string autocvar_hostname;
int autocvar_spawn_debug;
string autocvar_sv_motd;
+string autocvar_sv_motd_permanent;
int autocvar_sv_name_maxlength = 64;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
float autocvar_sv_player_scale;
bool autocvar_sv_showspectators;
+// z411
+string autocvar_hostname_full;
+string autocvar_g_teamnames_red;
+string autocvar_g_teamnames_blue;
+string autocvar_g_teamnames_yellow;
+string autocvar_g_teamnames_pink;
+
// WEAPONTODO
.string weaponorder_byimpulse;
ATTRIB(Client, colormap, int, this.colormap);
ATTRIB(Client, team, int, this.team);
ATTRIB(Client, clientcolors, int, this.clientcolors);
+ ATTRIB(Client, countrycode, int, this.countrycode);
/** Client IP */
ATTRIB(Client, netaddress, string, this.netaddress);
ATTRIB(Client, playermodel, string, this.playermodel);
ATTRIB(Client, cvar_cl_pokenade_type, string, this.cvar_cl_pokenade_type);
ATTRIB(Client, cvar_cl_spawn_near_teammate, bool, this.cvar_cl_spawn_near_teammate);
ATTRIB(Client, cvar_cl_gunalign, int, this.cvar_cl_gunalign);
+ ATTRIB(Client, cvar_cl_chat_sounds, bool, this.cvar_cl_chat_sounds);
ATTRIB(Client, cvar_cl_handicap, float, this.cvar_cl_handicap);
ATTRIB(Client, cvar_cl_clippedspectating, bool, this.cvar_cl_clippedspectating);
ATTRIB(Client, cvar_cl_autoscreenshot, int, this.cvar_cl_autoscreenshot);
#define IS_INDEPENDENT_PLAYER(e) ((e).solid == SOLID_TRIGGER)
#define MAKE_INDEPENDENT_PLAYER(e) (((e).solid = SOLID_TRIGGER), ((e).frags = FRAGS_PLAYER_OUT_OF_GAME))
+.float lastkill;
+.int countrycode;
.int killcount;
//flood fields
#define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }
const int MAX_SPECTATORS = 7;
+
+float _medal_times;
+#define Give_Medal(entity,medalname) \
+ _medal_times = GameRules_scoring_add(entity, MEDAL_##medalname, 1); \
+ Send_Notification(NOTIF_ONE, entity, MSG_MEDAL, MEDAL_##medalname, _medal_times);
+