entity nagger;
float readycount; // amount of players who are ready
.float ready; // flag for if a player is ready
+.float last_ready; // last ready time for anti-spam
.int team_saved; // team number to restore upon map reset
.void(entity this) reset; // if set, an entity is reset using this
.void(entity this) reset2; // if set, an entity is reset using this (after calling ALL the reset functions for other entities)