-#ifndef SERVER_CONSTANTS_H
-#define SERVER_CONSTANTS_H
+#pragma once
-const int FL_WEAPON = 8192;
-const int FL_POWERUP = 16384;
-const int FL_PROJECTILE = 32768;
-const int FL_TOSSED = 65536;
-const int FL_NO_WEAPON_STAY = 131072;
-const int FL_SPAWNING = 262144;
+const int FL_WEAPON = BIT(13);
+const int FL_POWERUP = BIT(14);
+const int FL_PROJECTILE = BIT(15);
+const int FL_TOSSED = BIT(16);
+const int FL_NO_WEAPON_STAY = BIT(17);
+const int FL_SPAWNING = BIT(18);
+const int FL_PICKUPITEMS = BIT(19);
-const int SVC_SOUND = 6;
-const int SVC_STOPSOUND = 16;
const int SVC_SETVIEW = 5;
const int RESPAWN_FORCE = 1;
const int RESPAWN_SILENT = 2;
+const int RESPAWN_DENY = 4;
#define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT)
-const int MSG_ENTITY = 5; // csqc
-
const int NUM_PLAYERSKINS_TEAMPLAY = 3;
const int ASSAULT_VALUE_INACTIVE = 1000;
-
-const int DOOR_NOSPLASH = 256; // generic anti-splashdamage spawnflag
-#endif