.float cvar_cl_allow_uid2name;
.float cvar_cl_allow_uidtracking;
+.bool cvar_cl_allow_uidranking;
.string stored_netname;
string gamemode_name;
void FixIntermissionClient(entity e);
void FixClientCvars(entity e);
-// WEAPONTODO: remove this
-//WepSet weaponsInMap;
-
.float respawn_countdown; // next number to count
float bot_waypoints_for_items;
bool radar_showennemies;
-#ifdef PROFILING
-float client_cefc_accumulator;
-float client_cefc_accumulatortime;
-#endif
-
.float weapon_load[Weapons_MAX];
.int ammo_none; // used by the reloading system, must always be 0
.int clip_load;