void entcs_init()
{
print("Initializing ClientSide information entities\n");
-};
+}
float entcs_customize()
{
o = self.owner;
if(o.deadflag != DEAD_NO)
return FALSE;
- if(o.classname != "player")
+ if not(IS_PLAYER(o))
return FALSE;
if(other == o)
return FALSE;
- if(other.classname == "player")
- if(o.team != other.team)
+ if((IS_PLAYER(other)) || other.caplayer)
+ if(!teamplay || o.team != other.team)
if not (radar_showennemies)
return FALSE;
return TRUE;
float entcs_send(entity to, float sf)
{
- entity o;
- o = self.owner;
WriteByte(MSG_ENTITY, ENT_CLIENT_ENTCS);
- WriteByte(MSG_ENTITY, num_for_edict(o));
- WriteShort(MSG_ENTITY, o.origin_x);
- WriteShort(MSG_ENTITY, o.origin_y);
- WriteShort(MSG_ENTITY, o.origin_z);
- WriteByte(MSG_ENTITY, o.angles_y * 256.0 / 360);
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & 1)
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner)-1);
+ if(sf & 2)
+ {
+ WriteShort(MSG_ENTITY, self.origin_x);
+ WriteShort(MSG_ENTITY, self.origin_y);
+ WriteShort(MSG_ENTITY, self.origin_z);
+ }
+ if(sf & 4)
+ WriteByte(MSG_ENTITY, self.angles_y * 256.0 / 360);
+ if(sf & 8)
+ WriteByte(MSG_ENTITY, self.health / 10); // FIXME use a better scale?
+ if(sf & 16)
+ WriteByte(MSG_ENTITY, self.armorvalue / 10); // FIXME use a better scale?
return TRUE;
-};
+}
void entcs_think()
{
- self.nextthink = time;
+ self.nextthink = time + 0.033333333333; // increase this to like 0.15 once the client can do smoothing
entity o;
o = self.owner;
- if(o.origin != self.origin || o.angles != self.angles)
+ if(o.origin != self.origin)
{
setorigin(self, o.origin);
+ self.SendFlags |= 2;
+ }
+ if(o.angles_y != self.angles_y)
+ {
self.angles = o.angles;
- self.SendFlags |= 1;
+ self.SendFlags |= 4;
}
-};
+ if(o.health != self.health)
+ {
+ self.health = o.health;
+ self.SendFlags |= 8;
+ }
+ if(o.armorvalue != self.armorvalue)
+ {
+ self.armorvalue = o.armorvalue;
+ self.SendFlags |= 16;
+ }
+}
entity attach_entcs()
{
- local entity ent;
+ entity ent;
ent = spawn();
ent.classname = "entcs_sender_v2";
self.entcs = ent;
return ent;
-};
+}
void detach_entcs()
{
remove(self.entcs);
self.entcs = world;
-};
+}