if(targ.killcount) { targ.killcount = 0; }
}
+void Ice_Think()
+{
+ if(!self.owner.frozen || self.owner.iceblock != self)
+ {
+ remove(self);
+ return;
+ }
+ setorigin(self, self.owner.origin - '0 0 16');
+ self.nextthink = time;
+}
+
+void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+{
+ if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
+ return;
+
+ if(targ.frozen)
+ return;
+
+ float targ_maxhealth = ((targ.flags & FL_MONSTER) ? targ.max_health : start_health);
+
+ targ.frozen = frozen_type;
+ targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
+ targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
+ targ.revive_speed = freeze_time;
+
+ entity ice, head;
+ ice = spawn();
+ ice.owner = targ;
+ ice.classname = "ice";
+ ice.scale = targ.scale;
+ ice.think = Ice_Think;
+ ice.nextthink = time;
+ ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+ setmodel(ice, "models/ice/ice.md3");
+ ice.alpha = 1;
+ ice.colormod = Team_ColorRGB(targ.team);
+ ice.glowmod = ice.colormod;
+ targ.iceblock = ice;
+ targ.revival_time = 0;
+
+ entity oldself;
+ oldself = self;
+ self = ice;
+ Ice_Think();
+ self = oldself;
+
+ RemoveGrapplingHook(targ);
+
+ FOR_EACH_PLAYER(head)
+ if(head.hook.aiment == targ)
+ RemoveGrapplingHook(head);
+
+ // add waypoint
+ if(show_waypoint)
+ WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+}
+
+void Unfreeze (entity targ)
+{
+ if(targ.frozen && targ.frozen != 3) // only reset health if target was frozen
+ targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
+
+ entity head;
+ targ.frozen = 0;
+ targ.revive_progress = 0;
+ targ.revival_time = time;
+
+ WaypointSprite_Kill(targ.waypointsprite_attached);
+
+ FOR_EACH_PLAYER(head)
+ if(head.hook.aiment == targ)
+ RemoveGrapplingHook(head);
+
+ // remove the ice block
+ if(targ.iceblock)
+ remove(targ.iceblock);
+ targ.iceblock = world;
+}
+
// these are updated by each Damage call for use in button triggering and such
entity damage_targ;
entity damage_inflictor;
mirrordamage = frag_mirrordamage;
force = frag_force;
- if (!g_minstagib)
+ if(targ.frozen)
+ if(deathtype != DEATH_HURTTRIGGER && deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_AUTOTEAMCHANGE)
+ {
+ if(autocvar_g_freezetag_revive_falldamage > 0)
+ if(deathtype == DEATH_FALL)
+ if(damage >= autocvar_g_freezetag_revive_falldamage)
+ {
+ Unfreeze(targ);
+ targ.health = autocvar_g_freezetag_revive_falldamage_health;
+ pointparticles(particleeffectnum("iceorglass"), targ.origin, '0 0 0', 3);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
+ }
+
+ damage = 0;
+ force *= autocvar_g_freezetag_frozen_force;
+ }
+
+ if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
+ {
+ pointparticles(particleeffectnum("teleport"), targ.origin, '0 0 0', 1);
+
+ entity oldself = self;
+ self = targ;
+ entity spot = SelectSpawnPoint (FALSE);
+
+ if(spot)
+ {
+ damage = 0;
+ self.deadflag = DEAD_NO;
+
+ self.angles = spot.angles;
+
+ self.effects = 0;
+ self.effects |= EF_TELEPORT_BIT;
+
+ self.angles_z = 0; // never spawn tilted even if the spot says to
+ self.fixangle = TRUE; // turn this way immediately
+ self.velocity = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.punchangle = '0 0 0';
+ self.punchvector = '0 0 0';
+ self.oldvelocity = self.velocity;
+
+ self.spawnorigin = spot.origin;
+ setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
+ // don't reset back to last position, even if new position is stuck in solid
+ self.oldorigin = self.origin;
+ self.prevorigin = self.origin;
+
+ pointparticles(particleeffectnum("teleport"), self.origin, '0 0 0', 1);
+ }
+
+ self = oldself;
+ }
+
+ if(!g_instagib)
{
// apply strength multiplier
if (attacker.items & IT_STRENGTH)
}
if (targ == attacker)
- {
- if(g_cts && !autocvar_g_cts_selfdamage)
- damage = 0;
- else
- damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
- }
+ damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
// count the damage
if(attacker)
if(victim.BUTTON_CHAT)
attacker.typehitsound += 1;
else
- attacker.hitsound += 1;
+ attacker.damage_dealt += damage;
}
damage_goodhits += 1;
e.fire_endtime = 0;
// ice stops fire
- if(e.freezetag_frozen)
+ if(e.frozen)
e.fire_endtime = 0;
t = min(frametime, e.fire_endtime - time);
d = e.fire_damagepersec * t;
- hi = e.fire_owner.hitsound;
+ hi = e.fire_owner.damage_dealt;
ty = e.fire_owner.typehitsound;
Damage(e, e, e.fire_owner, d, e.fire_deathtype, e.origin, '0 0 0');
if(e.fire_hitsound && e.fire_owner)
{
- e.fire_owner.hitsound = hi;
+ e.fire_owner.damage_dealt = hi;
e.fire_owner.typehitsound = ty;
}
e.fire_hitsound = TRUE;
if (!IS_INDEPENDENT_PLAYER(e))
+ if(!e.frozen)
FOR_EACH_PLAYER(other) if(e != other)
{
if(IS_PLAYER(other))