Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
}
-#define DAMAGE_CENTERPRINT_SPACER NEWLINES
-
float checkrules_firstblood;
float yoda;
{
// regular frag
PlayerScore_Add(attacker, SP_KILLS, 1);
+ if(targ.playerid)
+ PlayerStats_Event(attacker, sprintf("kills-%d", targ.playerid), 1);
}
PlayerScore_Add(targ, SP_DEATHS, 1);
UpdateFrags(attacker, f);
}
+string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
+{
+ string health_output;
+ string ping_output;
+ string handicap_output;
+ string output;
+
+ // health/armor of attacker (person who killed you)
+ if(autocvar_sv_fraginfo_stats && (player.health >= 1))
+ if((autocvar_sv_fraginfo_stats == 2) || !inWarmupStage)
+ health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
+
+ // ping display
+ if(autocvar_sv_fraginfo_ping)
+ ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(player.ping), "ms"));
+
+ // handicap display
+ if(autocvar_sv_fraginfo_handicap)
+ {
+ if(autocvar_sv_fraginfo_handicap == 2)
+ handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(player.cvar_cl_handicap))));
+ else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.
+ handicap_output = strcat("Handicap ^2", ftos(player.cvar_cl_handicap));
+ }
+
+ // format the string
+ output = strcat(health_output, (health_output ? " ^7(" : ((ping_output || handicap_output) ? "^7(" : "")),
+ ping_output, ((ping_output && handicap_output) ? "^7 / " : ""),
+ handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
+
+ // add new line to the beginning if there is a message
+ if(output) { output = strcat("\n", output); }
+
+ return output;
+}
+
string AppendItemcodes(string s, entity player)
{
float w;
void Send_KillNotification (string s1, string s2, string s3, float msg, float type)
{
WriteByte(MSG_ALL, SVC_TEMPENTITY);
- WriteByte(MSG_ALL, TE_CSQC_NOTIFY);
- WriteByte(MSG_ALL, CSQC_KILLNOTIFY);
+ WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
WriteString(MSG_ALL, s1);
WriteString(MSG_ALL, s2);
WriteString(MSG_ALL, s3);
}
// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
-void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
+void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
{
if (clienttype(e) == CLIENTTYPE_REAL)
{
msg_entity = e;
WRITESPECTATABLE_MSG_ONE({
WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
- WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+ WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
WriteString(MSG_ONE, s1);
WriteString(MSG_ONE, s2);
WriteShort(MSG_ONE, msg);
if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
msg = ColoredTeamName(targ.team); // TODO: check if needed?
if(!g_cts) // no "killed your own dumb self" message in CTS
- Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
+ Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE);
if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
{
}
else if (attacker.classname == "player")
{
- if(teamplay && attacker.team == targ.team)
+ if(!IsDifferentTeam(attacker, targ))
{
if(attacker.team == COLOR_TEAM1)
type = KILL_TEAM_RED;
GiveFrags(attacker, targ, -1, deathtype);
- Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
+ Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL);
if (targ.killcount > 2) {
msg = ftos(targ.killcount);
checkrules_firstblood = TRUE;
Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
// TODO: make these print a newline if they dont
- Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
- Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
+ Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
}
- if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
- Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
- Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
+ if((autocvar_sv_fraginfo_typefrag) && (targ.BUTTON_CHAT)) {
+ Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
} else {
- Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
- Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
+ Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL);
}
attacker.taunt_soundtime = time + 1;
}
else
{
- Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION);
+ Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
msg = inflictor.message;
else if (deathtype == DEATH_CUSTOM)
if (gameover || targ.killcount == -666)
return;
- local entity oldself;
+ entity oldself;
oldself = self;
self = targ;
damage_targ = targ;
}
else
{
+ /*
+ skill based bot damage? gtfo. (tZork)
if (targ.classname == "player")
if (attacker.classname == "player")
if (!targ.isbot)
if (attacker.isbot)
damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
-
+ */
+
// nullify damage if teamplay is on
if(deathtype != DEATH_TELEFRAG)
if(attacker.classname == "player")
damage = 0;
force = '0 0 0';
}
- else if(teamplay && attacker.team == targ.team)
+ else if(!IsDifferentTeam(attacker, targ))
{
if(autocvar_teamplay_mode == 1)
damage = 0;
if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
{
targ.armorvalue -= 1;
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(targ.armorvalue)));
+ centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
damage = 0;
targ.hitsound += 1;
attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
if (targ != attacker)
{
if ((targ.health >= 1) && (targ.classname == "player"))
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "Secondary fire inflicts no damage!"));
+ centerprint(attacker, "Secondary fire inflicts no damage!");
force = '0 0 0';
// keep mirrorforce
attacker = targ;
if(targ.takedamage == DAMAGE_AIM)
if(targ != attacker)
{
- if(targ.classname == "player")
+ if(damage_headshotbonus > 0)
{
- // HEAD SHOT:
- // find height of hit on player axis
- // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
- vector headmins, headmaxs, org;
- org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
- headmins = org + GetHeadshotMins(targ);
- headmaxs = org + GetHeadshotMaxs(targ);
- if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
+ if(targ.classname == "player")
+ {
+ // HEAD SHOT:
+ // find height of hit on player axis
+ // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
+ vector headmins, headmaxs, org;
+ org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
+ headmins = org + GetHeadshotMins(targ);
+ headmaxs = org + GetHeadshotMaxs(targ);
+ if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
+ {
+ deathtype |= HITTYPE_HEADSHOT;
+ }
+ }
+ else if(targ.classname == "turret_head")
{
deathtype |= HITTYPE_HEADSHOT;
}
+ if(deathtype & HITTYPE_HEADSHOT)
+ damage *= 1 + damage_headshotbonus;
}
- else if(targ.classname == "turret_head")
- {
- deathtype |= HITTYPE_HEADSHOT;
- }
- if(deathtype & HITTYPE_HEADSHOT)
- damage *= 1 + damage_headshotbonus;
entity victim;
if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
if(attacker.armorvalue > 0)
{
attacker.armorvalue = attacker.armorvalue - 1;
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue)));
+ centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
attacker.hitsound += 1;
}
mirrordamage = 0;
finaldmg = coredamage * power + edgedamage * (1 - power);
if (finaldmg > 0)
{
- local float a;
- local float c;
- local float hits;
- local float total;
- local float hitratio;
- local vector hitloc;
- local vector myblastorigin;
+ float a;
+ float c;
+ float hits;
+ float total;
+ float hitratio;
+ vector hitloc;
+ vector myblastorigin;
myblastorigin = WarpZone_TransformOrigin(targ, blastorigin);
center = targ.origin + (targ.mins + targ.maxs) * 0.5;
// if it's a player, use the view origin as reference