#include "antilag.qh"
#include "command/common.qh"
+#include "../common/state.qh"
#include "../lib/warpzone/common.qh"
#include "../common/triggers/subs.qh"
spawnfunc(info_null)
{
- remove(self);
+ delete(this);
// if anything breaks, tell the mapper to fix his map! info_null is meant to remove itself immediately.
}
-void setanim(entity e, vector anim, float looping, float override, float restart)
-{
- if (!anim)
- return; // no animation was given to us! We can't use this.
-
- if (anim.x == e.animstate_startframe)
- if (anim.y == e.animstate_numframes)
- if (anim.z == e.animstate_framerate)
- {
- if(restart)
- {
- if(restart > 0)
- if(anim.y == 1) // ZYM animation
- BITXOR_ASSIGN(e.effects, EF_RESTARTANIM_BIT);
- }
- else
- return;
- }
- e.animstate_startframe = anim.x;
- e.animstate_numframes = anim.y;
- e.animstate_framerate = anim.z;
- e.animstate_starttime = servertime - 0.1 * serverframetime; // shift it a little bit into the past to prevent float inaccuracy hiccups
- e.animstate_endtime = e.animstate_starttime + e.animstate_numframes / e.animstate_framerate;
- e.animstate_looping = looping;
- e.animstate_override = override;
- e.frame = e.animstate_startframe;
- e.frame1time = servertime;
-}
-
-void updateanim(entity e)
-{
- if (time >= e.animstate_endtime)
- {
- if (e.animstate_looping)
- {
- e.animstate_starttime = e.animstate_endtime;
- e.animstate_endtime = e.animstate_starttime + e.animstate_numframes / e.animstate_framerate;
- }
- e.animstate_override = false;
- }
- e.frame = e.animstate_startframe + bound(0, (time - e.animstate_starttime) * e.animstate_framerate, e.animstate_numframes - 1);
- //print(ftos(time), " -> ", ftos(e.frame), "\n");
-}
-
/*
==================
main
unused but required by the engine
==================
*/
-void main (void)
+void main ()
{
}
*/
void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz)
{
- entity player;
- float oldsolid;
-
// check whether antilagged traces are enabled
if (lag < 0.001)
lag = 0;
lag = 0; // only antilag for clients
// change shooter to SOLID_BBOX so the shot can hit corpses
- oldsolid = source.dphitcontentsmask;
+ int oldsolid = source.dphitcontentsmask;
if(source)
source.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
if (lag)
{
// take players back into the past
- FOR_EACH_PLAYER(player)
- if(player != forent)
- antilag_takeback(player, time - lag);
- FOR_EACH_MONSTER(player)
- antilag_takeback(player, time - lag);
+ FOREACH_CLIENT(IS_PLAYER(it) && it != forent, antilag_takeback(it, CS(it), time - lag));
+ IL_EACH(g_monsters, it != forent,
+ {
+ antilag_takeback(it, it, time - lag);
+ });
}
// do the trace
// restore players to current positions
if (lag)
{
- FOR_EACH_PLAYER(player)
- if(player != forent)
- antilag_restore(player);
- FOR_EACH_MONSTER(player)
- antilag_restore(player);
+ FOREACH_CLIENT(IS_PLAYER(it) && it != forent, antilag_restore(it, CS(it)));
+ IL_EACH(g_monsters, it != forent,
+ {
+ antilag_restore(it, it);
+ });
}
// restore shooter solid type
if(c == 50)
{
- LOG_TRACE("HOLY SHIT! When tracing from ", vtos(v1), " to ", vtos(v2), "\n");
- LOG_TRACE(" Nudging gets us nowhere at ", vtos(pos), "\n");
- LOG_TRACE(" trace_endpos is ", vtos(trace_endpos), "\n");
- LOG_TRACE(" trace distance is ", ftos(vlen(pos - trace_endpos)), "\n");
+ LOG_TRACE("HOLY SHIT! When tracing from ", vtos(v1), " to ", vtos(v2));
+ LOG_TRACE(" Nudging gets us nowhere at ", vtos(pos));
+ LOG_TRACE(" trace_endpos is ", vtos(trace_endpos));
+ LOG_TRACE(" trace distance is ", ftos(vlen(pos - trace_endpos)));
}
stopentity = trace_ent;
c = 0;
while (c < 6)
{
- traceline (org, org + vec, true, world);
+ traceline (org, org + vec, true, NULL);
vec = vec * -1;
if (trace_fraction < 1)
{
loc = trace_endpos;
- traceline (loc, loc + vec, true, world);
+ traceline (loc, loc + vec, true, NULL);
if (trace_fraction >= 1)
org = loc + vec;
}
return org;
}
-float LOD_customize()
-{SELFPARAM();
- float d;
-
+bool LOD_customize(entity this, entity client)
+{
if(autocvar_loddebug)
{
- d = autocvar_loddebug;
+ int d = autocvar_loddebug;
if(d == 1)
- self.modelindex = self.lodmodelindex0;
- else if(d == 2 || !self.lodmodelindex2)
- self.modelindex = self.lodmodelindex1;
+ this.modelindex = this.lodmodelindex0;
+ else if(d == 2 || !this.lodmodelindex2)
+ this.modelindex = this.lodmodelindex1;
else // if(d == 3)
- self.modelindex = self.lodmodelindex2;
+ this.modelindex = this.lodmodelindex2;
return true;
}
// TODO csqc network this so it only gets sent once
- d = vlen(NearestPointOnBox(self, other.origin) - other.origin);
- if(d < self.loddistance1)
- self.modelindex = self.lodmodelindex0;
- else if(!self.lodmodelindex2 || d < self.loddistance2)
- self.modelindex = self.lodmodelindex1;
+ vector near_point = NearestPointOnBox(this, client.origin);
+ if(vdist(near_point - client.origin, <, this.loddistance1))
+ this.modelindex = this.lodmodelindex0;
+ else if(!this.lodmodelindex2 || vdist(near_point - client.origin, <, this.loddistance2))
+ this.modelindex = this.lodmodelindex1;
else
- self.modelindex = self.lodmodelindex2;
+ this.modelindex = this.lodmodelindex2;
return true;
}
-void LOD_uncustomize()
-{SELFPARAM();
- self.modelindex = self.lodmodelindex0;
+void LOD_uncustomize(entity this)
+{
+ this.modelindex = this.lodmodelindex0;
}
-void LODmodel_attach()
-{SELFPARAM();
+void LODmodel_attach(entity this)
+{
entity e;
- if(!self.loddistance1)
- self.loddistance1 = 1000;
- if(!self.loddistance2)
- self.loddistance2 = 2000;
- self.lodmodelindex0 = self.modelindex;
+ if(!this.loddistance1)
+ this.loddistance1 = 1000;
+ if(!this.loddistance2)
+ this.loddistance2 = 2000;
+ this.lodmodelindex0 = this.modelindex;
- if(self.lodtarget1 != "")
+ if(this.lodtarget1 != "")
{
- e = find(world, targetname, self.lodtarget1);
+ e = find(NULL, targetname, this.lodtarget1);
if(e)
{
- self.lodmodel1 = e.model;
- remove(e);
+ this.lodmodel1 = e.model;
+ delete(e);
}
}
- if(self.lodtarget2 != "")
+ if(this.lodtarget2 != "")
{
- e = find(world, targetname, self.lodtarget2);
+ e = find(NULL, targetname, this.lodtarget2);
if(e)
{
- self.lodmodel2 = e.model;
- remove(e);
+ this.lodmodel2 = e.model;
+ delete(e);
}
}
if(autocvar_loddebug < 0)
{
- self.lodmodel1 = self.lodmodel2 = ""; // don't even initialize
+ this.lodmodel1 = this.lodmodel2 = ""; // don't even initialize
}
- if(self.lodmodel1 != "")
+ if(this.lodmodel1 != "")
{
vector mi, ma;
- mi = self.mins;
- ma = self.maxs;
+ mi = this.mins;
+ ma = this.maxs;
- precache_model(self.lodmodel1);
- _setmodel(self, self.lodmodel1);
- self.lodmodelindex1 = self.modelindex;
+ precache_model(this.lodmodel1);
+ _setmodel(this, this.lodmodel1);
+ this.lodmodelindex1 = this.modelindex;
- if(self.lodmodel2 != "")
+ if(this.lodmodel2 != "")
{
- precache_model(self.lodmodel2);
- _setmodel(self, self.lodmodel2);
- self.lodmodelindex2 = self.modelindex;
+ precache_model(this.lodmodel2);
+ _setmodel(this, this.lodmodel2);
+ this.lodmodelindex2 = this.modelindex;
}
- self.modelindex = self.lodmodelindex0;
- setsize(self, mi, ma);
+ this.modelindex = this.lodmodelindex0;
+ setsize(this, mi, ma);
}
- if(self.lodmodelindex1)
- if (!self.SendEntity)
- SetCustomizer(self, LOD_customize, LOD_uncustomize);
+ if(this.lodmodelindex1)
+ if (!getSendEntity(this))
+ SetCustomizer(this, LOD_customize, LOD_uncustomize);
}
void ApplyMinMaxScaleAngles(entity e)
-{SELFPARAM();
- if(e.angles.x != 0 || e.angles.z != 0 || self.avelocity.x != 0 || self.avelocity.z != 0) // "weird" rotation
+{
+ if(e.angles.x != 0 || e.angles.z != 0 || e.avelocity.x != 0 || e.avelocity.z != 0) // "weird" rotation
{
e.maxs = '1 1 1' * vlen(
'1 0 0' * max(-e.mins.x, e.maxs.x) +
);
e.mins = -e.maxs;
}
- else if(e.angles.y != 0 || self.avelocity.y != 0) // yaw only is a bit better
+ else if(e.angles.y != 0 || e.avelocity.y != 0) // yaw only is a bit better
{
e.maxs_x = vlen(
'1 0 0' * max(-e.mins.x, e.maxs.x) +
setsize(e, e.mins, e.maxs);
}
-void SetBrushEntityModel()
-{SELFPARAM();
- if(self.model != "")
+void SetBrushEntityModel(entity this)
+{
+ if(this.model != "")
{
- precache_model(self.model);
- if(self.mins != '0 0 0' || self.maxs != '0 0 0')
+ precache_model(this.model);
+ if(this.mins != '0 0 0' || this.maxs != '0 0 0')
{
- vector mi = self.mins;
- vector ma = self.maxs;
- _setmodel(self, self.model); // no precision needed
- setsize(self, mi, ma);
+ vector mi = this.mins;
+ vector ma = this.maxs;
+ _setmodel(this, this.model); // no precision needed
+ setsize(this, mi, ma);
}
else
- _setmodel(self, self.model); // no precision needed
- InitializeEntity(self, LODmodel_attach, INITPRIO_FINDTARGET);
+ _setmodel(this, this.model); // no precision needed
+ InitializeEntity(this, LODmodel_attach, INITPRIO_FINDTARGET);
}
- setorigin(self, self.origin);
- ApplyMinMaxScaleAngles(self);
+ setorigin(this, this.origin);
+ ApplyMinMaxScaleAngles(this);
}
-void SetBrushEntityModelNoLOD()
-{SELFPARAM();
- if(self.model != "")
+void SetBrushEntityModelNoLOD(entity this)
+{
+ if(this.model != "")
{
- precache_model(self.model);
- if(self.mins != '0 0 0' || self.maxs != '0 0 0')
+ precache_model(this.model);
+ if(this.mins != '0 0 0' || this.maxs != '0 0 0')
{
- vector mi = self.mins;
- vector ma = self.maxs;
- _setmodel(self, self.model); // no precision needed
- setsize(self, mi, ma);
+ vector mi = this.mins;
+ vector ma = this.maxs;
+ _setmodel(this, this.model); // no precision needed
+ setsize(this, mi, ma);
}
else
- _setmodel(self, self.model); // no precision needed
+ _setmodel(this, this.model); // no precision needed
}
- setorigin(self, self.origin);
- ApplyMinMaxScaleAngles(self);
+ setorigin(this, this.origin);
+ ApplyMinMaxScaleAngles(this);
}
/*
this.angles = '0 0 0';
}
-void InitTrigger()
-{SELFPARAM();
+void InitTrigger(entity this)
+{
// trigger angles are used for one-way touches. An angle of 0 is assumed
// to mean no restrictions, so use a yaw of 360 instead.
- SetMovedir(self);
- self.solid = SOLID_TRIGGER;
- SetBrushEntityModel();
- self.movetype = MOVETYPE_NONE;
- self.modelindex = 0;
- self.model = "";
+ SetMovedir(this);
+ this.solid = SOLID_TRIGGER;
+ SetBrushEntityModel(this);
+ set_movetype(this, MOVETYPE_NONE);
+ this.modelindex = 0;
+ this.model = "";
}
-void InitSolidBSPTrigger()
-{SELFPARAM();
+void InitSolidBSPTrigger(entity this)
+{
// trigger angles are used for one-way touches. An angle of 0 is assumed
// to mean no restrictions, so use a yaw of 360 instead.
- SetMovedir(self);
- self.solid = SOLID_BSP;
- SetBrushEntityModel();
- self.movetype = MOVETYPE_NONE; // why was this PUSH? -div0
-// self.modelindex = 0;
- self.model = "";
+ SetMovedir(this);
+ this.solid = SOLID_BSP;
+ SetBrushEntityModel(this);
+ set_movetype(this, MOVETYPE_NONE); // why was this PUSH? -div0
+// this.modelindex = 0;
+ this.model = "";
}
-float InitMovingBrushTrigger()
-{SELFPARAM();
+bool InitMovingBrushTrigger(entity this)
+{
// trigger angles are used for one-way touches. An angle of 0 is assumed
// to mean no restrictions, so use a yaw of 360 instead.
- self.solid = SOLID_BSP;
- SetBrushEntityModel();
- self.movetype = MOVETYPE_PUSH;
- if(self.modelindex == 0)
+ this.solid = SOLID_BSP;
+ SetBrushEntityModel(this);
+ set_movetype(this, MOVETYPE_PUSH);
+ if(this.modelindex == 0)
{
- objerror("InitMovingBrushTrigger: no brushes found!");
- return 0;
+ objerror(this, "InitMovingBrushTrigger: no brushes found!");
+ return false;
}
- return 1;
+ return true;
}