-#ifndef G_WORLD_H
-#define G_WORLD_H
+#pragma once
float checkrules_equality;
float checkrules_suddendeathwarning;
float checkrules_suddendeathend;
float checkrules_overtimesadded; //how many overtimes have been already added
-const float WINNING_NO = 0; // no winner, but time limits may terminate the game
-const float WINNING_YES = 1; // winner found
-const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
-const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
+string cache_mutatormsg;
+string cache_lastmutatormsg;
-void CheckRules_Player();
-void IntermissionThink();
+const int WINNING_NO = 0; // no winner, but time limits may terminate the game
+const int WINNING_YES = 1; // winner found
+const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
+const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
-#endif
+float WinningCondition_Scores(float limit, float leadlimit);
+void SetWinners(.float field, float value);
+void IntermissionThink(entity this);
+void GotoNextMap(float reinit);
+void ReadyRestart();
+
+string GetGametype();
+
+void DumpStats(float final);
+float Map_IsRecent(string m);
+string GetNextMap();
+void ShuffleMaplist();
+void Map_Goto_SetStr(string nextmapname);
+void Map_Goto(float reinit);
+void Map_MarkAsRecent(string m);
+float DoNextMapOverride(float reinit);
+void CheckRules_World();
+float RedirectionThink();