string admin_name(void)
{
- if(cvar_string("sv_adminnick") != "")
- return cvar_string("sv_adminnick");
+ if(autocvar_sv_adminnick != "")
+ return autocvar_sv_adminnick;
else
return "SERVER ADMIN";
}
else
strPlayerPingColor = "^2";
- if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
+ if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
- if(cvar("sv_fragmessage_information_ping")) {
+ if(autocvar_sv_fragmessage_information_ping) {
if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
strMessage = strcat(strMessage, " ^7(^2Bot");
else
strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
- if(cvar("sv_fragmessage_information_handicap"))
- if(cvar("sv_fragmessage_information_handicap") == 2)
+ if(autocvar_sv_fragmessage_information_handicap)
+ if(autocvar_sv_fragmessage_information_handicap == 2)
if(nPlayerHandicap <= 1)
strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
else
strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
else
strMessage = strcat(strMessage, "^7)");
- } else if(cvar("sv_fragmessage_information_handicap")) {
- if(cvar("sv_fragmessage_information_handicap") == 2)
+ } else if(autocvar_sv_fragmessage_information_handicap) {
+ if(autocvar_sv_fragmessage_information_handicap == 2)
if(nPlayerHandicap <= 1)
strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
else
string fn;
float matches;
- if (cvar("sv_eventlog_files"))
+ if (autocvar_sv_eventlog_files)
{
if (!logfile_open)
{
logfile_open = TRUE;
- matches = cvar("sv_eventlog_files_counter") + 1;
+ matches = autocvar_sv_eventlog_files_counter + 1;
cvar_set("sv_eventlog_files_counter", ftos(matches));
fn = ftos(matches);
if (strlen(fn) < 8)
fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
- fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
+ fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
logfile = fopen(fn, FILE_APPEND);
fputs(logfile, ":logversion:3\n");
}
if (logfile >= 0)
{
- if (cvar("sv_eventlog_files_timestamps"))
+ if (autocvar_sv_eventlog_files_timestamps)
fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
else
fputs(logfile, strcat(s, "\n"));
}
}
- if (cvar("sv_eventlog_console"))
+ if (autocvar_sv_eventlog_console)
{
print(s, "\n");
}
vector PL_VIEW_OFS;
vector PL_MIN;
vector PL_MAX;
+vector PL_HEAD;
vector PL_CROUCH_VIEW_OFS;
vector PL_CROUCH_MIN;
vector PL_CROUCH_MAX;
float spawnpoint_nag;
void relocate_spawnpoint()
{
- PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
- PL_MIN = stov(cvar_string("sv_player_mins"));
- PL_MAX = stov(cvar_string("sv_player_maxs"));
- PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
- PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
- PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
+ PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
+ PL_MIN = stov(autocvar_sv_player_mins);
+ PL_MAX = stov(autocvar_sv_player_maxs);
+ PL_HEAD = stov(autocvar_sv_player_headsize);
+ PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
+ PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
+ PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
// nudge off the floor
setorigin(self, self.origin + '0 0 1');
print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
print(" ", ftos(self.origin_y - o_y));
print(" ", ftos(self.origin_z - o_z), "'\n");
- if (cvar("g_spawnpoints_auto_move_out_of_solid"))
+ if (autocvar_g_spawnpoints_auto_move_out_of_solid)
{
if (!spawnpoint_nag)
print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
if (self.team)
have_team_spawns = 1;
- if (cvar("r_showbboxes"))
+ if (autocvar_r_showbboxes)
{
// show where spawnpoints point at too
makevectors(self.angles);
replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
else if (escape == "S")
replacement = ftos(vlen(self.velocity));
- else if (escape == "v") {
- float weapon_number;
- local entity stats;
-
- if(self.classname == "spectator")
- stats = self.enemy;
- else
- stats = self;
-
- weapon_number = stats.weapon;
-
- if (!weapon_number)
- weapon_number = stats.switchweapon;
-
- if (!weapon_number)
- weapon_number = stats.cnt;
-
- if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
- replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
- else
- replacement = "~"; // or something to indicate NULL, not available
- }
msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
p = p + strlen(replacement);
stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
}
}
-string W_FixWeaponOrder_ForceComplete(string s);
-string W_FixWeaponOrder_AllowIncomplete(string s);
float w_getbestweapon(entity e);
+string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
+{
+ string o;
+ o = W_FixWeaponOrder_ForceComplete(wo);
+ if(self.weaponorder_byimpulse)
+ {
+ strunzone(self.weaponorder_byimpulse);
+ self.weaponorder_byimpulse = string_null;
+ }
+ self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
+ return o;
+}
void GetCvars(float f)
{
string s;
GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
- GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
+ GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
#endif
GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
+ GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
// fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
if (f > 0)
void backtrace(string msg)
{
float dev, war;
- dev = cvar("developer");
- war = cvar("prvm_backtraceforwarnings");
+ dev = autocvar_developer;
+ war = autocvar_prvm_backtraceforwarnings;
cvar_set("developer", "1");
cvar_set("prvm_backtraceforwarnings", "1");
print("\n");
return v;
};
+//#NO AUTOCVARS START
+
float g_pickup_shells;
float g_pickup_shells_max;
float g_pickup_nails;
float g_pickup_weapons_anyway;
float g_weaponarena;
float g_weaponarena_random;
+float g_weaponarena_random_with_laser;
string g_weaponarena_list;
float g_weaponspeedfactor;
float g_weaponratefactor;
t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
else if(t < -1)
t = 0;
- else if (g_race || g_cts)
- t = (i == WEP_LASER);
+ else if (g_race)
+ t = (i == WEP_LASER || i == WEP_SHOTGUN);
+ else if (g_cts)
+ t = (i == WEP_SHOTGUN);
else if (g_nexball)
t = 0; // weapon is set a few lines later
else
g_weaponarena_random = cvar("g_weaponarena_random");
else
g_weaponarena_random = 0;
+ g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
if (g_weaponarena)
{
float sv_pitch_max;
float sv_pitch_fixyaw;
-float sv_accuracy_data_share;
-
void readlevelcvars(void)
{
// first load all the mutators
MUTATOR_ADD(mutator_nix);
if(cvar("g_dodging"))
MUTATOR_ADD(mutator_dodging);
- if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
+ if(cvar("g_rocket_flying"))
MUTATOR_ADD(mutator_rocketflying);
+ if(cvar("g_vampire"))
+ MUTATOR_ADD(mutator_vampire);
+
+ if(cvar("sv_allow_fullbright"))
+ serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
g_bugrigs = cvar("g_bugrigs");
g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
g_footsteps = cvar("g_footsteps");
g_grappling_hook = cvar("g_grappling_hook");
g_jetpack = cvar("g_jetpack");
- g_laserguided_missile = cvar("g_laserguided_missile");
g_midair = cvar("g_midair");
g_minstagib = cvar("g_minstagib");
g_norecoil = cvar("g_norecoil");
- g_vampire = cvar("g_vampire");
g_bloodloss = cvar("g_bloodloss");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
if (!g_weapon_stay && (cvar("deathmatch") == 2))
g_weapon_stay = 1;
+ if (!g_weapon_stay && g_cts)
+ g_weapon_stay = 1;
+
g_ghost_items = cvar("g_ghost_items");
if(g_ghost_items >= 1)
sv_pitch_max = cvar("sv_pitch_max");
sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
- sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
-
readplayerstartcvars();
}
-/*
-// TODO sound pack system
-string soundpack;
-
-string precache_sound_builtin (string s) = #19;
-void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
-string precache_sound(string s)
-{
- return precache_sound_builtin(strcat(soundpack, s));
-}
-void play2(entity e, string filename)
-{
- stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
-}
-void sound(entity e, float chan, string samp, float vol, float atten)
-{
- sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
-}
-*/
+//#NO AUTOCVARS END
// Sound functions
string precache_sound (string s) = #19;
if (e == msg_entity)
return TRUE;
// sounds by players can be removed
- if (cvar("bot_sound_monopoly"))
+ if (autocvar_bot_sound_monopoly)
if (clienttype(e) == CLIENTTYPE_REAL)
return FALSE;
// anything else may pass
{
local entity head;
- if (cvar("bot_sound_monopoly"))
+ if (autocvar_bot_sound_monopoly)
return;
FOR_EACH_REALPLAYER(head)
void play2all(string samp)
{
- if (cvar("bot_sound_monopoly"))
+ if (autocvar_bot_sound_monopoly)
return;
sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
}
#ifdef TTURRETS_ENABLED
- if (cvar("g_turrets"))
+ if (autocvar_g_turrets)
turrets_precash();
#endif
// Precache all player models if desired
- if (cvar("sv_precacheplayermodels"))
+ if (autocvar_sv_precacheplayermodels)
{
PrecachePlayerSounds("sound/player/default.sounds");
precache_all_playermodels("models/player/*.zym");
precache_all_playermodels("models/player/*.iqm");
}
- if (cvar("sv_defaultcharacter"))
+ if (autocvar_sv_defaultcharacter)
{
string s;
- s = cvar_string("sv_defaultplayermodel_red");
+ s = autocvar_sv_defaultplayermodel_red;
if (s != "")
precache_playermodel(s);
- s = cvar_string("sv_defaultplayermodel_blue");
+ s = autocvar_sv_defaultplayermodel_blue;
if (s != "")
precache_playermodel(s);
- s = cvar_string("sv_defaultplayermodel_yellow");
+ s = autocvar_sv_defaultplayermodel_yellow;
if (s != "")
precache_playermodel(s);
- s = cvar_string("sv_defaultplayermodel_pink");
+ s = autocvar_sv_defaultplayermodel_pink;
if (s != "")
precache_playermodel(s);
- s = cvar_string("sv_defaultplayermodel");
+ s = autocvar_sv_defaultplayermodel;
if (s != "")
precache_playermodel(s);
}
precache_sound ("weapons/hook_impact.wav"); // hook
}
- if(cvar("sv_precacheweapons"))
+ if(autocvar_sv_precacheweapons)
{
//precache weapon models/sounds
local float wep;
#define INITPRIO_FIRST 0
#define INITPRIO_GAMETYPE 0
#define INITPRIO_GAMETYPE_FALLBACK 1
-#define INITPRIO_CVARS 5
#define INITPRIO_FINDTARGET 10
#define INITPRIO_DROPTOFLOOR 20
#define INITPRIO_SETLOCATION 90
objerror_builtin(s);
}
+.float remove_except_protected_forbidden;
+void remove_except_protected(entity e)
+{
+ if(e.remove_except_protected_forbidden)
+ error("not allowed to remove this at this point");
+ remove_builtin(e);
+}
+
void remove_unsafely(entity e)
{
remove_builtin(e);
entity startoflist;
startoflist = initialize_entity_first;
initialize_entity_first = world;
+ remove = remove_except_protected;
+ for (self = startoflist; self; self = self.initialize_entity_next)
+ {
+ self.remove_except_protected_forbidden = 1;
+ }
for (self = startoflist; self; )
{
entity e;
self.initialize_entity_order = 0;
self.initialize_entity = func_null;
self.initialize_entity_next = world;
+ self.remove_except_protected_forbidden = 0;
if (self.classname == "initialize_entity")
{
entity e_old;
self = e_old;
}
//dprint("Delayed initialization: ", self.classname, "\n");
- func();
+ if(func != func_null)
+ func();
+ else
+ {
+ eprint(self);
+ backtrace(strcat("Null function in: ", self.classname, "\n"));
+ }
self = e;
}
+ remove = remove_unsafely;
}
.float uncustomizeentityforclient_set;
}
#define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
-float MAX_IPBAN_URIS = 16;
-
-float URI_GET_DISCARD = 0;
-float URI_GET_IPBAN = 1;
-float URI_GET_IPBAN_END = 16;
+float MAX_IPBAN_URIS = 16;
+
+float URI_GET_DISCARD = 0;
+float URI_GET_IPBAN = 1;
+float URI_GET_IPBAN_END = 16;
+float URI_GET_PLAYERSTATS_SENT = 17;
void URI_Get_Callback(float id, float status, string data)
{
// online ban list
OnlineBanList_URI_Get_Callback(id, status, data);
}
+ else if (id == URI_GET_PLAYERSTATS_SENT)
+ {
+ PlayerStats_Sent_URI_Get_Callback(id, status, data);
+ }
else
{
print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
}
string uid2name(string myuid) {
- // TODO TODO TODO!
- // store uid in separate uid2name db IF CLIENT ALLOWS THIS
- // - make it global for all mods
- // perhaps show 10 first digits here if missing name?
string s;
s = db_get(ServerProgsDB, strcat("uid2name", myuid));
else
rr = RACE_RECORD;
- float pos;
- pos = race_readPos(map, t);
+ float newpos;
+ newpos = race_readPos(map, t);
- if(pos) { // don't even ALLOW writing unranked times into the db, less stuff to worry about in other code then :-)
- db_put(ServerProgsDB, strcat(map, rr, "time", ftos(pos)), ftos(t));
- db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)), myuid);
+ float i, prevpos;
+ for(i = 1; i <= RANKINGS_CNT; ++i)
+ {
+ if(race_readUID(map, i) == myuid)
+ prevpos = i;
}
+ if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
+ for (i = prevpos; i > newpos; --i) {
+ db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
+ db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
+ }
+ } else { // player has no ranked record yet
+ for (i = RANKINGS_CNT; i > newpos; --i) {
+ db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
+ db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
+ }
+ }
+
+ // store new time itself
+ db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
+ db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
}
string race_readName(string map, float pos)
return strcat("Records for ", map, ":\n", s);
}
-const float LADDER_FIRSTPOINT = 100;
-const float LADDER_CNT = 10; // position X still gives LADDER_FIRSTPOINT/X points
-const float LADDER_SIZE = 30; // ladder shows the top X players
+#define LADDER_FIRSTPOINT 100
+#define LADDER_CNT 10
+ // position X still gives LADDER_FIRSTPOINT/X points
+#define LADDER_SIZE 30
+ // ladder shows the top X players
string top_uids[LADDER_SIZE];
float top_scores[LADDER_SIZE];
-float UIDCNT;
string getladder()
{
- float i, j, k;
+ float i, j, k, uidcnt;
string s, temp_s;
s = "";
for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
if(i == 0) // speed award
{
- if(stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"))) == 0);
- break;
+ if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
+ continue;
- myuid = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"));
+ myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
}
else // normal record, if it exists (else break)
{
- if(race_readTime(GetMapname(), i) == 0)
- break;
+ if(race_readTime(MapInfo_Map_bspname, i) == 0)
+ continue;
- myuid = race_readUID(GetMapname(), i);
+ myuid = race_readUID(MapInfo_Map_bspname, i);
}
// string s contains:
temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
if (temp_s == "")
{
- db_put(TemporaryDB, strcat("uid", ftos(UIDCNT)), myuid);
- ++UIDCNT;
+ db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
+ ++uidcnt;
for (j = 0; j <= LADDER_CNT + 1; ++j)
{
if(j != LADDER_CNT + 1)
float thiscnt;
string thisuid;
- for (i = 0; i <= UIDCNT; ++i) // for each known uid
+ for (i = 0; i <= uidcnt; ++i) // for each known uid
{
thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
s = strcat(s, " ^7Speed awards ^3| ^7Name");
s = strcat(s, "\n^3----+--------");
- for (i = 1; i <= LADDER_CNT; ++i)
+ for (i = 1; i <= min(9, LADDER_CNT); ++i)
{
s = strcat(s, "+-----");
}
+#if LADDER_CNT > 9
+ for (i = 1; i <= LADDER_CNT - 9; ++i)
+ {
+ s = strcat(s, "+------");
+ }
+#endif
+
s = strcat(s, "+--------------+--------------------\n");
for (i = 0; i < LADDER_SIZE; ++i)
continue;
s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
- for (j = 1; j <= LADDER_CNT; ++j)
+ for (j = 1; j <= min(9, LADDER_CNT); ++j)
{
s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
}
+#if LADDER_CNT > 9
+ for (j = 10; j <= LADDER_CNT; ++j)
+ {
+ s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
+ }
+#endif
+
s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
s = strcat(s, uid2name(top_uids[i]), "\n"); // name
}
string s;
vector v;
- if (cvar("g_shootfromeye"))
+ if (autocvar_g_shootfromeye)
{
if (visual)
{
vecs_z = 0;
}
}
- else if (cvar("g_shootfromcenter"))
+ else if (autocvar_g_shootfromcenter)
{
if (visual)
{
vecs_z -= 2;
}
}
- else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
+ else if ((s = autocvar_g_shootfromfixedorigin) != "")
{
v = stov(s);
if (y_is_right)
vecs_y = v_y;
vecs_z = v_z;
}
- else if (cvar("g_shootfromclient"))
+ else if (autocvar_g_shootfromclient)
{
- vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
+ vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
}
return vecs;
}