-#include "../../race.qh"
+#include "gamemode_cts.qh"
+#include <server/race.qh>
#ifndef GAMEMODE_CTS_H
#define GAMEMODE_CTS_H
g_race_qualifying = true;
independent_players = 1;
- SetLimits(0, 0, -1, -1);
+ SetLimits(0, 0, autocvar_timelimit_override, -1);
cts_Initialize();
}
#ifdef IMPLEMENTATION
-#include "../../race.qh"
+#include <server/race.qh>
float autocvar_g_cts_finish_kill_delay;
bool autocvar_g_cts_selfdamage;
// legacy bot roles
.float race_checkpoint;
-void havocbot_role_cts()
-{SELFPARAM();
- if(self.deadflag != DEAD_NO)
+void havocbot_role_cts(entity this)
+{
+ if(IS_DEAD(this))
return;
- entity e;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
- for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
+ FOREACH_ENTITY_CLASS("trigger_race_checkpoint", true,
{
- if(e.cnt == self.race_checkpoint)
- {
- navigation_routerating(e, 1000000, 5000);
- }
- else if(self.race_checkpoint == -1)
- {
- navigation_routerating(e, 1000000, 5000);
- }
- }
+ if(it.cnt == this.race_checkpoint)
+ navigation_routerating(this, it, 1000000, 5000);
+ else if(this.race_checkpoint == -1)
+ navigation_routerating(this, it, 1000000, 5000);
+ });
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
}
}
GameLogEcho(strcat(":cts:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
+void KillIndicator_Think();
void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
{
e.killindicator = spawn();
race_ClearRecords();
PlayerScore_Sort(race_place, 0, 1, 0);
- entity e;
- FOR_EACH_CLIENT(e)
- {
- if(e.race_place)
+ FOREACH_CLIENT(true, LAMBDA(
+ if(it.race_place)
{
- s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
+ s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
if(!s)
- e.race_place = 0;
+ it.race_place = 0;
}
- cts_EventLog(ftos(e.race_place), e);
- }
+ cts_EventLog(ftos(it.race_place), it);
+ ));
if(g_race_qualifying == 2)
{
}
MUTATOR_HOOKFUNCTION(cts, PlayerDies)
-{SELFPARAM();
- self.respawn_flags |= RESPAWN_FORCE;
- race_AbandonRaceCheck(self);
+{
+ frag_target.respawn_flags |= RESPAWN_FORCE;
+ race_AbandonRaceCheck(frag_target);
return false;
}
return false;
}
+void ClientKill_Now();
MUTATOR_HOOKFUNCTION(cts, ClientKill)
{
+ SELFPARAM();
ret_float = 0;
if(self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill