#endif
#ifdef SVQC
+#include "mutator_dodging.qh"
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+#include "../../common/animdecide.qh"
.float cvar_cl_dodging_timeout;
self.velocity += PHYS_DODGING_UP_SPEED * v_up;
#ifdef SVQC
- if (autocvar_sv_dodging_sound == 1)
+ if (autocvar_sv_dodging_sound)
PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
animdecide_setaction(self, ANIMACTION_JUMP, true);