float playerstats_db;
+string teamstats_last;
string playerstats_last;
string events_last;
.float playerstats_addedglobalinfo;
PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
PlayerStats_AddEvent(PLAYERSTATS_WINS);
PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
+ PlayerStats_AddEvent(PLAYERSTATS_JOINS);
+ PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+ PlayerStats_AddEvent(PLAYERSTATS_RANK);
+
+ // accuracy stats
+ entity w;
+ float i;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ w = get_weaponinfo(i);
+
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
+
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
+
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
+ }
+
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
}
void PlayerStats_AddPlayer(entity e)
{
if(playerstats_db < 0)
return;
+ if(e.playerstats_id)
+ return;
- if(e.crypto_idfp != "")
+ if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
e.playerstats_id = strzone(e.crypto_idfp);
else if(clienttype(e) == CLIENTTYPE_BOT)
e.playerstats_id = strzone(sprintf("bot#%d", e.playerid));
else
e.playerstats_id = strzone(sprintf("player#%d", e.playerid));
-
+
string key;
key = sprintf("%s:*", e.playerstats_id);
}
}
+void PlayerStats_AddTeam(float t) // TODO: doesn't this remain unused?
+{
+ if(playerstats_db < 0)
+ return;
+
+ string key;
+ key = sprintf("%d", t);
+
+ string p;
+ p = db_get(playerstats_db, key);
+ if(p == "")
+ {
+ if(teamstats_last)
+ {
+ db_put(playerstats_db, key, teamstats_last);
+ strunzone(teamstats_last);
+ }
+ else
+ db_put(playerstats_db, key, "#");
+ teamstats_last = strzone(key);
+ }
+}
+
void PlayerStats_AddEvent(string event_id)
{
if(playerstats_db < 0)
db_put(playerstats_db, key, ftos(val));
}
+void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
+{
+ string key;
+ float val;
+ key = sprintf("team#%d:%s", t, event_id);
+ val = stof(db_get(playerstats_db, key));
+ val += value;
+ db_put(playerstats_db, key, ftos(val));
+}
+
void PlayerStats_Sent_URI_Get_Callback(float id, float status, string data)
{
if(playerstats_requested)
playerstats_waitforme = TRUE;
}
+/*
+ format spec:
+
+ A collection of lines of the format <key> SPACE <value> NEWLINE, where
+ <key> is always a single character.
+
+ The following keys are defined:
+
+ V: format version (always 1) - this MUST be the first line!
+ #: comment (MUST be ignored by any parser)
+ R: release information on the server
+ T: time at which the game ended
+ G: game type
+ M: map name
+ S: "hostname" of the server
+ C: number of "unpure" cvar changes
+ W: winning team ID
+ P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
+ n: nickname of the player (optional)
+ t: team ID
+ e: followed by an event name, a space, and the event count/score
+ event names can be:
+ alivetime: total playing time of the player
+ wins: number of games won (can only be set if matches is set)
+ matches: number of matches played to the end (not aborted by map switch)
+ joins: number of matches joined (always 1 unless player never played during the match)
+ scoreboardvalid: set to 1 if the player was there at the end of the match
+ total-<scoreboardname>: total score of that scoreboard item
+ scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
+ achievement-<achievementname>: achievement counters
+ rank <number>: rank of player
+ acc-<weapon netname>-hit: total damage dealt
+ acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
+ acc-<weapon netname>-cnt-hit: amount of shots that actually hit
+ acc-<weapon netname>-cnt-fired: amount of fired shots
+ acc-<weapon netname>-frags: amount of frags dealt by weapon
+*/
+
//#NO AUTOCVARS START
void PlayerStats_Shutdown()
{
string p, pn;
string e, en;
- string nn;
+ string nn, tt;
float b;
float i;
string uri;
db_dump(playerstats_db, "foo.db");
bufstr_set(b, i++, "V 1");
+#ifdef WATERMARK
+ bufstr_set(b, i++, sprintf("R %s", WATERMARK()));
+#endif
bufstr_set(b, i++, sprintf("T %s.%06d", strftime(FALSE, "%s"), floor(random() * 1000000)));
bufstr_set(b, i++, sprintf("G %s", GetGametype()));
bufstr_set(b, i++, sprintf("M %s", GetMapname()));
bufstr_set(b, i++, sprintf("S %s", cvar_string("hostname")));
bufstr_set(b, i++, sprintf("C %d", cvar_purechanges_count));
- for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
- {
- bufstr_set(b, i++, sprintf("P %s", p));
- nn = db_get(playerstats_db, sprintf("%s:_netname", p));
- if(nn != "")
- bufstr_set(b, i++, sprintf("n %s", nn));
- for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
- {
- float v;
- v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
- bufstr_set(b, i++, sprintf("e %s %f", e, v));
- }
- }
- bufstr_set(b, i++, "");
+ for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
+ {
+ bufstr_set(b, i++, sprintf("P %s", p));
+ nn = db_get(playerstats_db, sprintf("%s:_netname", p));
+ if(nn != "")
+ bufstr_set(b, i++, sprintf("n %s", nn));
+ if(teamplay)
+ {
+ tt = db_get(playerstats_db, sprintf("%s:_team", p));
+ bufstr_set(b, i++, sprintf("t %s", tt));
+ }
+ for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
+ {
+ float v;
+ v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
+ if(v != 0)
+ bufstr_set(b, i++, sprintf("e %s %g", e, v));
+ }
+ }
+ bufstr_set(b, i++, "");
if(autocvar_g_playerstats_debug)
{
if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
+ if(teamplay)
+ db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
+
+ if(p.alivetime > 0)
+ PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
+
strunzone(p.playerstats_id);
p.playerstats_id = string_null;
}
+void PlayerStats_Accuracy(entity p)
+{
+ entity a, w;
+ a = p.accuracy;
+ float i;
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ w = get_weaponinfo(i);
+
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.accuracy_hit[i-1]);
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.accuracy_fired[i-1]);
+
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.accuracy_cnt_hit[i-1]);
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.accuracy_cnt_fired[i-1]);
+
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.accuracy_frags[i-1]);
+ }
+}
+
void PlayerStats_EndMatch(float finished)
{
- entity p;
+ entity p, winner;
+ winner = PlayerScore_Sort(score_dummyfield);
FOR_EACH_PLAYER(p)
{
PlayerScore_PlayerStats(p);
+ PlayerStats_Accuracy(p);
+ PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
if(finished)
{
PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
+ PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
}
}
}