#include "../common/constants.qh"
#include "../common/deathtypes/all.qh"
#include "../common/notifications/all.qh"
-#include "../common/triggers/teleporters.qh"
-#include "../common/triggers/subs.qh"
+#include "../common/mapobjects/teleporters.qh"
+#include "../common/mapobjects/subs.qh"
#include "../common/util.qh"
#include <common/weapons/_all.qh>
#include "../lib/csqcmodel/sv_model.qh"
// reset fade counter
teleporter.portal_wants_to_vanish = 0;
teleporter.fade_time = time + autocvar_g_balance_portal_lifetime;
- teleporter.health = autocvar_g_balance_portal_health;
- teleporter.enemy.health = autocvar_g_balance_portal_health;
+ SetResourceAmountExplicit(teleporter, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
+ SetResourceAmountExplicit(teleporter.enemy, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
return 1;
}
toucher.effects += EF_BLUE - EF_RED;
}
-void Portal_Think(entity this);
void Portal_MakeBrokenPortal(entity portal)
{
portal.skin = 2;
}
}
-void Portal_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void Portal_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
{
if(deathtype == DEATH_TELEFRAG.m_id)
return;
if(attacker != this.aiment)
if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(this.aiment))
return;
- this.health -= damage;
- if(this.health < 0)
+ TakeResource(this, RESOURCE_HEALTH, damage);
+ if(GetResourceAmount(this, RESOURCE_HEALTH) < 0)
Portal_Remove(this, 1);
}
portal.takedamage = DAMAGE_AIM;
portal.event_damage = Portal_Damage;
portal.fade_time = time + autocvar_g_balance_portal_lifetime;
- portal.health = autocvar_g_balance_portal_health;
+ SetResourceAmountExplicit(portal, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
setmodel(portal, MDL_PORTAL);
portal.savemodelindex = portal.modelindex;
setcefc(portal, Portal_Customize);