recorddifference = strcat(" ^1[+", TIME_ENCODED_TOSTRING(t - oldrec), "]");
bprint(mynetname, "^7 couldn't break their ", race_placeName(player_prevpos), " place record of ", TIME_ENCODED_TOSTRING(oldrec), recorddifference, "\n");
race_SendStatus(0, e); // "fail"
+ Send_KillNotification(e.netname, TIME_ENCODED_TOSTRING(t), "", RACE_FAIL, MSG_RACE);
return;
} else if (!newpos) { // no ranking, time worse than the worst ranked
recorddifference = strcat(" ^1[+", TIME_ENCODED_TOSTRING(t - race_readTime(GetMapname(), RANKINGS_CNT)), "]");
bprint(mynetname, "^7 couldn't break the ", race_placeName(RANKINGS_CNT), " place record of ", TIME_ENCODED_TOSTRING(race_readTime(GetMapname(), RANKINGS_CNT)), recorddifference, "\n");
race_SendStatus(0, e); // "fail"
+ Send_KillNotification(e.netname, TIME_ENCODED_TOSTRING(t), "", RACE_FAIL, MSG_RACE);
return;
}
// if we didn't hit a return yet, we have a new record!
+ // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
+ if(myuid == "")
+ {
+ bprint(mynetname, "^1 scored a new record with ^7", TIME_ENCODED_TOSTRING(t), "^1, but lacks a UID, so the record will unfortunately be lost.\n");
+ return;
+ }
+
oldrec = race_readTime(GetMapname(), newpos);
oldrec_holder = race_readName(GetMapname(), newpos);
-
- // move other rankings out of the way
- if (player_prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
- for (i = player_prevpos; i > newpos; --i) {
- race_writeTime(GetMapname(), race_readTime(GetMapname(), newpos-1), race_readUID(GetMapname(), newpos-1));
- }
- } else { // player has no ranked record yet
- for (i = RANKINGS_CNT; i > newpos; --i) {
- race_writeTime(GetMapname(), race_readTime(GetMapname(), newpos-1), race_readUID(GetMapname(), newpos-1));
- }
- }
// store new ranking
race_writeTime(GetMapname(), t, myuid);
bprint(mynetname, "^1 broke ", oldrec_holder, "^1's 1st place record with ", strcat(TIME_ENCODED_TOSTRING(t), recorddifference, "\n"));
}
race_SendStatus(3, e); // "new server record"
- Send_KillNotification(e.netname, "", "", RACE_SERVER_RECORD, MSG_RACE);
+ Send_KillNotification(e.netname, TIME_ENCODED_TOSTRING(t), "", RACE_SERVER_RECORD, MSG_RACE);
} else {
if(newpos == player_prevpos) {
recorddifference = strcat(" ^2[-", TIME_ENCODED_TOSTRING(oldrec - t), "]");
bprint(mynetname, "^5 improved their ", race_placeName(newpos), " ^5place record with ", TIME_ENCODED_TOSTRING(t), recorddifference, "\n");
race_SendStatus(1, e); // "new time"
- Send_KillNotification(e.netname, "", "", RACE_NEW_TIME, MSG_RACE);
+ Send_KillNotification(e.netname, TIME_ENCODED_TOSTRING(t), "", RACE_NEW_TIME, MSG_RACE);
} else if (oldrec == 0) {
bprint(mynetname, "^2 set the ", race_placeName(newpos), " ^2place record with ", TIME_ENCODED_TOSTRING(t), "\n");
race_SendStatus(2, e); // "new rank"
- Send_KillNotification(e.netname, "", "", RACE_NEW_RANK, MSG_RACE);
+ Send_KillNotification(e.netname, TIME_ENCODED_TOSTRING(t), "", RACE_NEW_RANK, MSG_RACE);
} else {
recorddifference = strcat(" ^2[-", TIME_ENCODED_TOSTRING(oldrec - t), "]");
bprint(mynetname, "^2 broke ", oldrec_holder, "^2's ", race_placeName(newpos), " ^2place record with ", strcat(TIME_ENCODED_TOSTRING(t), recorddifference, "\n"));
race_SendStatus(2, e); // "new rank"
- Send_KillNotification(e.netname, "", "", RACE_NEW_TIME, MSG_RACE);
+ Send_KillNotification(e.netname, TIME_ENCODED_TOSTRING(t), "", RACE_NEW_TIME, MSG_RACE);
}
}
}
PlayerScore_Add(e, SP_RACE_TIME, snew - s);
l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
- if(cvar("fraglimit"))
- if(l >= cvar("fraglimit"))
+ if(autocvar_fraglimit)
+ if(l >= autocvar_fraglimit)
race_StartCompleting();
if(race_completing)
if(cp == race_timed_checkpoint)
{
race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e);
- if(g_cts && cvar("g_cts_finish_kill_delay"))
+ if(g_cts && autocvar_g_cts_finish_kill_delay)
{
- CTS_ClientKill(cvar("g_cts_finish_kill_delay"));
+ CTS_ClientKill(e);
}
}
if(t < recordtime || recordtime == 0)
for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
for(targ = world; (targ = find(targ, targetname, trigger.target)); )
if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
- targ.wait = -2;
+ trigger.wait = 0;
+ trigger.delay = 0;
+ targ.wait = 0;
targ.delay = 0;
- setsize(targ, trigger.mins, trigger.maxs);
- setorigin(targ, trigger.origin);
+ // These just make the game crash on some maps with oddly shaped triggers.
+ // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
+ // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
+ // (happened on item triggers too)
+ //
+ //targ.wait = -2;
+ //targ.delay = 0;
+
+ //setsize(targ, trigger.mins, trigger.maxs);
+ //setorigin(targ, trigger.origin);
//remove(trigger);
}
}
if(!self.race_penalty)
{
if(self.race_checkpoint)
- WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite);
+ WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite, RADARICON_NONE, '1 0.5 0');
else
- WaypointSprite_SpawnFixed("race-finish", o, self, sprite);
+ WaypointSprite_SpawnFixed("race-start-finish", o, self, sprite, RADARICON_NONE, '1 0.5 0');
}
self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
race_timed_checkpoint = 1;
if(self.race_checkpoint == 0)
- WaypointSprite_SpawnFixed("race-start", o, self, sprite);
+ WaypointSprite_SpawnFixed("race-start", o, self, sprite, RADARICON_NONE, '1 0.5 0');
else
- WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite);
+ WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite, RADARICON_NONE, '1 0.5 0');
self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;