skill = autocvar_skill;
+ count_players();
+ if(g_ca || g_freezetag)
+ count_alive_players();
+ Arena_Warmup();
Spawnqueue_Check();
-
// detect when the pre-game countdown (if any) has ended and the game has started
game_delay = (time < game_starttime) ? TRUE : FALSE;
CreatureFrame ();
CheckRules_World ();
- AuditTeams();
-
RuneMatchGivePoints();
bot_serverframe();