this.dmgtime = 0;
}
this.air_finished = time + 12;
- this.dmg = 2;
}
}
void CreatureFrame_All()
{
+ if(game_stopped || time < game_starttime)
+ return;
+
IL_EACH(g_damagedbycontents, it.damagedbycontents,
{
if (it.move_movetype == MOVETYPE_NOCLIP) continue;
if(time > client_cefc_accumulatortime + 1)
{
float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
- LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
int c_seeing = 0;
int c_seen = 0;
FOREACH_CLIENT(true, {
if(IS_PLAYER(it))
++c_seen;
});
- LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
- LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
-
+ LOG_INFO(
+ "CEFC time: ", ftos(t * 1000), "ms; ",
+ "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
+ "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
+ );
client_cefc_accumulatortime = time;
client_cefc_accumulator = 0;
}
.string gametypefilter;
.string cvarfilter;
bool DoesQ3ARemoveThisEntity(entity this);
+
+/**
+ * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
+ * +: all must match. this is the default
+ * -: one must NOT match
+ *
+ * var>x
+ * var<x
+ * var>=x
+ * var<=x
+ * var==x
+ * var!=x
+ * var===x
+ * var!==x
+ */
+bool expr_evaluate(string s)
+{
+ bool ret = false;
+ if (str2chr(s, 0) == '+') {
+ s = substring(s, 1, -1);
+ } else if (str2chr(s, 0) == '-') {
+ ret = true;
+ s = substring(s, 1, -1);
+ }
+ bool expr_fail = false;
+ for (int i = 0, n = tokenize_console(s); i < n; ++i) {
+ int o;
+ string k, v;
+ s = argv(i);
+ #define X(expr) \
+ if (expr) { \
+ continue; \
+ } else { \
+ expr_fail = true; \
+ break; \
+ }
+ #define BINOP(op, len, expr) \
+ if ((o = strstrofs(s, op, 0)) >= 0) { \
+ k = substring(s, 0, o); \
+ v = substring(s, o + len, -1); \
+ X(expr); \
+ }
+ BINOP(">=", 2, cvar(k) >= stof(v));
+ BINOP("<=", 2, cvar(k) <= stof(v));
+ BINOP(">", 1, cvar(k) > stof(v));
+ BINOP("<", 1, cvar(k) < stof(v));
+ BINOP("==", 2, cvar(k) == stof(v));
+ BINOP("!=", 2, cvar(k) != stof(v));
+ BINOP("===", 3, cvar_string(k) == v);
+ BINOP("!==", 3, cvar_string(k) != v);
+ {
+ k = s;
+ bool b = true;
+ if (str2chr(k, 0) == '!') {
+ k = substring(s, 1, -1);
+ b = false;
+ }
+ float f = stof(k);
+ bool isnum = ftos(f) == k;
+ X(boolean(isnum ? f : cvar(k)) == b);
+ }
+ #undef BINOP
+ #undef X
+ }
+ if (!expr_fail) {
+ ret = !ret;
+ }
+ // now ret is true if we want to keep the item, and false if we want to get rid of it
+ return ret;
+}
+
void SV_OnEntityPreSpawnFunction(entity this)
{
- __spawnfunc_expecting = true;
- __spawnfunc_expect = this;
if (this)
if (this.gametypefilter != "")
if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
{
- delete(this);
- __spawnfunc_expecting = false;
- return;
+ goto cleanup;
}
- if(this.cvarfilter != "")
- {
- float n, i, o, inv;
- string s, k, v;
- inv = 0;
-
- s = this.cvarfilter;
- if(substring(s, 0, 1) == "+")
- {
- s = substring(s, 1, -1);
- }
- else if(substring(s, 0, 1) == "-")
- {
- inv = 1;
- s = substring(s, 1, -1);
- }
-
- n = tokenize_console(s);
- for(i = 0; i < n; ++i)
- {
- s = argv(i);
- // syntax:
- // var>x
- // var<x
- // var>=x
- // var<=x
- // var==x
- // var!=x
- // var===x
- // var!==x
- if((o = strstrofs(s, ">=", 0)) >= 0)
- {
- k = substring(s, 0, o);
- v = substring(s, o+2, -1);
- if(cvar(k) < stof(v))
- goto cvar_fail;
- }
- else if((o = strstrofs(s, "<=", 0)) >= 0)
- {
- k = substring(s, 0, o);
- v = substring(s, o+2, -1);
- if(cvar(k) > stof(v))
- goto cvar_fail;
- }
- else if((o = strstrofs(s, ">", 0)) >= 0)
- {
- k = substring(s, 0, o);
- v = substring(s, o+1, -1);
- if(cvar(k) <= stof(v))
- goto cvar_fail;
- }
- else if((o = strstrofs(s, "<", 0)) >= 0)
- {
- k = substring(s, 0, o);
- v = substring(s, o+1, -1);
- if(cvar(k) >= stof(v))
- goto cvar_fail;
- }
- else if((o = strstrofs(s, "==", 0)) >= 0)
- {
- k = substring(s, 0, o);
- v = substring(s, o+2, -1);
- if(cvar(k) != stof(v))
- goto cvar_fail;
- }
- else if((o = strstrofs(s, "!=", 0)) >= 0)
- {
- k = substring(s, 0, o);
- v = substring(s, o+2, -1);
- if(cvar(k) == stof(v))
- goto cvar_fail;
- }
- else if((o = strstrofs(s, "===", 0)) >= 0)
- {
- k = substring(s, 0, o);
- v = substring(s, o+2, -1);
- if(cvar_string(k) != v)
- goto cvar_fail;
- }
- else if((o = strstrofs(s, "!==", 0)) >= 0)
- {
- k = substring(s, 0, o);
- v = substring(s, o+2, -1);
- if(cvar_string(k) == v)
- goto cvar_fail;
- }
- else if(substring(s, 0, 1) == "!")
- {
- k = substring(s, 1, -1);
- if(cvar(k))
- goto cvar_fail;
- }
- else
- {
- k = s;
- if (!cvar(k))
- goto cvar_fail;
- }
- }
- inv = !inv;
-LABEL(cvar_fail)
- // now inv is 1 if we want to keep the item, and 0 if we want to get rid of it
- if (!inv)
- {
- //print("cvarfilter fail\n");
- delete(this);
- __spawnfunc_expecting = false;
- return;
- }
+ if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
+ goto cleanup;
}
- if(DoesQ3ARemoveThisEntity(this))
- {
- delete(this);
- __spawnfunc_expecting = false;
- return;
+ if (DoesQ3ARemoveThisEntity(this)) {
+ goto cleanup;
}
set_movetype(this, this.movetype);
- if(this.monster_attack)
+ if (this.monster_attack) {
IL_PUSH(g_monster_targets, this);
+ }
// support special -1 and -2 angle from radiant
- if (this.angles == '0 -1 0')
+ if (this.angles == '0 -1 0') {
this.angles = '-90 0 0';
- else if (this.angles == '0 -2 0')
+ } else if (this.angles == '0 -2 0') {
this.angles = '+90 0 0';
-
- if(this.originjitter.x != 0)
- this.origin_x = this.origin.x + (random() * 2 - 1) * this.originjitter.x;
- if(this.originjitter.y != 0)
- this.origin_y = this.origin.y + (random() * 2 - 1) * this.originjitter.y;
- if(this.originjitter.z != 0)
- this.origin_z = this.origin.z + (random() * 2 - 1) * this.originjitter.z;
- if(this.anglesjitter.x != 0)
- this.angles_x = this.angles.x + (random() * 2 - 1) * this.anglesjitter.x;
- if(this.anglesjitter.y != 0)
- this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglesjitter.y;
- if(this.anglesjitter.z != 0)
- this.angles_z = this.angles.z + (random() * 2 - 1) * this.anglesjitter.z;
- if(this.anglejitter != 0)
- this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglejitter;
-
- if(MUTATOR_CALLHOOK(OnEntityPreSpawn, this))
- {
- delete(this);
- __spawnfunc_expecting = false;
- return;
+ }
+
+ #define X(out, in) MACRO_BEGIN \
+ if (in != 0) { out = out + (random() * 2 - 1) * in; } \
+ MACRO_END
+ X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
+ X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
+ X(this.angles.y, this.anglejitter);
+ #undef X
+
+ if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
+ goto cleanup;
}
+ return;
+LABEL(cleanup)
+ builtin_remove(this);
}
void WarpZone_PostInitialize_Callback()
dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
makevectors(e.enemy.warpzone_angles);
dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
- waypoint_spawnforteleporter_wz(e, src, dst, 0, tracetest_ent);
+ waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent);
}
delete(tracetest_ent);
}