-#define SVQC
+#pragma once
-#define ATTN_NORM builtin_ATTN_NORM
-#define objerror builtin_objerror
#define droptofloor builtin_droptofloor
-#define sound builtin_sound
#define remove builtin_remove
#define cvar_set builtin_cvar_set
#define cvar_string builtin_cvar_string
#define cvar builtin_cvar
+#define IT_SHOTGUN _IT_SHOTGUN /* BIT(0) */
+#define IT_SUPER_SHOTGUN _IT_SUPER_SHOTGUN /* BIT(1) */
+#define IT_NAILGUN _IT_NAILGUN /* BIT(2) */
+#define IT_SUPER_NAILGUN _IT_SUPER_NAILGUN /* BIT(3) */
+#define IT_GRENADE_LAUNCHER _IT_GRENADE_LAUNCHER /* BIT(4) */
+#define IT_ROCKET_LAUNCHER _IT_ROCKET_LAUNCHER /* BIT(5) */
+#define IT_LIGHTNING _IT_LIGHTNING /* BIT(6) */
+#define IT_EXTRA_WEAPON _IT_EXTRA_WEAPON /* BIT(7) */
+#define IT_SHELLS _IT_SHELLS /* BIT(8) */
+#define IT_NAILS _IT_NAILS /* BIT(9) */
+#define IT_ROCKETS _IT_ROCKETS /* BIT(10) */
+#define IT_CELLS _IT_CELLS /* BIT(11) */
+#define IT_AXE _IT_AXE /* BIT(12) */
+#define IT_ARMOR1 _IT_ARMOR1 /* BIT(13) */
+#define IT_ARMOR2 _IT_ARMOR2 /* BIT(14) */
+#define IT_ARMOR3 _IT_ARMOR3 /* BIT(15) */
+#define IT_SUPERHEALTH _IT_SUPERHEALTH /* BIT(16) */
+#define IT_KEY1 _IT_KEY1 /* BIT(17) */
+#define IT_KEY2 _IT_KEY2 /* BIT(18) */
+// FIXME: special meaning when used in client items stat
+#define IT_INVISIBILITY _IT_INVISIBILITY /* BIT(19) */
+#define IT_INVULNERABILITY _IT_INVULNERABILITY /* BIT(20) */
+#define IT_SUIT _IT_SUIT /* BIT(21) */
+#define IT_QUAD _IT_QUAD /* BIT(22) */
+
#pragma noref 1