//***********************
-//QUAKE 3 ENTITIES - So people can play quake3 maps with the nexuiz weapons
+//QUAKE 3 ENTITIES - So people can play quake3 maps with the xonotic weapons
//***********************
// NOTE: for best experience, you need to swap MGs with SGs in the map or it won't have a MG
// SG -> SG
-void spawnfunc_ammo_shells() { spawnfunc_item_shells(); }
-
-// MG -> MG
-void spawnfunc_weapon_machinegun() { spawnfunc_weapon_uzi(); }
-void spawnfunc_ammo_bullets() { spawnfunc_item_bullets(); }
-
-// GL -> Mortar
-void spawnfunc_ammo_grenades() { spawnfunc_item_rockets(); }
-
-// LG -> Electro
-void spawnfunc_weapon_lightning() { spawnfunc_weapon_electro(); }
-void spawnfunc_ammo_lightning() { spawnfunc_item_cells(); }
-
-// Plasma -> Hagar
-void spawnfunc_weapon_plasmagun() { spawnfunc_weapon_hagar(); }
-void spawnfunc_ammo_cells() { spawnfunc_item_rockets(); }
-
-// Rail -> Nex
-void spawnfunc_weapon_railgun() { spawnfunc_weapon_nex(); }
-void spawnfunc_ammo_slugs() { spawnfunc_item_cells(); }
-
-// BFG -> Crylink
-void spawnfunc_weapon_bfg() { spawnfunc_weapon_crylink(); }
-void spawnfunc_ammo_bfg() { spawnfunc_item_cells(); }
+void spawnfunc_ammo_shells() { spawnfunc_item_shells(); }
+
+// MG -> MG
+void spawnfunc_weapon_machinegun() { spawnfunc_weapon_uzi(); }
+void spawnfunc_ammo_bullets() { spawnfunc_item_bullets(); }
+
+// GL -> Mortar
+void spawnfunc_ammo_grenades() { spawnfunc_item_rockets(); }
+
+// LG -> Electro
+void spawnfunc_weapon_lightning() { spawnfunc_weapon_electro(); }
+void spawnfunc_ammo_lightning() { spawnfunc_item_cells(); }
+
+// Plasma -> Hagar
+void spawnfunc_weapon_plasmagun() { spawnfunc_weapon_hagar(); }
+void spawnfunc_ammo_cells() { spawnfunc_item_rockets(); }
+
+// Rail -> Rifle
+void spawnfunc_weapon_railgun() { spawnfunc_weapon_rifle(); }
+void spawnfunc_ammo_slugs() { spawnfunc_item_bullets(); }
+
+// BFG -> Crylink
+void spawnfunc_weapon_bfg() { spawnfunc_weapon_crylink(); }
+void spawnfunc_ammo_bfg() { spawnfunc_item_cells(); }
// RL -> RL
-void spawnfunc_ammo_rockets() { spawnfunc_item_rockets(); }
-
-// Armor
-void spawnfunc_item_armor_body() { spawnfunc_item_armor_large(); }
-void spawnfunc_item_armor_combat() { spawnfunc_item_armor_big(); }
-void spawnfunc_item_armor_shard() { spawnfunc_item_armor_small(); }
-void spawnfunc_item_enviro() { spawnfunc_item_invincible(); }
-
-// weapon remove ent from defrag
-void spawnfunc_target_init()
+void spawnfunc_ammo_rockets() { spawnfunc_item_rockets(); }
+
+// Armor
+void spawnfunc_item_armor_body() { spawnfunc_item_armor_large(); }
+void spawnfunc_item_armor_combat() { spawnfunc_item_armor_big(); }
+void spawnfunc_item_armor_shard() { spawnfunc_item_armor_small(); }
+void spawnfunc_item_enviro() { spawnfunc_item_invincible(); }
+
+// weapon remove ent from df
+void target_init_verify()
+{
+ entity trigger, targ;
+ for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
+ for(targ = world; (targ = find(targ, targetname, trigger.target)); )
+ if (targ.classname == "target_init" || targ.classname == "target_give" || targ.classname == "target_items")
+ {
+ trigger.wait = 0;
+ trigger.delay = 0;
+ targ.wait = 0;
+ targ.delay = 0;
+
+ //setsize(targ, trigger.mins, trigger.maxs);
+ //setorigin(targ, trigger.origin);
+ //remove(trigger);
+ }
+}
+
+void spawnfunc_target_init()
{
self.spawnflags = 0; // remove all weapons except the ones listed below
- self.netname = "laser uzi"; // keep these weapons through the remove trigger
+ self.netname = "shotgun"; // keep these weapons through the remove trigger
spawnfunc_target_items();
+ InitializeEntity(self, target_init_verify, INITPRIO_FINDTARGET);
}
// weapon give ent from defrag
entity targ;
for (targ = world; (targ = find(targ, targetname, self.target)); ) {
if (targ.classname == "weapon_rocketlauncher") {
- self.ammo_rockets += targ.count * cvar("g_balance_rocketlauncher_ammo");
+ self.ammo_rockets += targ.count * autocvar_g_balance_rocketlauncher_ammo;
self.netname = "rocketlauncher";
}
else if (targ.classname == "weapon_plasmagun") {
- self.ammo_rockets += targ.count * cvar("g_balance_hagar_primary_ammo");
+ self.ammo_rockets += targ.count * autocvar_g_balance_hagar_primary_ammo;
if(self.netname == "")
self.netname = "hagar";
else
self.netname = strcat(self.netname, " hagar");
}
else if (targ.classname == "weapon_bfg") {
- self.ammo_cells += targ.count * cvar("g_balance_crylink_primary_ammo");
+ self.ammo_cells += targ.count * autocvar_g_balance_crylink_primary_ammo;
if(self.netname == "")
self.netname = "crylink";
else
self.netname = strcat(self.netname, " crylink");
}
else if (targ.classname == "weapon_grenadelauncher") {
- self.ammo_rockets += targ.count * cvar("g_balance_grenadelauncher_primary_ammo");
+ self.ammo_rockets += targ.count * autocvar_g_balance_grenadelauncher_primary_ammo;
if(self.netname == "")
self.netname = "grenadelauncher";
else
self.armorvalue = 100;
else if (targ.classname == "item_health_mega")
self.health = 200;
- remove(targ);
+ //remove(targ); // removing ents in init functions causes havoc, workaround:
+ targ.think = SUB_Remove;
+ targ.nextthink = time;
}
self.spawnflags = 2;
spawnfunc_target_items();
+ InitializeEntity(self, target_init_verify, INITPRIO_FINDTARGET);
}
void spawnfunc_target_give()
void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
void spawnfunc_item_flight() { spawnfunc_item_jetpack(); }
+
+.float notteam;
+.float notsingle;
+.float notfree;
+.float notq3a;
+.float notta;
+.string gametype;
+float DoesQ3ARemoveThisEntity()
+{
+ // Q3 style filters (DO NOT USE, THIS IS COMPAT ONLY)
+
+ if(self.notq3a)
+ if(!teamplay || g_tdm || g_ctf)
+ return 1;
+
+ if(self.notta)
+ if not(!teamplay || g_tdm || g_ctf)
+ return 1;
+
+ if(self.notsingle)
+ if(maxclients == 1)
+ return 1;
+
+ if(self.notteam)
+ if(teamplay)
+ return 1;
+
+ if(self.notfree)
+ if(!teamplay)
+ return 1;
+
+ if(self.gametype)
+ {
+ string gametypename;
+ // static char *gametypeNames[] = {"ffa", "tournament", "single", "team", "ctf", "oneflag", "obelisk", "harvester", "teamtournament"};
+ gametypename = "ffa";
+ if(teamplay)
+ gametypename = "team";
+ if(g_arena)
+ gametypename = "tournament";
+ if(g_ctf)
+ gametypename = "ctf";
+ if(maxclients == 1)
+ gametypename = "single";
+ // we do not have the other types (oneflag, obelisk, harvester, teamtournament)
+ if(strstrofs(self.gametype, gametypename, 0) < 0)
+ return 1;
+ }
+
+ return 0;
+}