#include "../common/gamemodes/_mod.qh"
#include "../common/teams.qh"
-void TeamchangeFrags(entity e)
+/// \brief Describes a state of team balance entity.
+enum
{
- PlayerScore_Clear(e);
+ TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
+ /// \brief TeamBalance_CheckAllowedTeams has been called.
+ TEAM_BALANCE_TEAMS_CHECKED,
+ /// \brief TeamBalance_GetTeamCounts has been called.
+ TEAM_BALANCE_TEAM_COUNTS_FILLED
+};
+
+/// \brief Indicates that the player is not allowed to join a team.
+const int TEAM_NOT_ALLOWED = -1;
+
+.int m_team_balance_state; ///< Holds the state of the team balance entity.
+.entity m_team_balance_team[NUM_TEAMS]; ///< ???
+
+.float m_team_score; ///< The score of the team.
+.int m_num_players; ///< Number of players (both humans and bots) in a team.
+.int m_num_bots; ///< Number of bots in a team.
+.int m_num_players_alive; ///< Number of alive players in a team.
+.int m_num_control_points; ///< Number of control points owned by a team.
+.entity m_lowest_human; ///< Human with the lowest score in a team.
+.entity m_lowest_bot; ///< Bot with the lowest score in a team.
+
+entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
+
+STATIC_INIT(g_team_entities)
+{
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ g_team_entities[i] = spawn();
+ }
}
-void LogTeamchange(float player_id, float team_number, float type)
+entity Team_GetTeamFromIndex(int index)
{
- if(!autocvar_sv_eventlog)
- return;
-
- if(player_id < 1)
- return;
-
- GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
+ if (!Team_IsValidIndex(index))
+ {
+ LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
+ }
+ return g_team_entities[index - 1];
}
-void default_delayedinit(entity this)
+entity Team_GetTeam(int team_num)
{
- if(!scores_initialized)
- ScoreRules_generic();
+ if (!Team_IsValidTeam(team_num))
+ {
+ LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
+ }
+ return g_team_entities[Team_TeamToIndex(team_num) - 1];
}
-void InitGameplayMode()
+float Team_GetTeamScore(entity team_)
{
- VoteReset();
-
- // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
- get_mi_min_max(1);
- // assign reflectively to avoid "assignment to world" warning
- int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
- string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
- if (v) {
- putentityfieldstring(i, world, sprintf("%v", v));
- if (++done == 2) break;
- }
- }
- // currently, NetRadiant's limit is 131072 qu for each side
- // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
- // set the distance according to map size but don't go over the limit to avoid issues with float precision
- // in case somebody makes extremely large maps
- max_shot_distance = min(230000, vlen(world.maxs - world.mins));
-
- MapInfo_LoadMapSettings(mapname);
- GameRules_teams(false);
-
- if (!cvar_value_issafe(world.fog))
- {
- LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
- world.fog = string_null;
- }
- if(MapInfo_Map_fog != "")
- if(MapInfo_Map_fog == "none")
- world.fog = string_null;
- else
- world.fog = strzone(MapInfo_Map_fog);
- clientstuff = strzone(MapInfo_Map_clientstuff);
-
- MapInfo_ClearTemps();
-
- gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
-
- cache_mutatormsg = strzone("");
- cache_lastmutatormsg = strzone("");
+ return team_.m_team_score;
+}
- InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
+void Team_SetTeamScore(entity team_, float score)
+{
+ team_.m_team_score = score;
}
-string GetClientVersionMessage(entity this)
+int Team_GetNumberOfAlivePlayers(entity team_)
{
- if (CS(this).version_mismatch) {
- if(CS(this).version < autocvar_gameversion) {
- return strcat("This is Xonotic ", autocvar_g_xonoticversion,
- "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
- } else {
- return strcat("This is Xonotic ", autocvar_g_xonoticversion,
- "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
- }
- } else {
- return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
- }
+ return team_.m_num_players_alive;
}
-string getwelcomemessage(entity this)
+void Team_SetNumberOfAlivePlayers(entity team_, int number)
{
- MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
- string modifications = M_ARGV(0, string);
+ team_.m_num_players_alive = number;
+}
- if(g_weaponarena)
+int Team_GetNumberOfAliveTeams()
+{
+ int result = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
{
- if(g_weaponarena_random)
- modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
- else
- modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
+ if (g_team_entities[i].m_num_players_alive > 0)
+ {
+ ++result;
+ }
}
- else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
- modifications = strcat(modifications, ", No start weapons");
- if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
- modifications = strcat(modifications, ", Low gravity");
- if(g_weapon_stay && !g_cts)
- modifications = strcat(modifications, ", Weapons stay");
- if(g_jetpack)
- modifications = strcat(modifications, ", Jet pack");
- if(autocvar_g_powerups == 0)
- modifications = strcat(modifications, ", No powerups");
- if(autocvar_g_powerups > 0)
- modifications = strcat(modifications, ", Powerups");
- modifications = substring(modifications, 2, strlen(modifications) - 2);
+ return result;
+}
- string versionmessage = GetClientVersionMessage(this);
- string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n");
+int Team_GetNumberOfControlPoints(entity team_)
+{
+ return team_.m_num_control_points;
+}
- if(modifications != "")
- s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
+void Team_SetNumberOfControlPoints(entity team_, int number)
+{
+ team_.m_num_control_points = number;
+}
- if(cache_lastmutatormsg != autocvar_g_mutatormsg)
+int Team_GetNumberOfTeamsWithControlPoints()
+{
+ int result = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
{
- if(cache_lastmutatormsg)
- strunzone(cache_lastmutatormsg);
- if(cache_mutatormsg)
- strunzone(cache_mutatormsg);
- cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
- cache_mutatormsg = strzone(cache_lastmutatormsg);
- }
-
- if (cache_mutatormsg != "") {
- s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
- }
-
- string mutator_msg = "";
- MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
- mutator_msg = M_ARGV(0, string);
-
- s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
-
- string motd = autocvar_sv_motd;
- if (motd != "") {
- s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
+ if (g_team_entities[i].m_num_control_points > 0)
+ {
+ ++result;
+ }
}
- return s;
+ return result;
}
void setcolor(entity this, int clr)
#endif
}
+bool Entity_HasValidTeam(entity this)
+{
+ return Team_IsValidTeam(this.team);
+}
+
+int Entity_GetTeamIndex(entity this)
+{
+ return Team_TeamToIndex(this.team);
+}
+
+entity Entity_GetTeam(entity this)
+{
+ int index = Entity_GetTeamIndex(this);
+ if (!Team_IsValidIndex(index))
+ {
+ return NULL;
+ }
+ return Team_GetTeamFromIndex(index);
+}
+
void SetPlayerColors(entity player, float _color)
{
float pants = _color & 0x0F;
}
}
-void KillPlayerForTeamChange(entity player)
-{
- if (IS_DEAD(player))
- {
- return;
- }
- if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
- {
- return;
- }
- Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, player.origin,
- '0 0 0');
-}
-
-bool SetPlayerTeamSimple(entity player, int team_num)
+bool Player_SetTeamIndex(entity player, int index)
{
- if (player.team == team_num)
+ int new_team = Team_IndexToTeam(index);
+ if (player.team == new_team)
{
// This is important when players join the game and one of their color
// matches the team color while other doesn't. For example [BOT]Lion.
- SetPlayerColors(player, team_num - 1);
+ SetPlayerColors(player, new_team - 1);
return true;
}
- if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, Team_TeamToNumber(
- player.team), Team_TeamToNumber(team_num)) == true)
+ int old_index = Team_TeamToIndex(player.team);
+ if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
{
// Mutator has blocked team change.
return false;
}
- int old_team = player.team;
- SetPlayerColors(player, team_num - 1);
- MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_team, player.team);
+ SetPlayerColors(player, new_team - 1);
+ MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
return true;
}
-bool SetPlayerTeam(entity player, int destination_team, int source_team,
- bool no_print)
+bool SetPlayerTeam(entity player, int destination_team_index,
+ int source_team_index, bool no_print)
{
- int team_num = Team_NumberToTeam(destination_team);
- if (!SetPlayerTeamSimple(player, team_num))
+ if (!Player_SetTeamIndex(player, destination_team_index))
{
return false;
}
- LogTeamchange(player.playerid, player.team, 3); // log manual team join
+ LogTeamchange(player.playerid, player.team, TEAM_CHANGE_MANUAL);
if (no_print)
{
return true;
}
- bprint(playername(player, false), "^7 has changed from ", Team_NumberToColoredFullName(source_team), "^7 to ", Team_NumberToColoredFullName(destination_team), "\n");
+ bprint(playername(player, false), "^7 has changed from ",
+ Team_IndexToColoredFullName(source_team_index), "^7 to ",
+ Team_IndexToColoredFullName(destination_team_index), "\n");
return true;
}
-// set c1...c4 to show what teams are allowed
-void CheckAllowedTeams(entity for_whom)
+bool MoveToTeam(entity client, int team_index, int type)
+{
+ int lockteams_backup = lockteams; // backup any team lock
+ lockteams = 0; // disable locked teams
+ PlayerScore_Clear(client);
+ if (!Player_SetTeamIndex(client, team_index))
+ {
+ lockteams = lockteams_backup; // restore the team lock
+ return false;
+ }
+ KillPlayerForTeamChange(client);
+ lockteams = lockteams_backup; // restore the team lock
+ LogTeamchange(client.playerid, client.team, type);
+ return true;
+}
+
+void KillPlayerForTeamChange(entity player)
+{
+ if (IS_DEAD(player))
+ {
+ return;
+ }
+ if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
+ {
+ return;
+ }
+ Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
+ player.origin, '0 0 0');
+}
+
+void LogTeamchange(float player_id, float team_number, int type)
{
- int teams_mask = 0;
+ if(!autocvar_sv_eventlog)
+ return;
- c1 = c2 = c3 = c4 = -1;
- num_bots_team1 = num_bots_team2 = num_bots_team3 = num_bots_team4 = 0;
+ if(player_id < 1)
+ return;
- string teament_name = string_null;
+ GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
+}
- bool mutator_returnvalue = MUTATOR_CALLHOOK(CheckAllowedTeams, teams_mask, teament_name, for_whom);
+entity TeamBalance_CheckAllowedTeams(entity for_whom)
+{
+ entity balance = spawn();
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ entity team_ = balance.m_team_balance_team[i] = spawn();
+ team_.m_team_score = g_team_entities[i].m_team_score;
+ team_.m_num_players = TEAM_NOT_ALLOWED;
+ team_.m_num_bots = 0;
+ team_.m_lowest_human = NULL;
+ team_.m_lowest_bot = NULL;
+ }
+
+ int teams_mask = 0;
+ string teament_name = string_null;
+ bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
+ teams_mask, teament_name, for_whom);
teams_mask = M_ARGV(0, float);
teament_name = M_ARGV(1, string);
-
- if(!mutator_returnvalue)
+ if (mutator_returnvalue)
{
- if(teams_mask & BIT(0)) c1 = 0;
- if(teams_mask & BIT(1)) c2 = 0;
- if(teams_mask & BIT(2)) c3 = 0;
- if(teams_mask & BIT(3)) c4 = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ if (teams_mask & BIT(i))
+ {
+ balance.m_team_balance_team[i].m_num_players = 0;
+ }
+ }
}
- // find out what teams are allowed if necessary
- if(teament_name)
+ if (teament_name)
{
entity head = find(NULL, classname, teament_name);
- while(head)
+ while (head)
{
- switch(head.team)
+ if (Team_IsValidTeam(head.team))
{
- case NUM_TEAM_1: c1 = 0; break;
- case NUM_TEAM_2: c2 = 0; break;
- case NUM_TEAM_3: c3 = 0; break;
- case NUM_TEAM_4: c4 = 0; break;
+ TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
}
-
head = find(head, classname, teament_name);
}
}
// TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
- if(AvailableTeams() == 2)
- if(autocvar_bot_vs_human && for_whom)
+ if (AvailableTeams() == 2)
+ if (autocvar_bot_vs_human && for_whom)
{
- if(autocvar_bot_vs_human > 0)
+ if (autocvar_bot_vs_human > 0)
{
// find last team available
-
- if(IS_BOT_CLIENT(for_whom))
+ if (IS_BOT_CLIENT(for_whom))
{
- if(c4 >= 0) { c3 = c2 = c1 = -1; }
- else if(c3 >= 0) { c4 = c2 = c1 = -1; }
- else { c4 = c3 = c1 = -1; }
+ if (TeamBalance_IsTeamAllowedInternal(balance, 4))
+ {
+ TeamBalance_BanTeamsExcept(balance, 4);
+ }
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
+ {
+ TeamBalance_BanTeamsExcept(balance, 3);
+ }
+ else
+ {
+ TeamBalance_BanTeamsExcept(balance, 2);
+ }
// no further cases, we know at least 2 teams exist
}
else
{
- if(c1 >= 0) { c2 = c3 = c4 = -1; }
- else if(c2 >= 0) { c1 = c3 = c4 = -1; }
- else { c1 = c2 = c4 = -1; }
+ if (TeamBalance_IsTeamAllowedInternal(balance, 1))
+ {
+ TeamBalance_BanTeamsExcept(balance, 1);
+ }
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
+ {
+ TeamBalance_BanTeamsExcept(balance, 2);
+ }
+ else
+ {
+ TeamBalance_BanTeamsExcept(balance, 3);
+ }
// no further cases, bots have one of the teams
}
}
else
{
// find first team available
-
- if(IS_BOT_CLIENT(for_whom))
+ if (IS_BOT_CLIENT(for_whom))
{
- if(c1 >= 0) { c2 = c3 = c4 = -1; }
- else if(c2 >= 0) { c1 = c3 = c4 = -1; }
- else { c1 = c2 = c4 = -1; }
+ if (TeamBalance_IsTeamAllowedInternal(balance, 1))
+ {
+ TeamBalance_BanTeamsExcept(balance, 1);
+ }
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
+ {
+ TeamBalance_BanTeamsExcept(balance, 2);
+ }
+ else
+ {
+ TeamBalance_BanTeamsExcept(balance, 3);
+ }
// no further cases, we know at least 2 teams exist
}
else
{
- if(c4 >= 0) { c3 = c2 = c1 = -1; }
- else if(c3 >= 0) { c4 = c2 = c1 = -1; }
- else { c4 = c3 = c1 = -1; }
+ if (TeamBalance_IsTeamAllowedInternal(balance, 4))
+ {
+ TeamBalance_BanTeamsExcept(balance, 4);
+ }
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
+ {
+ TeamBalance_BanTeamsExcept(balance, 3);
+ }
+ else
+ {
+ TeamBalance_BanTeamsExcept(balance, 2);
+ }
// no further cases, bots have one of the teams
}
}
}
- if(!for_whom)
- return;
+ if (!for_whom)
+ {
+ balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
+ return balance;
+ }
// if player has a forced team, ONLY allow that one
- if(for_whom.team_forced == NUM_TEAM_1 && c1 >= 0)
- c2 = c3 = c4 = -1;
- else if(for_whom.team_forced == NUM_TEAM_2 && c2 >= 0)
- c1 = c3 = c4 = -1;
- else if(for_whom.team_forced == NUM_TEAM_3 && c3 >= 0)
- c1 = c2 = c4 = -1;
- else if(for_whom.team_forced == NUM_TEAM_4 && c4 >= 0)
- c1 = c2 = c3 = -1;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (for_whom.team_forced == Team_IndexToTeam(i) &&
+ TeamBalance_IsTeamAllowedInternal(balance, i))
+ {
+ TeamBalance_BanTeamsExcept(balance, i);
+ }
+ break;
+ }
+ balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
+ return balance;
}
-float PlayerValue(entity p)
+void TeamBalance_Destroy(entity balance)
{
- return 1;
- // FIXME: it always returns 1...
+ if (balance == NULL)
+ {
+ return;
+ }
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ remove(balance.(m_team_balance_team[i]));
+ }
+ remove(balance);
}
-// c1...c4 should be set to -1 (not allowed) or 0 (allowed).
-// teams that are allowed will now have their player counts stored in c1...c4
-void GetTeamCounts(entity ignore)
+int TeamBalance_GetAllowedTeams(entity balance)
{
- if (MUTATOR_CALLHOOK(GetTeamCounts) == true)
+ if (balance == NULL)
{
- if (c1 >= 0)
- {
- MUTATOR_CALLHOOK(GetTeamCount, NUM_TEAM_1, ignore, c1,
- num_bots_team1, lowest_human_team1, lowest_bot_team1);
- c1 = M_ARGV(2, float);
- num_bots_team1 = M_ARGV(3, float);
- lowest_human_team1 = M_ARGV(4, entity);
- lowest_bot_team1 = M_ARGV(5, entity);
- }
- if (c2 >= 0)
- {
- MUTATOR_CALLHOOK(GetTeamCount, NUM_TEAM_2, ignore, c2,
- num_bots_team2, lowest_human_team2, lowest_bot_team2);
- c2 = M_ARGV(2, float);
- num_bots_team2 = M_ARGV(3, float);
- lowest_human_team2 = M_ARGV(4, entity);
- lowest_bot_team2 = M_ARGV(5, entity);
- }
- if (c3 >= 0)
+ LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_GetAllowedTeams: "
+ "Team balance entity is not initialized.");
+ }
+ int result = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (TeamBalance_IsTeamAllowedInternal(balance, i))
{
- MUTATOR_CALLHOOK(GetTeamCount, NUM_TEAM_3, ignore, c3,
- num_bots_team3, lowest_human_team3, lowest_bot_team3);
- c3 = M_ARGV(2, float);
- num_bots_team3 = M_ARGV(3, float);
- lowest_human_team3 = M_ARGV(4, entity);
- lowest_bot_team3 = M_ARGV(5, entity);
+ result |= Team_IndexToBit(i);
}
- if (c4 >= 0)
+ }
+ return result;
+}
+
+bool TeamBalance_IsTeamAllowed(entity balance, int index)
+{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_IsTeamAllowed: "
+ "Team balance entity is not initialized.");
+ }
+ if (!Team_IsValidIndex(index))
+ {
+ LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
+ index);
+ }
+ return TeamBalance_IsTeamAllowedInternal(balance, index);
+}
+
+void TeamBalance_GetTeamCounts(entity balance, entity ignore)
+{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_GetTeamCounts: "
+ "Team balance entity is not initialized.");
+ }
+ if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
+ {
+ // Mutator has overriden the configuration.
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- MUTATOR_CALLHOOK(GetTeamCount, NUM_TEAM_4, ignore,
- c4, num_bots_team4, lowest_human_team4, lowest_bot_team4);
- c4 = M_ARGV(2, float);
- num_bots_team4 = M_ARGV(3, float);
- lowest_human_team4 = M_ARGV(4, entity);
- lowest_bot_team4 = M_ARGV(5, entity);
+ entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
+ if (TeamBalanceTeam_IsAllowed(team_))
+ {
+ MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore,
+ team_.m_num_players, team_.m_num_bots, team_.m_lowest_human,
+ team_.m_lowest_bot);
+ team_.m_num_players = M_ARGV(2, float);
+ team_.m_num_bots = M_ARGV(3, float);
+ team_.m_lowest_human = M_ARGV(4, entity);
+ team_.m_lowest_bot = M_ARGV(5, entity);
+ }
}
}
else
{
- float value, bvalue;
- // now count how many players are on each team already
- float lowest_human_score1 = FLOAT_MAX;
- float lowest_bot_score1 = FLOAT_MAX;
- float lowest_human_score2 = FLOAT_MAX;
- float lowest_bot_score2 = FLOAT_MAX;
- float lowest_human_score3 = FLOAT_MAX;
- float lowest_bot_score3 = FLOAT_MAX;
- float lowest_human_score4 = FLOAT_MAX;
- float lowest_bot_score4 = FLOAT_MAX;
+ // Manually count all players.
FOREACH_CLIENT(true,
{
- float t;
+ if (it == ignore)
+ {
+ continue;
+ }
+ int team_num;
if (IS_PLAYER(it) || it.caplayer)
{
- t = it.team;
+ team_num = it.team;
}
else if (it.team_forced > 0)
{
- t = it.team_forced; // reserve the spot
+ team_num = it.team_forced; // reserve the spot
}
else
{
continue;
}
- if (it == ignore)
+ if (!Team_IsValidTeam(team_num))
{
continue;
}
- value = PlayerValue(it);
- if (IS_BOT_CLIENT(it))
- {
- bvalue = value;
- }
- else
+ entity team_ = TeamBalance_GetTeam(balance, team_num);
+ if (!TeamBalanceTeam_IsAllowed(team_))
{
- bvalue = 0;
+ continue;
}
- if (value == 0)
+ ++team_.m_num_players;
+ if (IS_BOT_CLIENT(it))
{
- continue;
+ ++team_.m_num_bots;
}
- switch (t)
+ float temp_score = PlayerScore_Get(it, SP_SCORE);
+ if (!IS_BOT_CLIENT(it))
{
- case NUM_TEAM_1:
+ if (team_.m_lowest_human == NULL)
{
- if (c1 < 0)
- {
- break;
- }
- c1 += value;
- num_bots_team1 += bvalue;
- float temp_score = PlayerScore_Get(it, SP_SCORE);
- if (!bvalue)
- {
- if (temp_score < lowest_human_score1)
- {
- lowest_human_team1 = it;
- lowest_human_score1 = temp_score;
- }
- break;
- }
- if (temp_score < lowest_bot_score1)
- {
- lowest_bot_team1 = it;
- lowest_bot_score1 = temp_score;
- }
- break;
+ team_.m_lowest_human = it;
+ continue;
}
- case NUM_TEAM_2:
+ if (temp_score < PlayerScore_Get(team_.m_lowest_human,
+ SP_SCORE))
{
- if (c2 < 0)
- {
- break;
- }
- c2 += value;
- num_bots_team2 += bvalue;
- float temp_score = PlayerScore_Get(it, SP_SCORE);
- if (!bvalue)
- {
- if (temp_score < lowest_human_score2)
- {
- lowest_human_team2 = it;
- lowest_human_score2 = temp_score;
- }
- break;
- }
- if (temp_score < lowest_bot_score2)
- {
- lowest_bot_team2 = it;
- lowest_bot_score2 = temp_score;
- }
- break;
- }
- case NUM_TEAM_3:
- {
- if (c3 < 0)
- {
- break;
- }
- c3 += value;
- num_bots_team3 += bvalue;
- float temp_score = PlayerScore_Get(it, SP_SCORE);
- if (!bvalue)
- {
- if (temp_score < lowest_human_score3)
- {
- lowest_human_team3 = it;
- lowest_human_score3 = temp_score;
- }
- break;
- }
- if (temp_score < lowest_bot_score3)
- {
- lowest_bot_team3 = it;
- lowest_bot_score3 = temp_score;
- }
- break;
- }
- case NUM_TEAM_4:
- {
- if (c4 < 0)
- {
- break;
- }
- c4 += value;
- num_bots_team4 += bvalue;
- float temp_score = PlayerScore_Get(it, SP_SCORE);
- if (!bvalue)
- {
- if (temp_score < lowest_human_score4)
- {
- lowest_human_team4 = it;
- lowest_human_score4 = temp_score;
- }
- break;
- }
- if (temp_score < lowest_bot_score4)
- {
- lowest_bot_team4 = it;
- lowest_bot_score4 = temp_score;
- }
- break;
+ team_.m_lowest_human = it;
}
+ continue;
+ }
+ if (team_.m_lowest_bot == NULL)
+ {
+ team_.m_lowest_bot = it;
+ continue;
+ }
+ if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE))
+ {
+ team_.m_lowest_bot = it;
}
});
}
// if the player who has a forced team has not joined yet, reserve the spot
- if(autocvar_g_campaign)
+ if (autocvar_g_campaign)
{
- switch(autocvar_g_campaign_forceteam)
+ if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
{
- case 1: if(c1 == num_bots_team1) ++c1; break;
- case 2: if(c2 == num_bots_team2) ++c2; break;
- case 3: if(c3 == num_bots_team3) ++c3; break;
- case 4: if(c4 == num_bots_team4) ++c4; break;
+ entity team_ = TeamBalance_GetTeamFromIndex(balance,
+ autocvar_g_campaign_forceteam);
+ if (team_.m_num_players == team_.m_num_bots)
+ {
+ ++team_.m_num_players;
+ }
}
}
+ balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
}
-bool IsTeamSmallerThanTeam(int team_a, int team_b, entity player,
- bool use_score)
+int TeamBalance_GetNumberOfPlayers(entity balance, int index)
{
- if (team_a == team_b)
+ if (balance == NULL)
{
- return false;
+ LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
+ "Team balance entity is NULL.");
}
- // we assume that CheckAllowedTeams and GetTeamCounts have already been called
- int num_players_team_a = -1, num_players_team_b = -1;
- int num_bots_team_a = 0, num_bots_team_b = 0;
- float score_team_a = 0, score_team_b = 0;
- switch (team_a)
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
{
- case 1:
- {
- num_players_team_a = c1;
- num_bots_team_a = num_bots_team1;
- score_team_a = team1_score;
- break;
- }
- case 2:
- {
- num_players_team_a = c2;
- num_bots_team_a = num_bots_team2;
- score_team_a = team2_score;
- break;
- }
- case 3:
- {
- num_players_team_a = c3;
- num_bots_team_a = num_bots_team3;
- score_team_a = team3_score;
- break;
- }
- case 4:
- {
- num_players_team_a = c4;
- num_bots_team_a = num_bots_team4;
- score_team_a = team4_score;
- break;
- }
+ LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
+ "TeamBalance_GetTeamCounts has not been called.");
}
- switch (team_b)
+ if (!Team_IsValidIndex(index))
{
- case 1:
- {
- num_players_team_b = c1;
- num_bots_team_b = num_bots_team1;
- score_team_b = team1_score;
- break;
- }
- case 2:
- {
- num_players_team_b = c2;
- num_bots_team_b = num_bots_team2;
- score_team_b = team2_score;
- break;
- }
- case 3:
- {
- num_players_team_b = c3;
- num_bots_team_b = num_bots_team3;
- score_team_b = team3_score;
- break;
- }
- case 4:
- {
- num_players_team_b = c4;
- num_bots_team_b = num_bots_team4;
- score_team_b = team4_score;
- break;
- }
+ LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
+ index);
}
- // invalid
- if (num_players_team_a < 0 || num_players_team_b < 0)
+ return balance.m_team_balance_team[index - 1].m_num_players;
+}
+
+int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
+{
+ if (balance == NULL)
{
- return false;
+ LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
}
- if (IS_REAL_CLIENT(player) && bots_would_leave)
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
{
- num_players_team_a -= num_bots_team_a;
- num_players_team_b -= num_bots_team_b;
+ LOG_FATAL("TeamBalance_FindBestTeam: "
+ "Team balance entity is not initialized.");
}
- if (!use_score)
+ // count how many players are in each team
+ if (ignore_player)
{
- return num_players_team_a < num_players_team_b;
+ TeamBalance_GetTeamCounts(balance, player);
}
- if (num_players_team_a < num_players_team_b)
+ else
{
- return true;
+ TeamBalance_GetTeamCounts(balance, NULL);
}
- if (num_players_team_a > num_players_team_b)
+ int team_bits = TeamBalance_FindBestTeams(balance, player, true);
+ if (team_bits == 0)
{
- return false;
+ LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
+ MapInfo_Type_ToString(MapInfo_CurrentGametype()));
}
- return score_team_a < score_team_b;
+ RandomSelection_Init();
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (team_bits & Team_IndexToBit(i))
+ {
+ RandomSelection_AddFloat(i, 1, 1);
+ }
+ }
+ return RandomSelection_chosen_float;
}
-bool IsTeamEqualToTeam(int team_a, int team_b, entity player, bool use_score)
+int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
{
- if (team_a == team_b)
+ if (balance == NULL)
{
- return true;
+ LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
+ {
+ LOG_FATAL("TeamBalance_FindBestTeams: "
+ "TeamBalance_GetTeamCounts has not been called.");
}
- // we assume that CheckAllowedTeams and GetTeamCounts have already been called
- int num_players_team_a = -1, num_players_team_b = -1;
- int num_bots_team_a = 0, num_bots_team_b = 0;
- float score_team_a = 0, score_team_b = 0;
- switch (team_a)
+ if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
{
- case 1:
+ return M_ARGV(1, float);
+ }
+ int team_bits = 0;
+ int previous_team = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (!TeamBalance_IsTeamAllowedInternal(balance, i))
{
- num_players_team_a = c1;
- num_bots_team_a = num_bots_team1;
- score_team_a = team1_score;
- break;
+ continue;
}
- case 2:
+ if (previous_team == 0)
{
- num_players_team_a = c2;
- num_bots_team_a = num_bots_team2;
- score_team_a = team2_score;
- break;
+ team_bits = Team_IndexToBit(i);
+ previous_team = i;
+ continue;
}
- case 3:
+ int compare = TeamBalance_CompareTeams(balance, i, previous_team,
+ player, use_score);
+ if (compare == TEAMS_COMPARE_LESS)
{
- num_players_team_a = c3;
- num_bots_team_a = num_bots_team3;
- score_team_a = team3_score;
- break;
+ team_bits = Team_IndexToBit(i);
+ previous_team = i;
+ continue;
}
- case 4:
+ if (compare == TEAMS_COMPARE_EQUAL)
{
- num_players_team_a = c4;
- num_bots_team_a = num_bots_team4;
- score_team_a = team4_score;
- break;
+ team_bits |= Team_IndexToBit(i);
+ previous_team = i;
}
}
- switch (team_b)
+ return team_bits;
+}
+
+void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
+{
+ // don't join a team if we're not playing a team game
+ if (!teamplay)
{
- case 1:
- {
- num_players_team_b = c1;
- num_bots_team_b = num_bots_team1;
- score_team_b = team1_score;
- break;
- }
- case 2:
- {
- num_players_team_b = c2;
- num_bots_team_b = num_bots_team2;
- score_team_b = team2_score;
- break;
- }
- case 3:
+ return;
+ }
+
+ // find out what teams are available
+ entity balance = TeamBalance_CheckAllowedTeams(this);
+
+ // if we don't care what team they end up on, put them on whatever team they entered as.
+ // if they're not on a valid team, then let other code put them on the smallest team
+ if (!force_best_team)
+ {
+ int selected_team_index = -1;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- num_players_team_b = c3;
- num_bots_team_b = num_bots_team3;
- score_team_b = team3_score;
- break;
+ if (TeamBalance_IsTeamAllowedInternal(balance, i) &&
+ (Team_TeamToIndex(this.team) == i))
+ {
+ selected_team_index = i;
+ break;
+ }
}
- case 4:
+
+ if (Team_IsValidIndex(selected_team_index))
{
- num_players_team_b = c4;
- num_bots_team_b = num_bots_team4;
- score_team_b = team4_score;
- break;
+ Player_SetTeamIndex(this, selected_team_index);
+ LogTeamchange(this.playerid, this.team, TEAM_CHANGE_AUTO_RELAXED);
+ TeamBalance_Destroy(balance);
+ return;
}
}
- // invalid
- if (num_players_team_a < 0 || num_players_team_b < 0)
- return false;
-
- if (IS_REAL_CLIENT(player) && bots_would_leave)
+ // otherwise end up on the smallest team (handled below)
+ if (this.bot_forced_team)
{
- num_players_team_a -= num_bots_team_a;
- num_players_team_b -= num_bots_team_b;
- }
- if (!use_score)
- {
- return num_players_team_a == num_players_team_b;
+ TeamBalance_Destroy(balance);
+ return;
}
- if (num_players_team_a != num_players_team_b)
+ int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
+ int old_team_index = Team_TeamToIndex(this.team);
+ PlayerScore_Clear(this);
+ Player_SetTeamIndex(this, best_team_index);
+ LogTeamchange(this.playerid, this.team, TEAM_CHANGE_AUTO);
+ if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
{
- return false;
+ TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
}
- return score_team_a == score_team_b;
+ KillPlayerForTeamChange(this);
+ TeamBalance_Destroy(balance);
}
-int FindBestTeams(entity player, bool use_score)
+int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
+ entity player, bool use_score)
{
- if (MUTATOR_CALLHOOK(FindBestTeams, player) == true)
+ if (balance == NULL)
{
- return M_ARGV(1, float);
+ LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
}
- int team_bits = 0;
- int previous_team = 0;
- if (c1 >= 0)
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
{
- team_bits = BIT(0);
- previous_team = 1;
+ LOG_FATAL("TeamBalance_CompareTeams: "
+ "TeamBalance_GetTeamCounts has not been called.");
}
- if (c2 >= 0)
+ if (!Team_IsValidIndex(team_index_a))
{
- if (previous_team == 0)
- {
- team_bits = BIT(1);
- previous_team = 2;
- }
- else if (IsTeamSmallerThanTeam(2, previous_team, player, use_score))
- {
- team_bits = BIT(1);
- previous_team = 2;
- }
- else if (IsTeamEqualToTeam(2, previous_team, player, use_score))
- {
- team_bits |= BIT(1);
- previous_team = 2;
- }
+ LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
+ team_index_a);
}
- if (c3 >= 0)
+ if (!Team_IsValidIndex(team_index_b))
{
- if (previous_team == 0)
- {
- team_bits = BIT(2);
- previous_team = 3;
- }
- else if (IsTeamSmallerThanTeam(3, previous_team, player, use_score))
- {
- team_bits = BIT(2);
- previous_team = 3;
- }
- else if (IsTeamEqualToTeam(3, previous_team, player, use_score))
- {
- team_bits |= BIT(2);
- previous_team = 3;
- }
+ LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
+ team_index_b);
}
- if (c4 >= 0)
+ if (team_index_a == team_index_b)
{
- if (previous_team == 0)
- {
- team_bits = BIT(3);
- }
- else if (IsTeamSmallerThanTeam(4, previous_team, player, use_score))
- {
- team_bits = BIT(3);
- }
- else if (IsTeamEqualToTeam(4, previous_team, player, use_score))
- {
- team_bits |= BIT(3);
- }
+ return TEAMS_COMPARE_EQUAL;
}
- return team_bits;
+ entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
+ entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
+ return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
}
-// returns # of smallest team (1, 2, 3, 4)
-// NOTE: Assumes CheckAllowedTeams has already been called!
-int FindSmallestTeam(entity player, float ignore_player)
+void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
+ int destination_team_index)
{
- // count how many players are in each team
- if (ignore_player)
+ if (balance == NULL)
{
- GetTeamCounts(player);
+ LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
}
- else
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
{
- GetTeamCounts(NULL);
+ LOG_FATAL("TeamBalance_AutoBalanceBots: "
+ "TeamBalance_GetTeamCounts has not been called.");
}
- int team_bits = FindBestTeams(player, true);
- if (team_bits == 0)
+ if (!Team_IsValidIndex(source_team_index))
{
- error(sprintf("No teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
+ LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
+ source_team_index);
+ return;
}
- RandomSelection_Init();
- if ((team_bits & BIT(0)) != 0)
+ if (!Team_IsValidIndex(destination_team_index))
{
- RandomSelection_AddFloat(1, 1, 1);
+ LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
+ destination_team_index);
+ return;
}
- if ((team_bits & BIT(1)) != 0)
+ if (!autocvar_g_balance_teams ||
+ !autocvar_g_balance_teams_prevent_imbalance)
{
- RandomSelection_AddFloat(2, 1, 1);
+ return;
}
- if ((team_bits & BIT(2)) != 0)
+ entity source_team = TeamBalance_GetTeamFromIndex(balance,
+ source_team_index);
+ if (!TeamBalanceTeam_IsAllowed(source_team))
{
- RandomSelection_AddFloat(3, 1, 1);
+ return;
}
- if ((team_bits & BIT(3)) != 0)
+ entity destination_team = TeamBalance_GetTeamFromIndex(balance,
+ destination_team_index);
+ if ((destination_team.m_num_players <= source_team.m_num_players) ||
+ (destination_team.m_lowest_bot == NULL))
{
- RandomSelection_AddFloat(4, 1, 1);
+ return;
}
- return RandomSelection_chosen_float;
+ Player_SetTeamIndex(destination_team.m_lowest_bot, source_team_index);
+ KillPlayerForTeamChange(destination_team.m_lowest_bot);
}
-int JoinBestTeam(entity this, bool only_return_best, bool force_best_team)
+bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
{
- // don't join a team if we're not playing a team game
- if (!teamplay)
+ return balance.m_team_balance_team[index - 1].m_num_players !=
+ TEAM_NOT_ALLOWED;
+}
+
+void TeamBalance_BanTeamsExcept(entity balance, int index)
+{
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- return 0;
+ if (i != index)
+ {
+ balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
+ }
}
+}
- // find out what teams are available
- CheckAllowedTeams(this);
-
- // if we don't care what team he ends up on, put him on whatever team he entered as.
- // if he's not on a valid team, then let other code put him on the smallest team
- if (!force_best_team)
+entity TeamBalance_GetTeamFromIndex(entity balance, int index)
+{
+ if (!Team_IsValidIndex(index))
{
- int selected_team;
- if( c1 >= 0 && this.team == NUM_TEAM_1)
- selected_team = this.team;
- else if(c2 >= 0 && this.team == NUM_TEAM_2)
- selected_team = this.team;
- else if(c3 >= 0 && this.team == NUM_TEAM_3)
- selected_team = this.team;
- else if(c4 >= 0 && this.team == NUM_TEAM_4)
- selected_team = this.team;
- else
- selected_team = -1;
+ LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
+ }
+ return balance.m_team_balance_team[index - 1];
+}
- if (selected_team > 0)
- {
- if (!only_return_best)
- {
- SetPlayerTeamSimple(this, selected_team);
+entity TeamBalance_GetTeam(entity balance, int team_num)
+{
+ return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
+}
- // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
- // when JoinBestTeam is called by client.qc/ClientConnect the player_id is 0 the log attempt is rejected
- LogTeamchange(this.playerid, this.team, 99);
- }
- return selected_team;
- }
- // otherwise end up on the smallest team (handled below)
- }
+bool TeamBalanceTeam_IsAllowed(entity team_)
+{
+ return team_.m_num_players != TEAM_NOT_ALLOWED;
+}
- int best_team = FindSmallestTeam(this, true);
- if (only_return_best || this.bot_forced_team)
+int TeamBalanceTeam_GetNumberOfPlayers(entity team_)
+{
+ return team_.m_num_players;
+}
+
+int TeamBalanceTeam_GetNumberOfBots(entity team_)
+{
+ return team_.m_num_bots;
+}
+
+entity TeamBalanceTeam_GetLowestHuman(entity team_)
+{
+ return team_.m_lowest_human;
+}
+
+entity TeamBalanceTeam_GetLowestBot(entity team_)
+{
+ return team_.m_lowest_bot;
+}
+
+int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
+ entity player, bool use_score)
+{
+ if (team_a == team_b)
{
- return best_team;
+ return TEAMS_COMPARE_EQUAL;
}
- best_team = Team_NumberToTeam(best_team);
- if (best_team == -1)
+ if (!TeamBalanceTeam_IsAllowed(team_a) ||
+ !TeamBalanceTeam_IsAllowed(team_b))
{
- error("JoinBestTeam: invalid team\n");
+ return TEAMS_COMPARE_INVALID;
}
- int old_team = Team_TeamToNumber(this.team);
- TeamchangeFrags(this);
- SetPlayerTeamSimple(this, best_team);
- LogTeamchange(this.playerid, this.team, 2); // log auto join
- if (!IS_BOT_CLIENT(this))
+ int num_players_team_a = team_a.m_num_players;
+ int num_players_team_b = team_b.m_num_players;
+ if (IS_REAL_CLIENT(player) && bots_would_leave)
{
- AutoBalanceBots(old_team, Team_TeamToNumber(best_team));
+ num_players_team_a -= team_a.m_num_bots;
+ num_players_team_b -= team_b.m_num_bots;
}
- KillPlayerForTeamChange(this);
- return best_team;
+ if (num_players_team_a < num_players_team_b)
+ {
+ return TEAMS_COMPARE_LESS;
+ }
+ if (num_players_team_a > num_players_team_b)
+ {
+ return TEAMS_COMPARE_GREATER;
+ }
+ if (!use_score)
+ {
+ return TEAMS_COMPARE_EQUAL;
+ }
+ if (team_a.m_team_score < team_b.m_team_score)
+ {
+ return TEAMS_COMPARE_LESS;
+ }
+ if (team_a.m_team_score > team_b.m_team_score)
+ {
+ return TEAMS_COMPARE_GREATER;
+ }
+ return TEAMS_COMPARE_EQUAL;
}
void SV_ChangeTeam(entity this, float _color)
{
- float source_color, destination_color, source_team, destination_team;
+ int source_color, destination_color;
+ int source_team_index, destination_team_index;
// in normal deathmatch we can just apply the color and we're done
if(!teamplay)
source_color = this.clientcolors & 0x0F;
destination_color = _color & 0x0F;
- source_team = Team_TeamToNumber(source_color + 1);
- destination_team = Team_TeamToNumber(destination_color + 1);
+ source_team_index = Team_TeamToIndex(source_color + 1);
+ destination_team_index = Team_TeamToIndex(destination_color + 1);
- CheckAllowedTeams(this);
+ if (destination_team_index == -1)
+ {
+ return;
+ }
- if (destination_team == 1 && c1 < 0) destination_team = 4;
- if (destination_team == 4 && c4 < 0) destination_team = 3;
- if (destination_team == 3 && c3 < 0) destination_team = 2;
- if (destination_team == 2 && c2 < 0) destination_team = 1;
+ entity balance = TeamBalance_CheckAllowedTeams(this);
+
+ if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 1))
+ {
+ destination_team_index = 4;
+ }
+ if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 4))
+ {
+ destination_team_index = 3;
+ }
+ if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 3))
+ {
+ destination_team_index = 2;
+ }
+ if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 2))
+ {
+ destination_team_index = 1;
+ }
// not changing teams
if (source_color == destination_color)
{
- SetPlayerTeam(this, destination_team, source_team, true);
+ SetPlayerTeam(this, destination_team_index, source_team_index, true);
+ TeamBalance_Destroy(balance);
return;
}
// autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
{
- GetTeamCounts(this);
- if ((BIT(destination_team - 1) & FindBestTeams(this, false)) == 0)
+ TeamBalance_GetTeamCounts(balance, this);
+ if ((Team_IndexToBit(destination_team_index) &
+ TeamBalance_FindBestTeams(balance, this, false)) == 0)
{
Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
+ TeamBalance_Destroy(balance);
return;
}
}
- if(IS_PLAYER(this) && source_team != destination_team)
+ if (IS_PLAYER(this) && source_team_index != destination_team_index)
{
// reduce frags during a team change
- TeamchangeFrags(this);
+ PlayerScore_Clear(this);
}
- if (!SetPlayerTeam(this, destination_team, source_team, !IS_CLIENT(this)))
+ if (!SetPlayerTeam(this, destination_team_index, source_team_index,
+ !IS_CLIENT(this)))
{
+ TeamBalance_Destroy(balance);
return;
}
- AutoBalanceBots(source_team, destination_team);
- if (!IS_PLAYER(this) || (source_team == destination_team))
+ TeamBalance_AutoBalanceBots(balance, source_team_index,
+ destination_team_index);
+ if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
{
+ TeamBalance_Destroy(balance);
return;
}
KillPlayerForTeamChange(this);
-}
-
-void AutoBalanceBots(int source_team, int destination_team)
-{
- if ((source_team == -1) || (destination_team == -1))
- {
- return;
- }
- if (!autocvar_g_balance_teams ||
- !autocvar_g_balance_teams_prevent_imbalance)
- {
- return;
- }
- int num_players_source_team = 0;
- int num_players_destination_team = 0;
- entity lowest_bot_destination_team = NULL;
- switch (source_team)
- {
- case 1:
- {
- num_players_source_team = c1;
- break;
- }
- case 2:
- {
- num_players_source_team = c2;
- break;
- }
- case 3:
- {
- num_players_source_team = c3;
- break;
- }
- case 4:
- {
- num_players_source_team = c4;
- break;
- }
- }
- switch (destination_team)
- {
- case 1:
- {
- num_players_destination_team = c1;
- lowest_bot_destination_team = lowest_bot_team1;
- break;
- }
- case 2:
- {
- num_players_destination_team = c2;
- lowest_bot_destination_team = lowest_bot_team2;
- break;
- }
- case 3:
- {
- num_players_destination_team = c3;
- lowest_bot_destination_team = lowest_bot_team3;
- break;
- }
- case 4:
- {
- num_players_destination_team = c4;
- lowest_bot_destination_team = lowest_bot_team4;
- break;
- }
- }
- if ((num_players_destination_team <= num_players_source_team) ||
- (lowest_bot_destination_team == NULL))
- {
- return;
- }
- SetPlayerTeamSimple(lowest_bot_destination_team,
- Team_NumberToTeam(source_team));
- KillPlayerForTeamChange(lowest_bot_destination_team);
+ TeamBalance_Destroy(balance);
}