#include "../common/gamemodes/_mod.qh"
#include "../common/teams.qh"
+/// \brief Describes a state of team balance entity.
+enum
+{
+ TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
+ /// \brief TeamBalance_CheckAllowedTeams has been called.
+ TEAM_BALANCE_TEAMS_CHECKED,
+ /// \brief TeamBalance_GetTeamCounts has been called.
+ TEAM_BALANCE_TEAM_COUNTS_FILLED
+};
+
/// \brief Indicates that the player is not allowed to join a team.
const int TEAM_NOT_ALLOWED = -1;
+.int m_team_balance_state; ///< Holds the state of the team balance entity.
+.entity m_team_balance_team[NUM_TEAMS]; ///< ???
+
.float m_team_score; ///< The score of the team.
.int m_num_players; ///< Number of players (both humans and bots) in a team.
.int m_num_bots; ///< Number of bots in a team.
+.int m_num_players_alive; ///< Number of alive players in a team.
+.int m_num_control_points; ///< Number of control points owned by a team.
.entity m_lowest_human; ///< Human with the lowest score in a team.
.entity m_lowest_bot; ///< Bot with the lowest score in a team.
-entity g_team_entities[4]; ///< Holds global team entities.
+entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
STATIC_INIT(g_team_entities)
{
- g_team_entities[0] = spawn();
- g_team_entities[1] = spawn();
- g_team_entities[2] = spawn();
- g_team_entities[3] = spawn();
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ g_team_entities[i] = spawn();
+ }
}
entity Team_GetTeamFromIndex(int index)
{
LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
}
- return g_team_entities[Team_TeamToNumber(team_num) - 1];
+ return g_team_entities[Team_TeamToIndex(team_num) - 1];
}
float Team_GetTeamScore(entity team_)
team_.m_team_score = score;
}
-void CheckAllowedTeams(entity for_whom)
+int Team_GetNumberOfAlivePlayers(entity team_)
+{
+ return team_.m_num_players_alive;
+}
+
+void Team_SetNumberOfAlivePlayers(entity team_, int number)
+{
+ team_.m_num_players_alive = number;
+}
+
+int Team_GetNumberOfAliveTeams()
+{
+ int result = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ if (g_team_entities[i].m_num_players_alive > 0)
+ {
+ ++result;
+ }
+ }
+ return result;
+}
+
+int Team_GetNumberOfControlPoints(entity team_)
+{
+ return team_.m_num_control_points;
+}
+
+void Team_SetNumberOfControlPoints(entity team_, int number)
+{
+ team_.m_num_control_points = number;
+}
+
+int Team_GetNumberOfTeamsWithControlPoints()
+{
+ int result = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ if (g_team_entities[i].m_num_control_points > 0)
+ {
+ ++result;
+ }
+ }
+ return result;
+}
+
+void setcolor(entity this, int clr)
+{
+#if 0
+ this.clientcolors = clr;
+ this.team = (clr & 15) + 1;
+#else
+ builtin_setcolor(this, clr);
+#endif
+}
+
+bool Entity_HasValidTeam(entity this)
+{
+ return Team_IsValidTeam(this.team);
+}
+
+int Entity_GetTeamIndex(entity this)
+{
+ return Team_TeamToIndex(this.team);
+}
+
+entity Entity_GetTeam(entity this)
+{
+ int index = Entity_GetTeamIndex(this);
+ if (!Team_IsValidIndex(index))
+ {
+ return NULL;
+ }
+ return Team_GetTeamFromIndex(index);
+}
+
+void SetPlayerColors(entity player, float _color)
+{
+ float pants = _color & 0x0F;
+ float shirt = _color & 0xF0;
+ if (teamplay)
+ {
+ setcolor(player, 16 * pants + pants);
+ }
+ else
+ {
+ setcolor(player, shirt + pants);
+ }
+}
+
+bool Player_SetTeamIndex(entity player, int index)
+{
+ int new_team = Team_IndexToTeam(index);
+ if (player.team == new_team)
+ {
+ // This is important when players join the game and one of their color
+ // matches the team color while other doesn't. For example [BOT]Lion.
+ SetPlayerColors(player, new_team - 1);
+ return true;
+ }
+ int old_index = Team_TeamToIndex(player.team);
+ if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
+ {
+ // Mutator has blocked team change.
+ return false;
+ }
+ SetPlayerColors(player, new_team - 1);
+ MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
+ return true;
+}
+
+bool SetPlayerTeam(entity player, int destination_team_index,
+ int source_team_index, bool no_print)
+{
+ if (!Player_SetTeamIndex(player, destination_team_index))
+ {
+ return false;
+ }
+ LogTeamchange(player.playerid, player.team, TEAM_CHANGE_MANUAL);
+ if (no_print)
+ {
+ return true;
+ }
+ bprint(playername(player, false), "^7 has changed from ",
+ Team_IndexToColoredFullName(source_team_index), "^7 to ",
+ Team_IndexToColoredFullName(destination_team_index), "\n");
+ return true;
+}
+
+bool MoveToTeam(entity client, int team_index, int type)
+{
+ int lockteams_backup = lockteams; // backup any team lock
+ lockteams = 0; // disable locked teams
+ PlayerScore_Clear(client);
+ if (!Player_SetTeamIndex(client, team_index))
+ {
+ lockteams = lockteams_backup; // restore the team lock
+ return false;
+ }
+ KillPlayerForTeamChange(client);
+ lockteams = lockteams_backup; // restore the team lock
+ LogTeamchange(client.playerid, client.team, type);
+ return true;
+}
+
+void KillPlayerForTeamChange(entity player)
+{
+ if (IS_DEAD(player))
+ {
+ return;
+ }
+ if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
+ {
+ return;
+ }
+ Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
+ player.origin, '0 0 0');
+}
+
+void LogTeamchange(float player_id, float team_number, int type)
+{
+ if(!autocvar_sv_eventlog)
+ return;
+
+ if(player_id < 1)
+ return;
+
+ GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
+}
+
+entity TeamBalance_CheckAllowedTeams(entity for_whom)
{
- for (int i = 0; i < 4; ++i)
+ entity balance = spawn();
+ for (int i = 0; i < NUM_TEAMS; ++i)
{
- g_team_entities[i].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[i].m_num_bots = 0;
- g_team_entities[i].m_lowest_human = NULL;
- g_team_entities[i].m_lowest_bot = NULL;
+ entity team_ = balance.m_team_balance_team[i] = spawn();
+ team_.m_team_score = g_team_entities[i].m_team_score;
+ team_.m_num_players = TEAM_NOT_ALLOWED;
+ team_.m_num_bots = 0;
+ team_.m_lowest_human = NULL;
+ team_.m_lowest_bot = NULL;
}
int teams_mask = 0;
string teament_name = string_null;
- bool mutator_returnvalue = MUTATOR_CALLHOOK(CheckAllowedTeams, teams_mask,
- teament_name, for_whom);
+ bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
+ teams_mask, teament_name, for_whom);
teams_mask = M_ARGV(0, float);
teament_name = M_ARGV(1, string);
if (mutator_returnvalue)
{
- for (int i = 0; i < 4; ++i)
+ for (int i = 0; i < NUM_TEAMS; ++i)
{
if (teams_mask & BIT(i))
{
- g_team_entities[i].m_num_players = 0;
+ balance.m_team_balance_team[i].m_num_players = 0;
}
}
}
- // find out what teams are allowed if necessary
if (teament_name)
{
entity head = find(NULL, classname, teament_name);
{
if (Team_IsValidTeam(head.team))
{
- Team_GetTeam(head.team).m_num_players = 0;
+ TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
}
head = find(head, classname, teament_name);
}
// find last team available
if (IS_BOT_CLIENT(for_whom))
{
- if (Team_IsAllowed(g_team_entities[3]))
+ if (TeamBalance_IsTeamAllowedInternal(balance, 4))
{
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 4);
}
- else if (Team_IsAllowed(g_team_entities[2]))
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
{
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 3);
}
else
{
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 2);
}
// no further cases, we know at least 2 teams exist
}
else
{
- if (Team_IsAllowed(g_team_entities[0]))
+ if (TeamBalance_IsTeamAllowedInternal(balance, 1))
{
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 1);
}
- else if (Team_IsAllowed(g_team_entities[1]))
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
{
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 2);
}
else
{
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 3);
}
// no further cases, bots have one of the teams
}
// find first team available
if (IS_BOT_CLIENT(for_whom))
{
- if (Team_IsAllowed(g_team_entities[0]))
+ if (TeamBalance_IsTeamAllowedInternal(balance, 1))
{
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 1);
}
- else if (Team_IsAllowed(g_team_entities[1]))
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
{
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 2);
}
else
{
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 3);
}
// no further cases, we know at least 2 teams exist
}
else
{
- if (Team_IsAllowed(g_team_entities[3]))
+ if (TeamBalance_IsTeamAllowedInternal(balance, 4))
{
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 4);
}
- else if (Team_IsAllowed(g_team_entities[2]))
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
{
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 3);
}
else
{
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
+ TeamBalance_BanTeamsExcept(balance, 2);
}
// no further cases, bots have one of the teams
}
if (!for_whom)
{
- return;
+ balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
+ return balance;
}
// if player has a forced team, ONLY allow that one
- if (for_whom.team_forced == NUM_TEAM_1 && Team_IsAllowed(
- g_team_entities[0]))
- {
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- else if (for_whom.team_forced == NUM_TEAM_2 && Team_IsAllowed(
- g_team_entities[1]))
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
+ if (for_whom.team_forced == Team_IndexToTeam(i) &&
+ TeamBalance_IsTeamAllowedInternal(balance, i))
+ {
+ TeamBalance_BanTeamsExcept(balance, i);
+ }
+ break;
}
- else if (for_whom.team_forced == NUM_TEAM_3 && Team_IsAllowed(
- g_team_entities[2]))
+ balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
+ return balance;
+}
+
+void TeamBalance_Destroy(entity balance)
+{
+ if (balance == NULL)
{
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
+ return;
}
- else if (for_whom.team_forced == NUM_TEAM_4 && Team_IsAllowed(
- g_team_entities[3]))
+ for (int i = 0; i < NUM_TEAMS; ++i)
{
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
+ remove(balance.(m_team_balance_team[i]));
}
+ remove(balance);
}
-int GetAllowedTeams()
+int TeamBalance_GetAllowedTeams(entity balance)
{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_GetAllowedTeams: "
+ "Team balance entity is not initialized.");
+ }
int result = 0;
- for (int i = 0; i < 4; ++i)
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- if (Team_IsAllowed(g_team_entities[i]))
+ if (TeamBalance_IsTeamAllowedInternal(balance, i))
{
- result |= BIT(i);
+ result |= Team_IndexToBit(i);
}
}
return result;
}
-bool Team_IsAllowed(entity team_)
+bool TeamBalance_IsTeamAllowed(entity balance, int index)
{
- return team_.m_num_players != TEAM_NOT_ALLOWED;
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_IsTeamAllowed: "
+ "Team balance entity is not initialized.");
+ }
+ if (!Team_IsValidIndex(index))
+ {
+ LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
+ index);
+ }
+ return TeamBalance_IsTeamAllowedInternal(balance, index);
}
-void GetTeamCounts(entity ignore)
+void TeamBalance_GetTeamCounts(entity balance, entity ignore)
{
- if (MUTATOR_CALLHOOK(GetTeamCounts) == true)
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_GetTeamCounts: "
+ "Team balance entity is not initialized.");
+ }
+ if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
{
// Mutator has overriden the configuration.
- for (int i = 0; i < 4; ++i)
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- entity team_ = g_team_entities[i];
- if (Team_IsAllowed(team_))
+ entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
+ if (TeamBalanceTeam_IsAllowed(team_))
{
- MUTATOR_CALLHOOK(GetTeamCount, Team_NumberToTeam(i + 1), ignore,
+ MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore,
team_.m_num_players, team_.m_num_bots, team_.m_lowest_human,
team_.m_lowest_bot);
team_.m_num_players = M_ARGV(2, float);
{
continue;
}
- entity team_ = Team_GetTeam(team_num);
- if (!Team_IsAllowed(team_))
+ entity team_ = TeamBalance_GetTeam(balance, team_num);
+ if (!TeamBalanceTeam_IsAllowed(team_))
{
continue;
}
{
if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
{
- entity team_ = Team_GetTeamFromIndex(autocvar_g_campaign_forceteam);
+ entity team_ = TeamBalance_GetTeamFromIndex(balance,
+ autocvar_g_campaign_forceteam);
if (team_.m_num_players == team_.m_num_bots)
{
++team_.m_num_players;
}
}
}
+ balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
}
-int Team_GetNumberOfPlayers(entity team_)
-{
- return team_.m_num_players;
-}
-
-int Team_GetNumberOfBots(entity team_)
-{
- return team_.m_num_bots;
-}
-
-entity Team_GetLowestHuman(entity team_)
-{
- return team_.m_lowest_human;
-}
-
-entity Team_GetLowestBot(entity team_)
-{
- return team_.m_lowest_bot;
-}
-
-void TeamchangeFrags(entity e)
-{
- PlayerScore_Clear(e);
-}
-
-void LogTeamchange(float player_id, float team_number, float type)
-{
- if(!autocvar_sv_eventlog)
- return;
-
- if(player_id < 1)
- return;
-
- GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
-}
-
-void default_delayedinit(entity this)
-{
- if(!scores_initialized)
- ScoreRules_generic();
-}
-
-void InitGameplayMode()
+int TeamBalance_GetNumberOfPlayers(entity balance, int index)
{
- VoteReset();
-
- // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
- get_mi_min_max(1);
- // assign reflectively to avoid "assignment to world" warning
- int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
- string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
- if (v) {
- putentityfieldstring(i, world, sprintf("%v", v));
- if (++done == 2) break;
- }
- }
- // currently, NetRadiant's limit is 131072 qu for each side
- // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
- // set the distance according to map size but don't go over the limit to avoid issues with float precision
- // in case somebody makes extremely large maps
- max_shot_distance = min(230000, vlen(world.maxs - world.mins));
-
- MapInfo_LoadMapSettings(mapname);
- GameRules_teams(false);
-
- if (!cvar_value_issafe(world.fog))
+ if (balance == NULL)
{
- LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
- world.fog = string_null;
+ LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
+ "Team balance entity is NULL.");
}
- if(MapInfo_Map_fog != "")
- if(MapInfo_Map_fog == "none")
- world.fog = string_null;
- else
- world.fog = strzone(MapInfo_Map_fog);
- clientstuff = strzone(MapInfo_Map_clientstuff);
-
- MapInfo_ClearTemps();
-
- gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
-
- cache_mutatormsg = strzone("");
- cache_lastmutatormsg = strzone("");
-
- InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
-}
-
-string GetClientVersionMessage(entity this)
-{
- if (CS(this).version_mismatch) {
- if(CS(this).version < autocvar_gameversion) {
- return strcat("This is Xonotic ", autocvar_g_xonoticversion,
- "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
- } else {
- return strcat("This is Xonotic ", autocvar_g_xonoticversion,
- "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
- }
- } else {
- return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
- }
-}
-
-string getwelcomemessage(entity this)
-{
- MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
- string modifications = M_ARGV(0, string);
-
- if(g_weaponarena)
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
{
- if(g_weaponarena_random)
- modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
- else
- modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
+ LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
+ "TeamBalance_GetTeamCounts has not been called.");
}
- else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
- modifications = strcat(modifications, ", No start weapons");
- if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
- modifications = strcat(modifications, ", Low gravity");
- if(g_weapon_stay && !g_cts)
- modifications = strcat(modifications, ", Weapons stay");
- if(g_jetpack)
- modifications = strcat(modifications, ", Jet pack");
- if(autocvar_g_powerups == 0)
- modifications = strcat(modifications, ", No powerups");
- if(autocvar_g_powerups > 0)
- modifications = strcat(modifications, ", Powerups");
- modifications = substring(modifications, 2, strlen(modifications) - 2);
-
- string versionmessage = GetClientVersionMessage(this);
- string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n");
-
- if(modifications != "")
- s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
-
- if(cache_lastmutatormsg != autocvar_g_mutatormsg)
+ if (!Team_IsValidIndex(index))
{
- if(cache_lastmutatormsg)
- strunzone(cache_lastmutatormsg);
- if(cache_mutatormsg)
- strunzone(cache_mutatormsg);
- cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
- cache_mutatormsg = strzone(cache_lastmutatormsg);
- }
-
- if (cache_mutatormsg != "") {
- s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
+ LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
+ index);
}
-
- string mutator_msg = "";
- MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
- mutator_msg = M_ARGV(0, string);
-
- s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
-
- string motd = autocvar_sv_motd;
- if (motd != "") {
- s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
- }
- return s;
+ return balance.m_team_balance_team[index - 1].m_num_players;
}
-void setcolor(entity this, int clr)
+int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
{
-#if 0
- this.clientcolors = clr;
- this.team = (clr & 15) + 1;
-#else
- builtin_setcolor(this, clr);
-#endif
-}
-
-void SetPlayerColors(entity player, float _color)
-{
- float pants = _color & 0x0F;
- float shirt = _color & 0xF0;
- if (teamplay)
+ if (balance == NULL)
{
- setcolor(player, 16 * pants + pants);
+ LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
}
- else
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
{
- setcolor(player, shirt + pants);
+ LOG_FATAL("TeamBalance_FindBestTeam: "
+ "Team balance entity is not initialized.");
}
-}
-
-void KillPlayerForTeamChange(entity player)
-{
- if (IS_DEAD(player))
+ // count how many players are in each team
+ if (ignore_player)
{
- return;
+ TeamBalance_GetTeamCounts(balance, player);
}
- if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
+ else
{
- return;
+ TeamBalance_GetTeamCounts(balance, NULL);
}
- Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
- player.origin, '0 0 0');
-}
-
-bool SetPlayerTeamSimple(entity player, int team_num)
-{
- if (player.team == team_num)
+ int team_bits = TeamBalance_FindBestTeams(balance, player, true);
+ if (team_bits == 0)
{
- // This is important when players join the game and one of their color
- // matches the team color while other doesn't. For example [BOT]Lion.
- SetPlayerColors(player, team_num - 1);
- return true;
+ LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
+ MapInfo_Type_ToString(MapInfo_CurrentGametype()));
}
- if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, Team_TeamToNumber(
- player.team), Team_TeamToNumber(team_num)) == true)
+ RandomSelection_Init();
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- // Mutator has blocked team change.
- return false;
+ if (team_bits & Team_IndexToBit(i))
+ {
+ RandomSelection_AddFloat(i, 1, 1);
+ }
}
- int old_team_num = player.team;
- SetPlayerColors(player, team_num - 1);
- MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_team_num, player.team);
- return true;
+ return RandomSelection_chosen_float;
}
-bool SetPlayerTeam(entity player, int destination_team_index,
- int source_team_index, bool no_print)
+int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
{
- int team_num = Team_NumberToTeam(destination_team_index);
- if (!SetPlayerTeamSimple(player, team_num))
+ if (balance == NULL)
{
- return false;
+ LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
}
- LogTeamchange(player.playerid, player.team, 3); // log manual team join
- if (no_print)
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
{
- return true;
+ LOG_FATAL("TeamBalance_FindBestTeams: "
+ "TeamBalance_GetTeamCounts has not been called.");
}
- bprint(playername(player, false), "^7 has changed from ",
- Team_NumberToColoredFullName(source_team_index), "^7 to ",
- Team_NumberToColoredFullName(destination_team_index), "\n");
- return true;
-}
-
-int FindBestTeamsForBalance(entity player, bool use_score)
-{
- if (MUTATOR_CALLHOOK(FindBestTeams, player) == true)
+ if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
{
return M_ARGV(1, float);
}
int team_bits = 0;
int previous_team = 0;
- if (Team_IsAllowed(g_team_entities[0]))
- {
- team_bits = BIT(0);
- previous_team = 1;
- }
- if (Team_IsAllowed(g_team_entities[1]))
- {
- if (previous_team == 0)
- {
- team_bits = BIT(1);
- previous_team = 2;
- }
- else if (IsTeamSmallerThanTeam(2, previous_team, player, use_score))
- {
- team_bits = BIT(1);
- previous_team = 2;
- }
- else if (IsTeamEqualToTeam(2, previous_team, player, use_score))
- {
- team_bits |= BIT(1);
- previous_team = 2;
- }
- }
- if (Team_IsAllowed(g_team_entities[2]))
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- if (previous_team == 0)
+ if (!TeamBalance_IsTeamAllowedInternal(balance, i))
{
- team_bits = BIT(2);
- previous_team = 3;
+ continue;
}
- else if (IsTeamSmallerThanTeam(3, previous_team, player, use_score))
- {
- team_bits = BIT(2);
- previous_team = 3;
- }
- else if (IsTeamEqualToTeam(3, previous_team, player, use_score))
- {
- team_bits |= BIT(2);
- previous_team = 3;
- }
- }
- if (Team_IsAllowed(g_team_entities[3]))
- {
if (previous_team == 0)
{
- team_bits = BIT(3);
+ team_bits = Team_IndexToBit(i);
+ previous_team = i;
+ continue;
}
- else if (IsTeamSmallerThanTeam(4, previous_team, player, use_score))
+ int compare = TeamBalance_CompareTeams(balance, i, previous_team,
+ player, use_score);
+ if (compare == TEAMS_COMPARE_LESS)
{
- team_bits = BIT(3);
+ team_bits = Team_IndexToBit(i);
+ previous_team = i;
+ continue;
}
- else if (IsTeamEqualToTeam(4, previous_team, player, use_score))
+ if (compare == TEAMS_COMPARE_EQUAL)
{
- team_bits |= BIT(3);
+ team_bits |= Team_IndexToBit(i);
+ previous_team = i;
}
}
return team_bits;
}
-int FindBestTeamForBalance(entity player, float ignore_player)
-{
- // count how many players are in each team
- if (ignore_player)
- {
- GetTeamCounts(player);
- }
- else
- {
- GetTeamCounts(NULL);
- }
- int team_bits = FindBestTeamsForBalance(player, true);
- if (team_bits == 0)
- {
- LOG_FATALF("FindBestTeam: No teams available for %s\n",
- MapInfo_Type_ToString(MapInfo_CurrentGametype()));
- }
- RandomSelection_Init();
- if ((team_bits & BIT(0)) != 0)
- {
- RandomSelection_AddFloat(1, 1, 1);
- }
- if ((team_bits & BIT(1)) != 0)
- {
- RandomSelection_AddFloat(2, 1, 1);
- }
- if ((team_bits & BIT(2)) != 0)
- {
- RandomSelection_AddFloat(3, 1, 1);
- }
- if ((team_bits & BIT(3)) != 0)
- {
- RandomSelection_AddFloat(4, 1, 1);
- }
- return RandomSelection_chosen_float;
-}
-
-void JoinBestTeamForBalance(entity this, bool force_best_team)
+void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
{
// don't join a team if we're not playing a team game
if (!teamplay)
}
// find out what teams are available
- CheckAllowedTeams(this);
+ entity balance = TeamBalance_CheckAllowedTeams(this);
// if we don't care what team they end up on, put them on whatever team they entered as.
// if they're not on a valid team, then let other code put them on the smallest team
if (!force_best_team)
{
- int selected_team_num = -1;
- for (int i = 0; i < 4; ++i)
+ int selected_team_index = -1;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- if (Team_IsAllowed(g_team_entities[i]) && (this.team ==
- Team_NumberToTeam(i)))
+ if (TeamBalance_IsTeamAllowedInternal(balance, i) &&
+ (Team_TeamToIndex(this.team) == i))
{
- selected_team_num = this.team;
+ selected_team_index = i;
break;
}
}
- if (Team_IsValidTeam(selected_team_num))
+ if (Team_IsValidIndex(selected_team_index))
{
- SetPlayerTeamSimple(this, selected_team_num);
- LogTeamchange(this.playerid, this.team, 99);
+ Player_SetTeamIndex(this, selected_team_index);
+ LogTeamchange(this.playerid, this.team, TEAM_CHANGE_AUTO_RELAXED);
+ TeamBalance_Destroy(balance);
return;
}
}
// otherwise end up on the smallest team (handled below)
if (this.bot_forced_team)
{
+ TeamBalance_Destroy(balance);
return;
}
- int best_team_index = FindBestTeamForBalance(this, true);
- int best_team_num = Team_NumberToTeam(best_team_index);
- int old_team_index = Team_TeamToNumber(this.team);
- TeamchangeFrags(this);
- SetPlayerTeamSimple(this, best_team_num);
- LogTeamchange(this.playerid, this.team, 2); // log auto join
+ int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
+ int old_team_index = Team_TeamToIndex(this.team);
+ PlayerScore_Clear(this);
+ Player_SetTeamIndex(this, best_team_index);
+ LogTeamchange(this.playerid, this.team, TEAM_CHANGE_AUTO);
if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
{
- AutoBalanceBots(old_team_index, best_team_index);
+ TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
}
KillPlayerForTeamChange(this);
+ TeamBalance_Destroy(balance);
}
-bool IsTeamSmallerThanTeam(int team_index_a, int team_index_b, entity player,
- bool use_score)
+int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
+ entity player, bool use_score)
{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
+ {
+ LOG_FATAL("TeamBalance_CompareTeams: "
+ "TeamBalance_GetTeamCounts has not been called.");
+ }
if (!Team_IsValidIndex(team_index_a))
{
- LOG_FATALF("IsTeamSmallerThanTeam: team_index_a is invalid: %f",
+ LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
team_index_a);
}
if (!Team_IsValidIndex(team_index_b))
{
- LOG_FATALF("IsTeamSmallerThanTeam: team_index_b is invalid: %f",
+ LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
team_index_b);
}
if (team_index_a == team_index_b)
{
- return false;
+ return TEAMS_COMPARE_EQUAL;
}
- entity team_a = Team_GetTeamFromIndex(team_index_a);
- entity team_b = Team_GetTeamFromIndex(team_index_b);
- if (!Team_IsAllowed(team_a) || !Team_IsAllowed(team_b))
+ entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
+ entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
+ return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
+}
+
+void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
+ int destination_team_index)
+{
+ if (balance == NULL)
{
- return false;
+ LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
}
- int num_players_team_a = team_a.m_num_players;
- int num_players_team_b = team_b.m_num_players;
- if (IS_REAL_CLIENT(player) && bots_would_leave)
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
{
- num_players_team_a -= team_a.m_num_bots;
- num_players_team_b -= team_b.m_num_bots;
+ LOG_FATAL("TeamBalance_AutoBalanceBots: "
+ "TeamBalance_GetTeamCounts has not been called.");
}
- if (!use_score)
+ if (!Team_IsValidIndex(source_team_index))
{
- return num_players_team_a < num_players_team_b;
+ LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
+ source_team_index);
+ return;
}
- if (num_players_team_a < num_players_team_b)
+ if (!Team_IsValidIndex(destination_team_index))
{
- return true;
+ LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
+ destination_team_index);
+ return;
}
- if (num_players_team_a > num_players_team_b)
+ if (!autocvar_g_balance_teams ||
+ !autocvar_g_balance_teams_prevent_imbalance)
{
- return false;
+ return;
+ }
+ entity source_team = TeamBalance_GetTeamFromIndex(balance,
+ source_team_index);
+ if (!TeamBalanceTeam_IsAllowed(source_team))
+ {
+ return;
}
- return team_a.m_team_score < team_b.m_team_score;
+ entity destination_team = TeamBalance_GetTeamFromIndex(balance,
+ destination_team_index);
+ if ((destination_team.m_num_players <= source_team.m_num_players) ||
+ (destination_team.m_lowest_bot == NULL))
+ {
+ return;
+ }
+ Player_SetTeamIndex(destination_team.m_lowest_bot, source_team_index);
+ KillPlayerForTeamChange(destination_team.m_lowest_bot);
}
-bool IsTeamEqualToTeam(int team_index_a, int team_index_b, entity player,
- bool use_score)
+bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
{
- if (!Team_IsValidIndex(team_index_a))
+ return balance.m_team_balance_team[index - 1].m_num_players !=
+ TEAM_NOT_ALLOWED;
+}
+
+void TeamBalance_BanTeamsExcept(entity balance, int index)
+{
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- LOG_FATALF("IsTeamEqualToTeam: team_index_a is invalid: %f",
- team_index_a);
+ if (i != index)
+ {
+ balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
+ }
}
- if (!Team_IsValidIndex(team_index_b))
+}
+
+entity TeamBalance_GetTeamFromIndex(entity balance, int index)
+{
+ if (!Team_IsValidIndex(index))
{
- LOG_FATALF("IsTeamEqualToTeam: team_index_b is invalid: %f",
- team_index_b);
+ LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
}
- if (team_index_a == team_index_b)
+ return balance.m_team_balance_team[index - 1];
+}
+
+entity TeamBalance_GetTeam(entity balance, int team_num)
+{
+ return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
+}
+
+bool TeamBalanceTeam_IsAllowed(entity team_)
+{
+ return team_.m_num_players != TEAM_NOT_ALLOWED;
+}
+
+int TeamBalanceTeam_GetNumberOfPlayers(entity team_)
+{
+ return team_.m_num_players;
+}
+
+int TeamBalanceTeam_GetNumberOfBots(entity team_)
+{
+ return team_.m_num_bots;
+}
+
+entity TeamBalanceTeam_GetLowestHuman(entity team_)
+{
+ return team_.m_lowest_human;
+}
+
+entity TeamBalanceTeam_GetLowestBot(entity team_)
+{
+ return team_.m_lowest_bot;
+}
+
+int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
+ entity player, bool use_score)
+{
+ if (team_a == team_b)
{
- return true;
+ return TEAMS_COMPARE_EQUAL;
}
- entity team_a = Team_GetTeamFromIndex(team_index_a);
- entity team_b = Team_GetTeamFromIndex(team_index_b);
- if (!Team_IsAllowed(team_a) || !Team_IsAllowed(team_b))
+ if (!TeamBalanceTeam_IsAllowed(team_a) ||
+ !TeamBalanceTeam_IsAllowed(team_b))
{
- return false;
+ return TEAMS_COMPARE_INVALID;
}
int num_players_team_a = team_a.m_num_players;
int num_players_team_b = team_b.m_num_players;
num_players_team_a -= team_a.m_num_bots;
num_players_team_b -= team_b.m_num_bots;
}
+ if (num_players_team_a < num_players_team_b)
+ {
+ return TEAMS_COMPARE_LESS;
+ }
+ if (num_players_team_a > num_players_team_b)
+ {
+ return TEAMS_COMPARE_GREATER;
+ }
if (!use_score)
{
- return num_players_team_a == num_players_team_b;
+ return TEAMS_COMPARE_EQUAL;
}
- if (num_players_team_a != num_players_team_b)
+ if (team_a.m_team_score < team_b.m_team_score)
{
- return false;
+ return TEAMS_COMPARE_LESS;
+ }
+ if (team_a.m_team_score > team_b.m_team_score)
+ {
+ return TEAMS_COMPARE_GREATER;
}
- return team_a.m_team_score == team_b.m_team_score;
+ return TEAMS_COMPARE_EQUAL;
}
void SV_ChangeTeam(entity this, float _color)
source_color = this.clientcolors & 0x0F;
destination_color = _color & 0x0F;
- source_team_index = Team_TeamToNumber(source_color + 1);
- destination_team_index = Team_TeamToNumber(destination_color + 1);
+ source_team_index = Team_TeamToIndex(source_color + 1);
+ destination_team_index = Team_TeamToIndex(destination_color + 1);
if (destination_team_index == -1)
{
return;
}
- CheckAllowedTeams(this);
+ entity balance = TeamBalance_CheckAllowedTeams(this);
- if (destination_team_index == 1 && !Team_IsAllowed(g_team_entities[0])) destination_team_index = 4;
- if (destination_team_index == 4 && !Team_IsAllowed(g_team_entities[3])) destination_team_index = 3;
- if (destination_team_index == 3 && !Team_IsAllowed(g_team_entities[2])) destination_team_index = 2;
- if (destination_team_index == 2 && !Team_IsAllowed(g_team_entities[1])) destination_team_index = 1;
+ if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 1))
+ {
+ destination_team_index = 4;
+ }
+ if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 4))
+ {
+ destination_team_index = 3;
+ }
+ if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 3))
+ {
+ destination_team_index = 2;
+ }
+ if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 2))
+ {
+ destination_team_index = 1;
+ }
// not changing teams
if (source_color == destination_color)
{
SetPlayerTeam(this, destination_team_index, source_team_index, true);
+ TeamBalance_Destroy(balance);
return;
}
// autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
{
- GetTeamCounts(this);
- if ((BIT(destination_team_index - 1) & FindBestTeamsForBalance(this, false)) == 0)
+ TeamBalance_GetTeamCounts(balance, this);
+ if ((Team_IndexToBit(destination_team_index) &
+ TeamBalance_FindBestTeams(balance, this, false)) == 0)
{
Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
+ TeamBalance_Destroy(balance);
return;
}
}
if (IS_PLAYER(this) && source_team_index != destination_team_index)
{
// reduce frags during a team change
- TeamchangeFrags(this);
+ PlayerScore_Clear(this);
}
if (!SetPlayerTeam(this, destination_team_index, source_team_index,
!IS_CLIENT(this)))
{
+ TeamBalance_Destroy(balance);
return;
}
- AutoBalanceBots(source_team_index, destination_team_index);
+ TeamBalance_AutoBalanceBots(balance, source_team_index,
+ destination_team_index);
if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
{
+ TeamBalance_Destroy(balance);
return;
}
KillPlayerForTeamChange(this);
-}
-
-void AutoBalanceBots(int source_team_index, int destination_team_index)
-{
- if (!Team_IsValidIndex(source_team_index))
- {
- LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
- source_team_index);
- return;
- }
- if (!Team_IsValidIndex(destination_team_index))
- {
- LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
- destination_team_index);
- return;
- }
- if (!autocvar_g_balance_teams ||
- !autocvar_g_balance_teams_prevent_imbalance)
- {
- return;
- }
- entity source_team = Team_GetTeamFromIndex(source_team_index);
- if (!Team_IsAllowed(source_team))
- {
- return;
- }
- entity destination_team = Team_GetTeamFromIndex(destination_team_index);
- if ((destination_team.m_num_players <= source_team.m_num_players) ||
- (destination_team.m_lowest_bot == NULL))
- {
- return;
- }
- SetPlayerTeamSimple(destination_team.m_lowest_bot,
- Team_NumberToTeam(source_team_index));
- KillPlayerForTeamChange(destination_team.m_lowest_bot);
+ TeamBalance_Destroy(balance);
}