.float m_team_score; ///< The score of the team.
.int m_num_players; ///< Number of players (both humans and bots) in a team.
.int m_num_bots; ///< Number of bots in a team.
+.int m_num_players_alive; ///< Number of alive players in a team.
+.int m_num_control_points; ///< Number of control points owned by a team.
.entity m_lowest_human; ///< Human with the lowest score in a team.
.entity m_lowest_bot; ///< Bot with the lowest score in a team.
team_.m_team_score = score;
}
-void TeamchangeFrags(entity e)
+int Team_GetNumberOfAlivePlayers(entity team_)
{
- PlayerScore_Clear(e);
+ return team_.m_num_players_alive;
}
-void LogTeamchange(float player_id, float team_number, float type)
+void Team_SetNumberOfAlivePlayers(entity team_, int number)
{
- if(!autocvar_sv_eventlog)
- return;
-
- if(player_id < 1)
- return;
-
- GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
+ team_.m_num_players_alive = number;
}
-void default_delayedinit(entity this)
+int Team_GetNumberOfAliveTeams()
{
- if(!scores_initialized)
- ScoreRules_generic();
+ int result = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ if (g_team_entities[i].m_num_players_alive > 0)
+ {
+ ++result;
+ }
+ }
+ return result;
}
-void InitGameplayMode()
+int Team_GetNumberOfControlPoints(entity team_)
{
- VoteReset();
-
- // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
- get_mi_min_max(1);
- // assign reflectively to avoid "assignment to world" warning
- int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
- string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
- if (v) {
- putentityfieldstring(i, world, sprintf("%v", v));
- if (++done == 2) break;
- }
- }
- // currently, NetRadiant's limit is 131072 qu for each side
- // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
- // set the distance according to map size but don't go over the limit to avoid issues with float precision
- // in case somebody makes extremely large maps
- max_shot_distance = min(230000, vlen(world.maxs - world.mins));
-
- MapInfo_LoadMapSettings(mapname);
- GameRules_teams(false);
-
- if (!cvar_value_issafe(world.fog))
- {
- LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
- world.fog = string_null;
- }
- if(MapInfo_Map_fog != "")
- if(MapInfo_Map_fog == "none")
- world.fog = string_null;
- else
- world.fog = strzone(MapInfo_Map_fog);
- clientstuff = strzone(MapInfo_Map_clientstuff);
-
- MapInfo_ClearTemps();
-
- gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
-
- cache_mutatormsg = strzone("");
- cache_lastmutatormsg = strzone("");
-
- InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
+ return team_.m_num_control_points;
}
-string GetClientVersionMessage(entity this)
+void Team_SetNumberOfControlPoints(entity team_, int number)
{
- if (CS(this).version_mismatch) {
- if(CS(this).version < autocvar_gameversion) {
- return strcat("This is Xonotic ", autocvar_g_xonoticversion,
- "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
- } else {
- return strcat("This is Xonotic ", autocvar_g_xonoticversion,
- "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
- }
- } else {
- return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
- }
+ team_.m_num_control_points = number;
}
-string getwelcomemessage(entity this)
+int Team_GetNumberOfTeamsWithControlPoints()
{
- MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
- string modifications = M_ARGV(0, string);
-
- if(g_weaponarena)
- {
- if(g_weaponarena_random)
- modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
- else
- modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
- }
- else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
- modifications = strcat(modifications, ", No start weapons");
- if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
- modifications = strcat(modifications, ", Low gravity");
- if(g_weapon_stay && !g_cts)
- modifications = strcat(modifications, ", Weapons stay");
- if(g_jetpack)
- modifications = strcat(modifications, ", Jet pack");
- if(autocvar_g_powerups == 0)
- modifications = strcat(modifications, ", No powerups");
- if(autocvar_g_powerups > 0)
- modifications = strcat(modifications, ", Powerups");
- modifications = substring(modifications, 2, strlen(modifications) - 2);
-
- string versionmessage = GetClientVersionMessage(this);
- string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n");
-
- if(modifications != "")
- s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
-
- if(cache_lastmutatormsg != autocvar_g_mutatormsg)
+ int result = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
{
- if(cache_lastmutatormsg)
- strunzone(cache_lastmutatormsg);
- if(cache_mutatormsg)
- strunzone(cache_mutatormsg);
- cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
- cache_mutatormsg = strzone(cache_lastmutatormsg);
- }
-
- if (cache_mutatormsg != "") {
- s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
- }
-
- string mutator_msg = "";
- MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
- mutator_msg = M_ARGV(0, string);
-
- s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
-
- string motd = autocvar_sv_motd;
- if (motd != "") {
- s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
+ if (g_team_entities[i].m_num_control_points > 0)
+ {
+ ++result;
+ }
}
- return s;
+ return result;
}
void setcolor(entity this, int clr)
#endif
}
+bool Entity_HasValidTeam(entity this)
+{
+ return Team_IsValidTeam(this.team);
+}
+
+int Entity_GetTeamIndex(entity this)
+{
+ return Team_TeamToIndex(this.team);
+}
+
+entity Entity_GetTeam(entity this)
+{
+ int index = Entity_GetTeamIndex(this);
+ if (!Team_IsValidIndex(index))
+ {
+ return NULL;
+ }
+ return Team_GetTeamFromIndex(index);
+}
+
void SetPlayerColors(entity player, float _color)
{
float pants = _color & 0x0F;
}
}
-void KillPlayerForTeamChange(entity player)
-{
- if (IS_DEAD(player))
- {
- return;
- }
- if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
- {
- return;
- }
- Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
- player.origin, '0 0 0');
-}
-
-bool SetPlayerTeamSimple(entity player, int team_num)
+bool Player_SetTeamIndex(entity player, int index)
{
- if (player.team == team_num)
+ int new_team = Team_IndexToTeam(index);
+ if (player.team == new_team)
{
// This is important when players join the game and one of their color
// matches the team color while other doesn't. For example [BOT]Lion.
- SetPlayerColors(player, team_num - 1);
+ SetPlayerColors(player, new_team - 1);
return true;
}
- if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, Team_TeamToIndex(
- player.team), Team_TeamToIndex(team_num)) == true)
+ int old_index = Team_TeamToIndex(player.team);
+ if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
{
// Mutator has blocked team change.
return false;
}
- int old_team_num = player.team;
- SetPlayerColors(player, team_num - 1);
- MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_team_num, player.team);
+ SetPlayerColors(player, new_team - 1);
+ MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
return true;
}
bool SetPlayerTeam(entity player, int destination_team_index,
int source_team_index, bool no_print)
{
- int team_num = Team_IndexToTeam(destination_team_index);
- if (!SetPlayerTeamSimple(player, team_num))
+ if (!Player_SetTeamIndex(player, destination_team_index))
{
return false;
}
- LogTeamchange(player.playerid, player.team, 3); // log manual team join
+ LogTeamchange(player.playerid, player.team, TEAM_CHANGE_MANUAL);
if (no_print)
{
return true;
return true;
}
+bool MoveToTeam(entity client, int team_index, int type)
+{
+ int lockteams_backup = lockteams; // backup any team lock
+ lockteams = 0; // disable locked teams
+ PlayerScore_Clear(client);
+ if (!Player_SetTeamIndex(client, team_index))
+ {
+ lockteams = lockteams_backup; // restore the team lock
+ return false;
+ }
+ KillPlayerForTeamChange(client);
+ lockteams = lockteams_backup; // restore the team lock
+ LogTeamchange(client.playerid, client.team, type);
+ return true;
+}
+
+void KillPlayerForTeamChange(entity player)
+{
+ if (IS_DEAD(player))
+ {
+ return;
+ }
+ if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
+ {
+ return;
+ }
+ Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
+ player.origin, '0 0 0');
+}
+
+void LogTeamchange(float player_id, float team_number, int type)
+{
+ if(!autocvar_sv_eventlog)
+ return;
+
+ if(player_id < 1)
+ return;
+
+ GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
+}
+
entity TeamBalance_CheckAllowedTeams(entity for_whom)
{
entity balance = spawn();
entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
if (TeamBalanceTeam_IsAllowed(team_))
{
- MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, Team_IndexToTeam(i),
- ignore, team_.m_num_players, team_.m_num_bots,
- team_.m_lowest_human, team_.m_lowest_bot);
+ MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore,
+ team_.m_num_players, team_.m_num_bots, team_.m_lowest_human,
+ team_.m_lowest_bot);
team_.m_num_players = M_ARGV(2, float);
team_.m_num_bots = M_ARGV(3, float);
team_.m_lowest_human = M_ARGV(4, entity);
// if they're not on a valid team, then let other code put them on the smallest team
if (!force_best_team)
{
- int selected_team_num = -1;
+ int selected_team_index = -1;
for (int i = 1; i <= NUM_TEAMS; ++i)
{
- if (TeamBalance_IsTeamAllowedInternal(balance, i) && (this.team ==
- Team_IndexToTeam(i)))
+ if (TeamBalance_IsTeamAllowedInternal(balance, i) &&
+ (Team_TeamToIndex(this.team) == i))
{
- selected_team_num = this.team;
+ selected_team_index = i;
break;
}
}
- if (Team_IsValidTeam(selected_team_num))
+ if (Team_IsValidIndex(selected_team_index))
{
- SetPlayerTeamSimple(this, selected_team_num);
- LogTeamchange(this.playerid, this.team, 99);
+ Player_SetTeamIndex(this, selected_team_index);
+ LogTeamchange(this.playerid, this.team, TEAM_CHANGE_AUTO_RELAXED);
TeamBalance_Destroy(balance);
return;
}
return;
}
int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
- int best_team_num = Team_IndexToTeam(best_team_index);
int old_team_index = Team_TeamToIndex(this.team);
- TeamchangeFrags(this);
- SetPlayerTeamSimple(this, best_team_num);
- LogTeamchange(this.playerid, this.team, 2); // log auto join
+ PlayerScore_Clear(this);
+ Player_SetTeamIndex(this, best_team_index);
+ LogTeamchange(this.playerid, this.team, TEAM_CHANGE_AUTO);
if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
{
TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
{
return;
}
- SetPlayerTeamSimple(destination_team.m_lowest_bot,
- Team_IndexToTeam(source_team_index));
+ Player_SetTeamIndex(destination_team.m_lowest_bot, source_team_index);
KillPlayerForTeamChange(destination_team.m_lowest_bot);
}
if (IS_PLAYER(this) && source_team_index != destination_team_index)
{
// reduce frags during a team change
- TeamchangeFrags(this);
+ PlayerScore_Clear(this);
}
if (!SetPlayerTeam(this, destination_team_index, source_team_index,
!IS_CLIENT(this)))