float autocvar_g_vehicle_raptor_shield_regen;
float autocvar_g_vehicle_raptor_shield_regen_pause;
+float autocvar_g_vehicle_raptor_bouncefactor;
+float autocvar_g_vehicle_raptor_bouncestop;
+vector autocvar_g_vehicle_raptor_bouncepain;
+
void raptor_spawn();
float raptor_frame();
float raptor_takeoff();
float raptor_altitude(float amax)
{
- tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), TRUE, self);
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), MOVE_WORLDONLY, self);
return vlen(self.origin - trace_endpos);
}
{
RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
autocvar_g_vehicle_raptor_bomblet_edgedamage,
- autocvar_g_vehicle_raptor_bomblet_radius, world,
+ autocvar_g_vehicle_raptor_bomblet_radius, world, world,
autocvar_g_vehicle_raptor_bomblet_force, DEATH_RAPTOR_BOMB, world);
remove(self);
}
entity bomblet;
float i;
- Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_RAPTOR_BOMB_SPLIT, self);
+ Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_RAPTOR_BOMB_SPLIT, 0, self);
for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
{
self.owner.PlayerPhysplug = raptor_takeoff;
self.movetype = MOVETYPE_BOUNCEMISSILE;
self.solid = SOLID_SLIDEBOX;
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health);
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield);
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
self.tur_head.exteriormodeltoclient = self.owner;
}
void raptor_land()
-{
-
+{
float hgt;
-
- hgt = raptor_altitude(512);
+
+ hgt = raptor_altitude(512);
self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
self.angles_x *= 0.95;
self.angles_z *= 0.95;
if(hgt < 128)
- if(self.frame != 0)
- self.frame = max(self.frame - 0.25, 0);
+ if(hgt > 0)
+ self.frame = (hgt / 128) * 25;
self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
if(hgt < 16)
{
- self.movetype = MOVETYPE_TOSS;
- self.think = raptor_think;
+ self.movetype = MOVETYPE_TOSS;
+ self.think = raptor_think;
+ self.frame = 0;
}
self.nextthink = time;
spot = vehicles_findgoodexit(spot);
setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
}
else
{
+ self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed;
+ self.owner.oldvelocity = self.owner.velocity;
spot = self.origin - v_forward * 200 + '0 0 64';
spot = vehicles_findgoodexit(spot);
setorigin(self.owner , spot);
}
-
+ antilag_clear(self.owner);
self.owner = world;
}
if(self.sound_nexttime < time)
{
self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
- sound (self, CHAN_TRIGGER, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
// Takeoff sequense
float raptor_frame()
{
entity player, raptor;
- float ftmp, ftmp2;
+ float ftmp = 0, ftmp2;
vector df;
if(intermission_running)
if(self.sound_nexttime < time)
{
self.sound_nexttime = time + 7.955812;
- //sound (self.tur_head, CHAN_TRIGGER, "vehicles/raptor_fly.wav", 1 - ftmp, ATTN_NORM );
- sound (self, CHAN_TRIGGER, "vehicles/raptor_speed.wav", 1, ATTN_NORM);
+ //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp, ATTN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTN_NORM);
self.wait = ftmp;
}
/*
else if(fabs(ftmp - self.wait) > 0.2)
{
- sound (self.tur_head, CHAN_TRIGGER, "", 1 - ftmp, ATTN_NORM );
- sound (self, CHAN_TRIGGER, "", ftmp, ATTN_NORM);
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp, ATTN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTN_NORM);
self.wait = ftmp;
}
*/
VEHICLE_UPDATE_PLAYER(shield, raptor);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+
+ self = player;
return 1;
}
{
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
- RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
+ RadiusDamage (self, self, 250, 15, 250, world, world, 250, DEATH_WAKIBLOWUP, world);
self.alpha = -1;
self.movetype = MOVETYPE_NONE;
{
if(random() < 0.1)
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
self.nextthink = time + 0.1;
{
self.health = 0;
self.event_damage = SUB_Null;
- self.iscreature = FALSE;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;
self.touch = raptor_blowup;
}
+void raptor_impact()
+{
+ if(autocvar_g_vehicle_raptor_bouncepain_x)
+ vehilces_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
+}
+
void raptor_spawn()
{
self.frame = 0;
setsize(self, RAPTOR_MIN, RAPTOR_MAX );
self.delay = time;
+
+ self.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
+ self.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
+ self.vehicle_impact = raptor_impact;
}
// If we dont do this ever now and then, the raptors rotors
precache_sound ("vehicles/raptor_speed.wav");
self.think = raptor_dinit;
- self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
+
+ if(g_assault)
+ self.nextthink = time + 0.5;
+ else
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
#endif // SVQC