gren.flags = FL_PROJECTILE;
CSQCProjectile(gren, TRUE, PROJECTILE_HOOKBOMB, TRUE);
+
+ other = gren; MUTATOR_CALLHOOK(EditProjectile);
}
void spawnfunc_weapon_hook (void)
{
return self.ammo_cells >= cvar("g_balance_hook_secondary_ammo");
}
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "has run into #'s gravity bomb";
else if (req == WR_RESETPLAYER)
{
self.hook_refire = time;
{
precache_sound("weapons/hookbomb_impact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "%s did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ w_deathtypestring = "%s has run into %s's gravity bomb";
return TRUE;
}
#endif