void W_Mine_Stick (entity to)
{
- spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
+ spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
// in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
newmine.bot_dodgerating = self.bot_dodgerating;
newmine.owner = self.owner;
+ newmine.realowner = self.realowner;
setsize(newmine, '-4 -4 -4', '4 4 4');
setorigin(newmine, self.origin);
setmodel(newmine, "models/mine.md3");
{
if(other.takedamage == DAMAGE_AIM)
if(other.classname == "player")
- if(IsDifferentTeam(self.owner, other))
+ if(IsDifferentTeam(self.realowner, other))
if(other.deadflag == DEAD_NO)
if(IsFlying(other))
- AnnounceTo(self.owner, "airshot");
+ AnnounceTo(self.realowner, "airshot");
self.event_damage = SUB_Null;
self.takedamage = DAMAGE_NO;
- RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other);
+ RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other);
- if (self.owner.weapon == WEP_MINE_LAYER)
+ if (self.realowner.weapon == WEP_MINE_LAYER)
{
entity oldself;
oldself = self;
- self = self.owner;
+ self = self.realowner;
if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
{
self.cnt = WEP_MINE_LAYER;
}
self = oldself;
}
- self.owner.minelayer_mines -= 1;
+ self.realowner.minelayer_mines -= 1;
remove (self);
}
if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW)
self.velocity = self.oldvelocity;
- RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
+ RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
- if (self.owner.weapon == WEP_MINE_LAYER)
+ if (self.realowner.weapon == WEP_MINE_LAYER)
{
entity oldself;
oldself = self;
- self = self.owner;
+ self = self.realowner;
if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
{
self.cnt = WEP_MINE_LAYER;
}
self = oldself;
}
- self.owner.minelayer_mines -= 1;
+ self.realowner.minelayer_mines -= 1;
remove (self);
}
void W_Mine_RemoteExplode ()
{
- if(self.owner.deadflag == DEAD_NO)
+ if(self.realowner.deadflag == DEAD_NO)
if((self.spawnshieldtime >= 0)
? (time >= self.spawnshieldtime) // timer
- : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device
+ : (vlen(NearestPointOnBox(self.realowner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device
)
{
W_Mine_DoRemoteExplode();
head = findradius(self.origin, autocvar_g_balance_minelayer_radius);
while(head)
{
- if(head == self.owner || !IsDifferentTeam(head, self.owner))
+ if(head == self.realowner || !IsDifferentTeam(head, self.realowner))
return;
head = head.chain;
}
{
float minecount;
entity mine;
- for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == e)
+ for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e)
minecount += 1;
return minecount;
if ((time > self.cnt) && (!self.mine_time))
{
if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
- spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+ spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
}
// a player's mines shall explode if he disconnects or dies
// TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams?
- if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
+ if(self.realowner.classname != "player" || self.realowner.deadflag != DEAD_NO)
{
other = world;
self.projectiledeathtype |= HITTYPE_BOUNCE;
while(head)
{
if(head.classname == "player" && head.deadflag == DEAD_NO)
- if(head != self.owner && IsDifferentTeam(head, self.owner)) // don't trigger for team mates
+ if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates
if(!self.mine_time)
{
- spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+ spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
self.mine_time = time + autocvar_g_balance_minelayer_time;
}
head = head.chain;
}
// remote detonation
- if (self.owner.weapon == WEP_MINE_LAYER)
- if (self.owner.deadflag == DEAD_NO)
+ if (self.realowner.weapon == WEP_MINE_LAYER)
+ if (self.realowner.deadflag == DEAD_NO)
if (self.minelayer_detonate)
W_Mine_RemoteExplode();
}
W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo);
- W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage);
+ W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CH_WEAPON_A, autocvar_g_balance_minelayer_damage);
pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
mine = WarpZone_RefSys_SpawnSameRefSys(self);
- mine.owner = self;
+ mine.owner = mine.realowner = self;
if(autocvar_g_balance_minelayer_detonatedelay >= 0)
mine.spawnshieldtime = time + autocvar_g_balance_minelayer_detonatedelay;
else
entity mine;
float minfound;
- for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
+ for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == self)
{
if(detonate)
{
mine = find(world, classname, "mine");
while (mine)
{
- if (mine.owner != self)
+ if (mine.realowner != self)
{
mine = find(mine, classname, "mine");
continue;
mine = find(world, classname, "mine");
while (mine)
{
- if (mine.owner != self)
+ if (mine.realowner != self)
{
mine = find(mine, classname, "mine");
continue;
if (self.BUTTON_ATCK2)
{
if(W_PlacedMines(TRUE))
- sound (self, CHAN_WEAPON2, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
}
}
else if (req == WR_PRECACHE)
org2 = w_org + w_backoff * 12;
pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CHAN_PROJECTILE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
}
else if(req == WR_PRECACHE)
{