// this is not in SendEntity because it shall run every frame, not just every update
// make spectators see what the player would see
- entity e;
- e = WaypointSprite_getviewentity(other);
+ entity e = WaypointSprite_getviewentity(other);
- if(MUTATOR_CALLHOOK(CustomizeWaypoint))
+ if(MUTATOR_CALLHOOK(CustomizeWaypoint, self, other))
return false;
return self.waypointsprite_visible_for_player(e);