-#ifndef SPAWNING_H
-#define SPAWNING_H
+#pragma once
+
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
string W_Apply_Weaponreplace(string in);
-void weapon_defaultspawnfunc(float wpn);
-#endif
+void weapon_defaultspawnfunc(entity this, Weapon e);