float W_WeaponRateFactor()
{
- float t;
- t = 1.0 / g_weaponratefactor;
+ float t = 1.0 / g_weaponratefactor;
- weapon_rate = t;
- MUTATOR_CALLHOOK(WeaponRateFactor);
+ MUTATOR_CALLHOOK(WeaponRateFactor, t);
t = weapon_rate;
return t;
float W_WeaponSpeedFactor()
{
- float t;
- t = 1.0 * g_weaponspeedfactor;
+ float t = 1.0 * g_weaponspeedfactor;
- ret_float = t;
- MUTATOR_CALLHOOK(WeaponSpeedFactor);
+ MUTATOR_CALLHOOK(WeaponSpeedFactor, t);
t = ret_float;
return t;