if(WarpZone_PlaneDist(e, o) < 0)
return '0 0 0';
// can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
- pd = min(
+ pd = min4(
WarpZone_PlaneDist(e, c0),
WarpZone_PlaneDist(e, c1),
WarpZone_PlaneDist(e, c2),