void WarpZone_Read(float isnew)
{
+ ++warpzone_warpzones_exist;
if not(self.enemy)
{
self.enemy = spawn();
void WarpZone_Camera_Read(float isnew)
{
+ ++warpzone_cameras_exist;
self.classname = "func_warpzone_camera";
self.origin_x = ReadCoord();
self.origin_y = ReadCoord();