void WarpZone_Read(float bIsNewEntity);
void WarpZone_Camera_Read(float bIsNewEntity);
+void WarpZone_Teleported_Read(float bIsNewEntity);
-vector warpzone_fixview_origin;
-vector warpzone_fixview_angles;
-vector warpzone_fixview_cl_viewangles;
-void WarpZone_FixView(); // this saves the previous values
-void WarpZone_UnFixView(); // and restores them
+void WarpZone_FixPMove();
+void WarpZone_FixView();
void WarpZone_Init();
void WarpZone_Shutdown();