#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-#define QUAKE_GAME // as opposed to utilities
+#include <sys/types.h>
+#include <ctype.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
#define NET_MAXMESSAGE 65536
-#define NET_MINRATE 500 // limits "rate" and "sv_maxrate" cvars
+#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
//
//
// stats are integers communicated to the client by the server
//
-#define MAX_CL_STATS 32
+#define MAX_CL_STATS 256
#define STAT_HEALTH 0
#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_TOTALMONSTERS 12
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
+#define STAT_ITEMS 15 // FTE, DP
+#define STAT_VIEWHEIGHT 16 // FTE, DP
+//#define STAT_TIME 17 // FTE
+//#define STAT_VIEW2 20 // FTE
+#define STAT_VIEWZOOM 21 // DP
// stock defines
// LordHavoc: increased name limit from 32 to 64 characters
#define MAX_SCOREBOARDNAME 64
-#define SOUND_CHANNELS 8
-
#include "zone.h"
#include "fs.h"
#include "common.h"
#include "r_textures.h"
-#include "wad.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
#include "keys.h"
#include "console.h"
#include "menu.h"
-#include "crc.h"
-#include "cdaudio.h"
#include "glquake.h"
#include "ui.h"
+#include "palette.h"
extern qboolean noclip_anglehack;
-//
-// host
-//
-extern cvar_t sys_ticrate;
extern cvar_t developer;
-// true if into command execution
-extern qboolean host_initialized;
extern double host_frametime;
-// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
+// the real frametime, before slowmo and clamping are applied (used for console scrolling)
extern double host_realframetime;
// incremented every frame, never reset
extern int host_framecount;
void Host_InitCommands(void);
void Host_Init(void);
void Host_Shutdown(void);
+void Host_StartVideo(void);
void Host_Error(const char *error, ...);
void Host_Frame(float time);
void Host_Quit_f(void);
// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
-extern int minimum_memory;
-
//
// chase
//
void fractalnoise(unsigned char *noise, int size, int startgrid);
void fractalnoisequick(unsigned char *noise, int size, int startgrid);
-#include "palette.h"
-
void Sys_Shared_Init(void);
#endif