This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
// quakedef.h -- primary header for client
-#define QUAKE_GAME // as opposed to utilities
+#ifndef QUAKEDEF_H
+#define QUAKEDEF_H
-#define VERSION 1.50
-extern int buildnumber;
-
-#ifndef FALSE
-#define FALSE 0
-#define TRUE 1
-#endif
-
-//define PARANOID // speed sapping error checking
-#ifdef _DEBUG
-#define ASSERT(condition) if (!(condition)) Sys_Error("assertion (##condition) failed at " __FILE__ ":" __LINE__ "\n");
-#else
-#define ASSERT(condition)
-#endif
-
-#define GAMENAME "id1"
+#define QUAKE_GAME // as opposed to utilities
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <setjmp.h>
-#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
+#include "qtypes.h"
-// LordHavoc: default heap size (unless -heapsize, -mem, or -winmem is used), in megabytes
-#define DEFAULTMEM 24
-//#define MINIMUM_MEMORY 0x550000
-//#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
+extern char *buildstring;
-#define MAX_NUM_ARGVS 50
-
-// up / down
-#define PITCH 0
+#define GAMENAME "id1"
-// left / right
-#define YAW 1
-
-// fall over
-#define ROLL 2
+#define MAX_NUM_ARGVS 50
#define MAX_QPATH 128 // max length of a quake game pathname
#define ON_EPSILON 0.1 // point on plane side epsilon
-// LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000
-#define MAX_MSGLEN 64000 // max length of a reliable message
-#define MAX_DATAGRAM 8000 // max length of unreliable message
+#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
+#define NET_MAXMESSAGE 65536
+#define NET_MINRATE 500 // limits "rate" and "sv_maxrate" cvars
+#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
//
// per-level limits
//
// LordHavoc: increased entity limit to 2048 from 600
-#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
+#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
#define MAX_LIGHTSTYLES 64
-// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly)
-#define MAX_MODELS 1024 // these are sent over the net as bytes
-#define MAX_SOUNDS 1024 // so they cannot be blindly increased
+// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
+#define MAX_MODELS 4096
+#define MAX_SOUNDS 4096
#define SAVEGAME_COMMENT_LENGTH 39
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
+//===========================================
+// AK nexuiz changed and added defines
+
+#define NEX_IT_UZI 1
+#define NEX_IT_SHOTGUN 2
+#define NEX_IT_GRENADE_LAUNCHER 4
+#define NEX_IT_ELECTRO 8
+#define NEX_IT_CRYLINK 16
+#define NEX_IT_NEX 32
+#define NEX_IT_HAGAR 64
+#define NEX_IT_ROCKET_LAUNCHER 128
+#define NEX_IT_SHELLS 256
+#define NEX_IT_BULLETS 512
+#define NEX_IT_ROCKETS 1024
+#define NEX_IT_CELLS 2048
+#define NEX_IT_LASER 4094
+#define NEX_IT_STRENGTH 8192
+#define NEX_IT_INVINCIBLE 16384
+#define NEX_IT_SPEED 32768
+#define NEX_IT_SLOWMO 65536
+
//===========================================
//rogue changed and added defines
// LordHavoc: increased player limit from 16 to 64
#define MAX_SCOREBOARD 64
-#define MAX_SCOREBOARDNAME 32
+// LordHavoc: increased name limit from 32 to 64 characters
+#define MAX_SCOREBOARDNAME 64
#define SOUND_CHANNELS 8
+#include "zone.h"
+#include "fs.h"
#include "common.h"
#include "cvar.h"
#include "bspfile.h"
-#include "vid.h"
#include "sys.h"
-#include "zone.h"
+#include "vid.h"
#include "mathlib.h"
#include "r_textures.h"
#include "wad.h"
#include "draw.h"
#include "screen.h"
-#include "net.h"
+#include "netconn.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
-#include "render.h"
+#include "model_shared.h"
#include "client.h"
+#include "render.h"
#include "progs.h"
+#include "progsvm.h"
#include "server.h"
-#include "model_shared.h"
-
#include "input.h"
#include "world.h"
#include "keys.h"
#include "console.h"
-#include "view.h"
#include "menu.h"
#include "crc.h"
#include "cdaudio.h"
#include "glquake.h"
-//=============================================================================
-
-// the host system specifies the base of the directory tree, the
-// command line parms passed to the program, and the amount of memory
-// available for the program to use
-
-typedef struct
-{
- char *basedir;
-#if CACHEENABLE
- char *cachedir; // for development over ISDN lines
-#endif
- int argc;
- char **argv;
- void *membase;
- int memsize;
-} quakeparms_t;
-
-
-//=============================================================================
-
-
+#include "ui.h"
extern qboolean noclip_anglehack;
-
//
// host
//
-extern quakeparms_t host_parms;
-
-extern cvar_t sys_ticrate;
-extern cvar_t sys_nostdout;
-extern cvar_t developer;
-
-extern qboolean host_initialized; // true if into command execution
-extern double host_frametime;
-extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
-extern int host_framecount; // incremented every frame, never reset
-extern double realtime; // not bounded in any way, changed at
- // start of every frame, never reset
-
-void Host_ClearMemory (void);
-void Host_ServerFrame (void);
-void Host_InitCommands (void);
-void Host_Init ();
+extern cvar_t sys_ticrate;
+extern cvar_t developer;
+
+// true if into command execution
+extern qboolean host_initialized;
+extern double host_frametime;
+// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
+extern double host_realframetime;
+// incremented every frame, never reset
+extern int host_framecount;
+// not bounded in any way, changed at start of every frame, never reset
+extern double realtime;
+
+void Host_ClearMemory(void);
+void Host_InitCommands(void);
+void Host_Init(void);
void Host_Shutdown(void);
-void Host_Error (char *error, ...);
-void Host_EndGame (char *message, ...);
-void Host_Frame (float time);
-void Host_Quit_f (void);
-void Host_ClientCommands (char *fmt, ...);
-void Host_ShutdownServer (qboolean crash);
-
-extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
- // an fullscreen DIB focus gain/loss
-extern int current_skill; // skill level for currently loaded level (in case
- // the user changes the cvar while the level is
- // running, this reflects the level actually in use)
+void Host_Error(const char *error, ...);
+void Host_EndGame(const char *message, ...);
+void Host_Frame(float time);
+void Host_Quit_f(void);
+void Host_ClientCommands(const char *fmt, ...);
+void Host_ShutdownServer(qboolean crash);
+void Host_Reconnect_f(void);
-extern qboolean isDedicated;
+// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
+extern int current_skill;
-extern int minimum_memory;
+extern int minimum_memory;
//
// chase
//
-extern cvar_t chase_active;
+extern cvar_t chase_active;
void Chase_Init (void);
void Chase_Reset (void);
void Chase_Update (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
+void fractalnoisequick(unsigned char *noise, int size, int startgrid);
#include "palette.h"
-#include "image.h"
+
+void Sys_Shared_Init(void);
+
+#endif
+