#define ON_EPSILON 0.1 // point on plane side epsilon
#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
-// LordHavoc: this was 1024, now 65536
-#define MAX_DATAGRAM 65536 // max length of unreliable
-#define MAX_NETRELIABLE 65536 // max length of reliable message (fragments into unreliable packets)
+#define NET_MAXMESSAGE 65536
+#define NET_MINRATE 500 // limits "rate" and "sv_maxrate" cvars
+#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
//
// per-level limits
//===========================================
// AK nexuiz changed and added defines
-#define NEX_IT_UZI 1
-#define NEX_IT_SHOTGUN 2
-#define NEX_IT_ELECTRO 8
-#define NEX_IT_CRYLINK 16
-#define NEX_IT_NEX 32
-#define NEX_IT_HAGAR 64
-#define NEX_IT_ROCKET_LAUNCHER 128
-#define NEX_IT_SHELLS 256
-#define NEX_IT_BULLETS 512
-#define NEX_IT_ROCKETS 1024
-#define NEX_IT_CELLS 2048
-#define NEX_IT_LASER 4094
-#define NEX_IT_STRENGTH 8192
-#define NEX_IT_INVINCIBLE 16384
-#define NEX_IT_SPEED 32767
-#define NEX_IT_SLOWMO 65536
+#define NEX_IT_UZI 1
+#define NEX_IT_SHOTGUN 2
+#define NEX_IT_GRENADE_LAUNCHER 4
+#define NEX_IT_ELECTRO 8
+#define NEX_IT_CRYLINK 16
+#define NEX_IT_NEX 32
+#define NEX_IT_HAGAR 64
+#define NEX_IT_ROCKET_LAUNCHER 128
+#define NEX_IT_SHELLS 256
+#define NEX_IT_BULLETS 512
+#define NEX_IT_ROCKETS 1024
+#define NEX_IT_CELLS 2048
+#define NEX_IT_LASER 4094
+#define NEX_IT_STRENGTH 8192
+#define NEX_IT_INVINCIBLE 16384
+#define NEX_IT_SPEED 32768
+#define NEX_IT_SLOWMO 65536
//===========================================
//rogue changed and added defines
#include "client.h"
#include "render.h"
#include "progs.h"
+#include "progsvm.h"
#include "server.h"
#include "input.h"