#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-#define QUAKE_GAME // as opposed to utilities
+#include <sys/types.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
#define NET_MAXMESSAGE 65536
-#define NET_MINRATE 500 // limits "rate" and "sv_maxrate" cvars
+#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
//
// LordHavoc: increased name limit from 32 to 64 characters
#define MAX_SCOREBOARDNAME 64
-#define SOUND_CHANNELS 8
-
#include "zone.h"
#include "fs.h"
#include "common.h"
void Host_Init(void);
void Host_Shutdown(void);
void Host_Error(const char *error, ...);
-void Host_EndGame(const char *message, ...);
void Host_Frame(float time);
void Host_Quit_f(void);
void Host_ClientCommands(const char *fmt, ...);