#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
#define NET_MAXMESSAGE 65536
#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
-#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
+#define NET_MAXRATE 150000 // limits "rate" and "sv_maxrate" cvars
//
// per-level limits
//===========================================
-// LordHavoc: increased player limit from 16 to 64
-#define MAX_SCOREBOARD 64
+// LordHavoc: increased player limit from 16 to 255
+#define MAX_SCOREBOARD 255
// LordHavoc: increased name limit from 32 to 64 characters
#define MAX_SCOREBOARDNAME 64
+// infostring sizes used by QuakeWorld support
+// was 196
+#define MAX_USERINFO_STRING 1280
+// was 512
+#define MAX_SERVERINFO_STRING 1280
+#define MAX_LOCALINFO_STRING 32768
#include "zone.h"
#include "fs.h"
#include "glquake.h"
-#include "ui.h"
#include "palette.h"
extern qboolean noclip_anglehack;
+extern char engineversion[128];
extern cvar_t developer;
-extern double host_frametime;
-// the real frametime, before slowmo and clamping are applied (used for console scrolling)
-extern double host_realframetime;
// incremented every frame, never reset
extern int host_framecount;
// not bounded in any way, changed at start of every frame, never reset
extern double realtime;
-void Host_ClearMemory(void);
void Host_InitCommands(void);
-void Host_Init(void);
+void Host_Main(void);
void Host_Shutdown(void);
void Host_StartVideo(void);
void Host_Error(const char *error, ...);
-void Host_Frame(float time);
void Host_Quit_f(void);
void Host_ClientCommands(const char *fmt, ...);
void Host_ShutdownServer(void);