#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
-// LordHavoc: default heap size (unless -heapsize (win32 only) or -mem is used), in megabytes
+// LordHavoc: default heap size (unless -heapsize, -mem, or -winmem is used), in megabytes
#define DEFAULTMEM 24
//#define MINIMUM_MEMORY 0x550000
//#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
#define ROLL 2
-#define MAX_QPATH 64 // max length of a quake game pathname
-#define MAX_OSPATH 128 // max length of a filesystem pathname
+#define MAX_QPATH 128 // max length of a quake game pathname
+#define MAX_OSPATH 1024 // max length of a filesystem pathname
#define ON_EPSILON 0.1 // point on plane side epsilon
// LordHavoc: increased entity limit to 2048 from 600
#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
#define MAX_LIGHTSTYLES 64
-#define MAX_MODELS 256 // these are sent over the net as bytes
-#define MAX_SOUNDS 256 // so they cannot be blindly increased
+// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly)
+#define MAX_MODELS 1024 // these are sent over the net as bytes
+#define MAX_SOUNDS 1024 // so they cannot be blindly increased
#define SAVEGAME_COMMENT_LENGTH 39
#define SOUND_CHANNELS 8
#include "common.h"
+#include "cvar.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
-// LordHavoc: made this more compact, and added some more fields
-typedef struct
-{
- vec3_t origin;
- vec3_t angles;
- int effects;
- short modelindex;
- short frame;
- byte colormap;
- byte skin;
- byte alpha;
- byte scale;
- byte glowsize;
- byte glowcolor;
- byte colormod;
-} entity_state_t;
-
+#include "r_textures.h"
#include "wad.h"
#include "draw.h"
-#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
+#include "model_shared.h"
#include "render.h"
#include "client.h"
#include "progs.h"
#include "server.h"
-#include "model_shared.h"
-
#include "input.h"
#include "world.h"
#include "keys.h"
typedef struct
{
char *basedir;
+#if CACHEENABLE
char *cachedir; // for development over ISDN lines
+#endif
int argc;
char **argv;
void *membase;
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
-extern double sv_frametime;
-
void Host_ClearMemory (void);
void Host_ServerFrame (void);
void Host_InitCommands (void);
-void Host_Init ();
+void Host_Init (void);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);