#define QUAKE_GAME // as opposed to utilities
-extern int buildnumber;
+extern char *buildstring;
#if !defined BYTE_DEFINED
typedef unsigned char byte;
void Chase_Update (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
+void fractalnoisequick(byte *noise, int size, int startgrid);
#include "palette.h"
#include "image.h"