#include "common.h"
#include "cvar.h"
#include "bspfile.h"
-#include "vid.h"
#include "sys.h"
+#include "vid.h"
#include "mathlib.h"
#include "r_textures.h"
#include "portals.h"
-//=============================================================================
-
-// the host system specifies the base of the directory tree
-
-typedef struct
-{
- char *basedir;
-#if CACHEENABLE
- char *cachedir; // for development over ISDN lines
-#endif
-} quakeparms_t;
-
-
-//=============================================================================
-
-
-
extern qboolean noclip_anglehack;
-
//
// host
//
-extern quakeparms_t host_parms;
-
-extern cvar_t sys_ticrate;
-extern cvar_t developer;
-
-extern qboolean host_initialized; // true if into command execution
-extern double host_frametime;
-extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
-extern int host_framecount; // incremented every frame, never reset
-extern double realtime; // not bounded in any way, changed at
- // start of every frame, never reset
+extern cvar_t sys_ticrate;
+extern cvar_t developer;
+
+// true if into command execution
+extern qboolean host_initialized;
+extern double host_frametime;
+// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
+extern double host_realframetime;
+// incremented every frame, never reset
+extern int host_framecount;
+// not bounded in any way, changed at start of every frame, never reset
+extern double realtime;
void Host_ClearMemory (void);
void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (void);
void Host_Shutdown(void);
-void Host_Error (char *error, ...);
-void Host_EndGame (char *message, ...);
+void Host_Error (const char *error, ...);
+void Host_EndGame (const char *message, ...);
void Host_Frame (float time);
void Host_Quit_f (void);
-void Host_ClientCommands (char *fmt, ...);
+void Host_ClientCommands (const char *fmt, ...);
void Host_ShutdownServer (qboolean crash);
-extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
- // an fullscreen DIB focus gain/loss
-extern int current_skill; // skill level for currently loaded level (in case
- // the user changes the cvar while the level is
- // running, this reflects the level actually in use)
+// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
+extern int current_skill;
-extern int minimum_memory;
+extern int minimum_memory;
//
// chase
//
-extern cvar_t chase_active;
+extern cvar_t chase_active;
void Chase_Init (void);
void Chase_Reset (void);
void fractalnoisequick(unsigned char *noise, int size, int startgrid);
#include "palette.h"
-#include "image.h"
void Sys_Shared_Init(void);