#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals
#define MAX_DECALS 1048576 ///< upper limit on cl.decals size
#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities
-#define MAX_STATICENTITIES 256 ///< limit on size of cl.static_entities
+#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities
#define MAX_EFFECTS 256 ///< limit on size of cl.effects
#define MAX_BEAMS 256 ///< limit on size of cl.beams
#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
//#define STAT_TIME 17 ///< FTE
//#define STAT_VIEW2 20 ///< FTE
#define STAT_VIEWZOOM 21 ///< DP
+#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
+#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
+#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP
#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP
#define STAT_MOVEFLAGS 225 ///< DP
#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP