#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-#ifdef __APPLE__
-# include <TargetConditionals.h>
-#endif
-
-#if defined(__GNUC__) && (__GNUC__ > 2)
-#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
-#define DP_FUNC_PURE __attribute__ ((pure))
-#define DP_FUNC_NORETURN __attribute__ ((noreturn))
-#else
-#define DP_FUNC_PRINTF(n)
-#define DP_FUNC_PURE
-#define DP_FUNC_NORETURN
-#endif
-
-#include <sys/types.h>
-#include <ctype.h>
-#include <math.h>
-#include <string.h>
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <limits.h>
-#include <setjmp.h>
-
-#include "qtypes.h"
-
-extern const char *buildstring;
-extern char engineversion[128];
+#include "darkplaces.h"
#define GAMENAME "id1"
-
-#define MAX_NUM_ARGVS 50
-
-#ifdef DP_SMALLMEMORY
-#define MAX_INPUTLINE 1024
-#define CON_TEXTSIZE 16384
-#define CON_MAXLINES 256
-#define HIST_TEXTSIZE 2048
-#define HIST_MAXLINES 16
-#define MAX_ALIAS_NAME 32
-#define CMDBUFSIZE 131072
-#define MAX_ARGS 80
-
-#define NET_MAXMESSAGE 65536
-#define MAX_PACKETFRAGMENT 1024
-#define MAX_EDICTS 4096
-#define MAX_MODELS 1024
-#define MAX_SOUNDS 1024
-#define MAX_LIGHTSTYLES 64
-#define MAX_STYLESTRING 16
-#define MAX_SCOREBOARD 32
-#define MAX_SCOREBOARDNAME 128
-#define MAX_USERINFO_STRING 196
-#define MAX_SERVERINFO_STRING 512
-#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
-#define CL_MAX_USERCMDS 32
-#define CVAR_HASHSIZE 1024
-#define M_MAX_EDICTS 4096
-#define MAX_DEMOS 8
-#define MAX_DEMONAME 16
-#define MAX_SAVEGAMES 12
-#define SAVEGAME_COMMENT_LENGTH 39
-#define MAX_CLIENTNETWORKEYES 2
-#define MAX_LEVELNETWORKEYES 0 // no portal support
-#define MAX_OCCLUSION_QUERIES 256
-
-#define CRYPTO_HOSTKEY_HASHSIZE 256
-#define MAX_NETWM_ICON 1026 // one 32x32
-
-#define MAX_WATERPLANES 2
-#define MAX_CUBEMAPS 1024
-#define MAX_EXPLOSIONS 8
-#define MAX_DLIGHTS 16
-#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
-#define CACHEPICHASHSIZE 256
-#define MAX_PARTICLEEFFECTNAME 256
-#define MAX_PARTICLEEFFECTINFO 1024
-#define MAX_PARTICLETEXTURES 256
-#define MAXCLVIDEOS 1
-#define MAX_DYNAMIC_TEXTURE_COUNT 2
-#define MAX_MAP_LEAFS 8192
-
-#define MAXTRACKS 256
-#define MAX_DYNAMIC_CHANNELS 64
-#define MAX_CHANNELS 260
-#define MODLIST_TOTALSIZE 32
-#define MAX_FAVORITESERVERS 32
-#define MAX_DECALSYSTEM_QUEUE 64
-#define PAINTBUFFER_SIZE 512
-#define MAX_BINDMAPS 8
-#define MAX_PARTICLES_INITIAL 8192
-#define MAX_PARTICLES 8192
-#define MAX_DECALS_INITIAL 1024
-#define MAX_DECALS 1024
-#define MAX_ENITIES_INITIAL 256
-#define MAX_STATICENTITIES 256
-#define MAX_EFFECTS 16
-#define MAX_BEAMS 16
-#define MAX_TEMPENTITIES 256
-#define SERVERLIST_TOTALSIZE 1024
-#define SERVERLIST_ANDMASKCOUNT 5
-#define SERVERLIST_ORMASKCOUNT 5
-#else
-#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers
-#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console
-#define CON_MAXLINES 16384 ///< max scrollback buffer lines in console
-#define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console
-#define HIST_MAXLINES 4096 ///< max command history buffer lines in console
-#define MAX_ALIAS_NAME 32
-#define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake)
-#define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias
-
-#define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT)
-#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
-#define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit)
-#define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions)
-#define MAX_SOUNDS 4096 ///< max number of sounds loaded at once
-#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format)
-#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style
-#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit)
-#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game
-#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
-#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
-#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)
-#define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue
-#define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups
-#define M_MAX_EDICTS 32768 ///< max objects in menu vm
-#define MAX_DEMOS 8 ///< max demos provided to demos command
-#define MAX_DEMONAME 16 ///< max demo name length for demos command
-#define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu
-#define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu
-#define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
-#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
-#define MAX_OCCLUSION_QUERIES 4096 ///< max number of query objects that can be used in one frame
-
-#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups
-#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
-
-#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
-#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
-#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
-#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
-#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
-#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
-#define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum)
-#define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these)
-#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font
-#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command)
-#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc)
-#define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake)
-
-#define MAXTRACKS 256 ///< max CD track index
-// 0 to NUM_AMBIENTS - 1 = water, etc
-// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
-// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
-#define MAX_DYNAMIC_CHANNELS 512
-#define MAX_CHANNELS (8192 + 4)
-#define MODLIST_TOTALSIZE 256
-#define MAX_FAVORITESERVERS 256
-#define MAX_DECALSYSTEM_QUEUE 1024
-#define PAINTBUFFER_SIZE 2048
-#define MAX_BINDMAPS 8
-#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles
-#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size
-#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals
-#define MAX_DECALS 1048576 ///< upper limit on cl.decals size
-#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities
-#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities
-#define MAX_EFFECTS 256 ///< limit on size of cl.effects
-#define MAX_BEAMS 256 ///< limit on size of cl.beams
-#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
-#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list
-#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask
-#define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask
-#endif
-
-
-#define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0)
-
-
-#define MAX_QPATH 128 ///< max length of a quake game pathname
-#ifdef PATH_MAX
-#define MAX_OSPATH PATH_MAX
-#elif MAX_PATH
-#define MAX_OSPATH MAX_PATH
-#else
-#define MAX_OSPATH 1024 ///< max length of a filesystem pathname
-#endif
-
-#define ON_EPSILON 0.1 ///< point on plane side epsilon
-
-#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
-
-//
-// stats are integers communicated to the client by the server
-//
-#define MAX_CL_STATS 256
-#define STAT_HEALTH 0
-//#define STAT_FRAGS 1
-#define STAT_WEAPON 2
-#define STAT_AMMO 3
-#define STAT_ARMOR 4
-#define STAT_WEAPONFRAME 5
-#define STAT_SHELLS 6
-#define STAT_NAILS 7
-#define STAT_ROCKETS 8
-#define STAT_CELLS 9
-#define STAT_ACTIVEWEAPON 10
-#define STAT_TOTALSECRETS 11
-#define STAT_TOTALMONSTERS 12
-#define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret
-#define STAT_MONSTERS 14 ///< bumped by svc_killedmonster
-#define STAT_ITEMS 15 ///< FTE, DP
-#define STAT_VIEWHEIGHT 16 ///< FTE, DP
-//#define STAT_TIME 17 ///< FTE
-//#define STAT_VIEW2 20 ///< FTE
-#define STAT_VIEWZOOM 21 ///< DP
-#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP
-#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
-#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
-#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP
-#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP
-#define STAT_MOVEFLAGS 225 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP
-#define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP
-#define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP
-#define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP
-#define STAT_MOVEVARS_AIRCONTROL 234 ///< DP
-#define STAT_FRAGLIMIT 235 ///< DP
-#define STAT_TIMELIMIT 236 ///< DP
-#define STAT_MOVEVARS_WALLFRICTION 237 ///< DP
-#define STAT_MOVEVARS_FRICTION 238 ///< DP
-#define STAT_MOVEVARS_WATERFRICTION 239 ///< DP
-#define STAT_MOVEVARS_TICRATE 240 ///< DP
-#define STAT_MOVEVARS_TIMESCALE 241 ///< DP
-#define STAT_MOVEVARS_GRAVITY 242 ///< DP
-#define STAT_MOVEVARS_STOPSPEED 243 ///< DP
-#define STAT_MOVEVARS_MAXSPEED 244 ///< DP
-#define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP
-#define STAT_MOVEVARS_ACCELERATE 246 ///< DP
-#define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP
-#define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP
-#define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP
-#define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP
-#define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP
-#define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP
-#define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP
-#define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP
-#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP
+#define STARTCONFIGFILENAME "quake.rc"
+#define CONFIGFILENAME "config.cfg"
// moveflags values
#define MOVEFLAG_VALID 0x80000000
//===========================================
-#include "zone.h"
-#include "fs.h"
-#include "common.h"
-#include "cvar.h"
-#include "bspfile.h"
-#include "sys.h"
#include "vid.h"
-#include "mathlib.h"
#include "r_textures.h"
#include "screen.h"
#include "netconn.h"
#include "protocol.h"
-#include "cmd.h"
#include "sbar.h"
#include "sound.h"
#include "model_shared.h"
#include "input.h"
#include "keys.h"
-#include "console.h"
#ifdef CONFIG_MENU
#include "menu.h"
#endif
#include "csprogs.h"
-
-extern qboolean noclip_anglehack;
-
-extern cvar_t developer;
-extern cvar_t developer_extra;
-extern cvar_t developer_insane;
-extern cvar_t developer_loadfile;
-extern cvar_t developer_loading;
-
-extern cvar_t sessionid;
-
-#define STARTCONFIGFILENAME "quake.rc"
-#define CONFIGFILENAME "config.cfg"
-
-/* Preprocessor macros to identify platform
- DP_OS_NAME - "friendly" name of the OS, for humans to read
- DP_OS_STR - "identifier" of the OS, more suited for code to use
- DP_ARCH_STR - "identifier" of the processor architecture
- */
-#if defined(__ANDROID__) /* must come first because it also defines linux */
-# define DP_OS_NAME "Android"
-# define DP_OS_STR "android"
-# define USE_GLES2 1
-# define USE_RWOPS 1
-# define LINK_TO_ZLIB 1
-# define LINK_TO_LIBVORBIS 1
-# define DP_MOBILETOUCH 1
-# define DP_FREETYPE_STATIC 1
-#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */
-# define DP_OS_NAME "iPhoneOS"
-# define DP_OS_STR "iphoneos"
-# define USE_GLES2 1
-# define LINK_TO_ZLIB 1
-# define LINK_TO_LIBVORBIS 1
-# define DP_MOBILETOUCH 1
-# define DP_FREETYPE_STATIC 1
-#elif defined(__linux__)
-# define DP_OS_NAME "Linux"
-# define DP_OS_STR "linux"
-#elif defined(_WIN64)
-# define DP_OS_NAME "Windows64"
-# define DP_OS_STR "win64"
-#elif defined(WIN32)
-# define DP_OS_NAME "Windows"
-# define DP_OS_STR "win32"
-#elif defined(__FreeBSD__)
-# define DP_OS_NAME "FreeBSD"
-# define DP_OS_STR "freebsd"
-#elif defined(__NetBSD__)
-# define DP_OS_NAME "NetBSD"
-# define DP_OS_STR "netbsd"
-#elif defined(__OpenBSD__)
-# define DP_OS_NAME "OpenBSD"
-# define DP_OS_STR "openbsd"
-#elif defined(MACOSX)
-# define DP_OS_NAME "Mac OS X"
-# define DP_OS_STR "osx"
-#elif defined(__MORPHOS__)
-# define DP_OS_NAME "MorphOS"
-# define DP_OS_STR "morphos"
-#else
-# define DP_OS_NAME "Unknown"
-# define DP_OS_STR "unknown"
-#endif
-
-#if defined(__GNUC__)
-# if defined(__i386__)
-# define DP_ARCH_STR "686"
-# define SSE_POSSIBLE
-# ifdef __SSE__
-# define SSE_PRESENT
-# endif
-# ifdef __SSE2__
-# define SSE2_PRESENT
-# endif
-# elif defined(__x86_64__)
-# define DP_ARCH_STR "x86_64"
-# define SSE_PRESENT
-# define SSE2_PRESENT
-# elif defined(__powerpc__)
-# define DP_ARCH_STR "ppc"
-# endif
-#elif defined(_WIN64)
-# define DP_ARCH_STR "x86_64"
-# define SSE_PRESENT
-# define SSE2_PRESENT
-#elif defined(WIN32)
-# define DP_ARCH_STR "x86"
-# define SSE_POSSIBLE
-#endif
-
-#ifdef SSE_PRESENT
-# define SSE_POSSIBLE
-#endif
-
-#ifdef NO_SSE
-# undef SSE_PRESENT
-# undef SSE_POSSIBLE
-# undef SSE2_PRESENT
-#endif
-
-#ifdef SSE_POSSIBLE
-// runtime detection of SSE/SSE2 capabilities for x86
-qboolean Sys_HaveSSE(void);
-qboolean Sys_HaveSSE2(void);
-#else
-#define Sys_HaveSSE() false
-#define Sys_HaveSSE2() false
-#endif
-
#include "glquake.h"
-
#include "palette.h"
-/// incremented every frame, never reset
-extern int host_framecount;
-/// not bounded in any way, changed at start of every frame, never reset
-extern double realtime;
-/// equal to Sys_DirtyTime() at the start of this host frame
-extern double host_dirtytime;
-
-void Host_InitCommands(void);
-void Host_Main(void);
-void Host_Shutdown(void);
-void Host_StartVideo(void);
-void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN;
-void Host_Quit_f(void);
-void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
-void Host_ShutdownServer(void);
-void Host_Reconnect_f(void);
-void Host_NoOperation_f(void);
-void Host_LockSession(void);
-void Host_UnlockSession(void);
-
-void Host_AbortCurrentFrame(void);
+extern qbool noclip_anglehack;
/// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
// debug protocol exploits.
#define DEMOMSG_CLIENT_TO_SERVER 0x80000000
-// In Quake, any char in 0..32 counts as whitespace
-//#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
-#define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
-
-// This also includes extended characters, and ALL control chars
-#define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')
-
-
-#ifdef PRVM_64
-#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000
-#define FLOAT_LOSSLESS_FORMAT "%.17g"
-#define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g"
-#else
-#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000
-#define FLOAT_LOSSLESS_FORMAT "%.9g"
-#define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g"
-#endif
-
-// originally this was _MSC_VER
-// but here we want to test the system libc, which on win32 is borked, and NOT the compiler
-#ifdef WIN32
-#define INT_LOSSLESS_FORMAT_SIZE "I64"
-#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x))
-#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x))
-#else
-#define INT_LOSSLESS_FORMAT_SIZE "j"
-#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x))
-#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x))
-#endif
-
#endif