vec3_t v1, v2, spriteorigin;
vec_t spritescale;
vec4_t color;
+ if (r_letterbox.value)
+ return;
if (crosshair_static.integer)
return;
num = crosshair.integer;
int num;
cachepic_t *pic;
vec4_t color;
+ if (r_letterbox.value)
+ return;
if (!crosshair_static.integer)
return;
num = crosshair.integer;