]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_explosion.c
fixed models getting dark in the distance when fogged bug (thanks to Elric for report...
[xonotic/darkplaces.git] / r_explosion.c
index d037ff17014ae41f206eee56781af3237c65e62d..0f027e5f2c3af4fc43e21d502c4718ad66b3c1bc 100644 (file)
@@ -173,69 +173,75 @@ void R_NewExplosion(vec3_t org)
        }
 }
 
-void R_DrawExplosion(explosion_t *e)
+void R_DrawExplosionCallback(const void *calldata1, int calldata2)
 {
        int i;
-       float c[EXPLOSIONVERTS][4], diff[3], centerdir[3], ifog, alpha, dist;
-       rmeshinfo_t m;
+       float *c, *v, diff[3], centerdir[3], ifog, alpha, dist;
+       rmeshbufferinfo_t m;
+       const explosion_t *e;
+       e = calldata1;
+
        memset(&m, 0, sizeof(m));
-       m.transparent = true;
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
        m.numtriangles = EXPLOSIONTRIS;
-       m.index = &explosiontris[0][0];
        m.numverts = EXPLOSIONVERTS;
-       m.vertex = &e->vert[0][0];
-       m.vertexstep = sizeof(float[3]);
-       alpha = e->alpha;
-       m.cr = 1;
-       m.cg = 1;
-       m.cb = 1;
-       m.ca = 1; //alpha;
-       m.color = &c[0][0];
-       m.colorstep = sizeof(float[4]);
-       VectorSubtract(r_origin, e->origin, centerdir);
-       VectorNormalizeFast(centerdir);
-       if (fogenabled)
+       m.tex[0] = R_GetTexture(explosiontexture);
+       Matrix4x4_CreateIdentity(&m.matrix);
+       if (R_Mesh_Draw_GetBuffer(&m, false))
        {
-               for (i = 0;i < EXPLOSIONVERTS;i++)
+               memcpy(m.index, explosiontris, m.numtriangles * sizeof(int[3]));
+               for (i = 0, v = m.vertex;i < m.numverts;i++, v += 4)
+               {
+                       v[0] = e->vert[i][0];
+                       v[1] = e->vert[i][1];
+                       v[2] = e->vert[i][2];
+               }
+               memcpy(m.texcoords[0], explosiontexcoords, m.numverts * sizeof(float[2]));
+               alpha = e->alpha;
+               VectorSubtract(r_origin, e->origin, centerdir);
+               VectorNormalizeFast(centerdir);
+               if (fogenabled)
                {
-                       VectorSubtract(e->vert[i], e->origin, diff);
-                       VectorNormalizeFast(diff);
-                       dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
-                       if (dist > 0)
+                       for (i = 0, c = m.color;i < EXPLOSIONVERTS;i++, c += 4)
                        {
-                               // use inverse fog alpha
-                               VectorSubtract(e->vert[i], r_origin, diff);
-                               ifog = 1 - exp(fogdensity/DotProduct(diff,diff));
-                               dist = dist * ifog;
-                               if (dist < 0)
+                               VectorSubtract(e->vert[i], e->origin, diff);
+                               VectorNormalizeFast(diff);
+                               dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
+                               if (dist > 0)
+                               {
+                                       // use inverse fog alpha
+                                       VectorSubtract(e->vert[i], r_origin, diff);
+                                       ifog = 1 - exp(fogdensity/DotProduct(diff,diff));
+                                       dist = dist * ifog;
+                                       if (dist < 0)
+                                               dist = 0;
+                                       else
+                                               dist *= m.colorscale;
+                               }
+                               else
                                        dist = 0;
+                               c[0] = c[1] = c[2] = dist;
+                               c[3] = 1;
                        }
-                       else
-                               dist = 0;
-                       c[i][0] = c[i][1] = c[i][2] = dist;
-                       c[i][3] = 1;
                }
-       }
-       else
-       {
-               for (i = 0;i < EXPLOSIONVERTS;i++)
+               else
                {
-                       VectorSubtract(e->vert[i], e->origin, diff);
-                       VectorNormalizeFast(diff);
-                       dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
-                       if (dist < 0)
-                               dist = 0;
-                       c[i][0] = c[i][1] = c[i][2] = dist;
-                       c[i][3] = 1;
+                       for (i = 0, c = m.color;i < EXPLOSIONVERTS;i++, c += 4)
+                       {
+                               VectorSubtract(e->vert[i], e->origin, diff);
+                               VectorNormalizeFast(diff);
+                               dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
+                               if (dist < 0)
+                                       dist = 0;
+                               else
+                                       dist *= m.colorscale;
+                               c[0] = c[1] = c[2] = dist;
+                               c[3] = 1;
+                       }
                }
+               R_Mesh_Render();
        }
-       m.tex[0] = R_GetTexture(explosiontexture);
-       m.texcoords[0] = &explosiontexcoords[0][0];
-       m.texcoordstep[0] = sizeof(float[2]);
-
-       R_Mesh_Draw(&m);
 }
 
 void R_MoveExplosion(explosion_t *e)
@@ -299,6 +305,6 @@ void R_DrawExplosions(void)
                return;
        for (i = 0;i < MAX_EXPLOSIONS;i++)
                if (explosion[i].alpha > 0.01f)
-                       R_DrawExplosion(&explosion[i]);
+                       R_MeshQueue_AddTransparent(explosion[i].origin, R_DrawExplosionCallback, &explosion[i], 0);
 }