R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown, r_explosion_newmap);
}
-void R_NewExplosion(vec3_t org)
+void R_NewExplosion(const vec3_t org)
{
int i, j;
float dist, n;
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
GL_DepthMask(false);
GL_DepthTest(true);
- R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_Matrix(&identitymatrix);
numtriangles = EXPLOSIONTRIS;
numverts = EXPLOSIONVERTS;