static int numexplosions = 0;
static float explosiontexcoord2f[EXPLOSIONVERTS][2];
-static int explosiontris[EXPLOSIONTRIS][3];
+static unsigned short explosiontris[EXPLOSIONTRIS][3];
static int explosionnoiseindex[EXPLOSIONVERTS];
static vec3_t explosionpoint[EXPLOSIONVERTS];
data[y][x][3] = bound(0, a, 255);
}
}
- explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
for (y = 0;y < 128;y++)
for (x = 0;x < 128;x++)
data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
- explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexturefog", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexturefog", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
// note that explosions survive the restart
}
GL_CullFace(r_refdef.view.cullface_back);
R_Mesh_Matrix(&identitymatrix);
+ R_SetupGenericShader(true);
R_Mesh_ColorPointer(NULL, 0, 0);
memset(&m, 0, sizeof(m));
m.tex[0] = R_GetTexture(explosiontexture);
// FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1);
GL_LockArrays(0, numverts);
- R_Mesh_Draw(0, numverts, numtriangles, explosiontris[0], 0, 0);
+ R_Mesh_Draw(0, numverts, 0, numtriangles, NULL, explosiontris[0], 0, 0);
GL_LockArrays(0, 0);
}
}