float v[3], f, mscale, stylescale, intensity, ambientcolor[3], tempdiffusenormal[3];
nearlight_t *nl;
mlight_t *sl;
- dlight_t *light;
nearlights = 0;
maxnearlights = r_modellights.integer;
VectorSet(ambient4f, 1, 1, 1);
maxnearlights = 0;
}
- else if (r_lightmapintensity <= 0 && !(ent->flags & RENDER_TRANSPARENT))
+ else if (r_lightmapintensity <= 0)
maxnearlights = 0;
else
{
nl->offset = sl->distbias;
}
}
- if (ent->flags & RENDER_TRANSPARENT)
- {
- // FIXME: this dlighting doesn't look like rtlights
- for (i = 0;i < r_refdef.numlights;i++)
- {
- light = r_refdef.lights[i];
- VectorCopy(light->origin, v);
- if (v[0] < ent->mins[0]) v[0] = ent->mins[0];if (v[0] > ent->maxs[0]) v[0] = ent->maxs[0];
- if (v[1] < ent->mins[1]) v[1] = ent->mins[1];if (v[1] > ent->maxs[1]) v[1] = ent->maxs[1];
- if (v[2] < ent->mins[2]) v[2] = ent->mins[2];if (v[2] > ent->maxs[2]) v[2] = ent->maxs[2];
- VectorSubtract (v, light->origin, v);
- if (DotProduct(v, v) < light->rtlight.lightmap_cullradius2)
- {
- if (CL_TraceBox(ent->origin, vec3_origin, vec3_origin, light->origin, false, NULL, SUPERCONTENTS_SOLID, false).fraction != 1)
- continue;
- VectorSubtract (ent->origin, light->origin, v);
- f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - light->rtlight.lightmap_subtract);
- VectorScale(light->rtlight.lightmap_light, f, ambientcolor);
- intensity = DotProduct(ambientcolor, ambientcolor);
- if (f < 0)
- intensity *= -1.0f;
- if (nearlights < maxnearlights)
- j = nearlights++;
- else
- {
- for (j = 0;j < maxnearlights;j++)
- {
- if (nearlight[j].intensity < intensity)
- {
- if (nearlight[j].intensity > 0)
- VectorAdd(ambient4f, nearlight[j].ambientlight, ambient4f);
- break;
- }
- }
- }
- if (j >= maxnearlights)
- {
- // this light is less significant than all others,
- // add it to ambient
- if (intensity > 0)
- VectorAdd(ambient4f, ambientcolor, ambient4f);
- }
- else
- {
- nl = nearlight + j;
- nl->intensity = intensity;
- // transform the light into the model's coordinate system
- if (worldcoords)
- VectorCopy(light->origin, nl->origin);
- else
- {
- Matrix4x4_Transform(&ent->inversematrix, light->origin, nl->origin);
- /*
- Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
- , rd - cl_dlights, ent->model->name
- , light->origin[0], light->origin[1], light->origin[2]
- , nl->origin[0], nl->origin[1], nl->origin[2]
- , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3]
- , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3]
- , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3]
- , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]);
- */
- }
- // integrate mscale into falloff, for maximum speed
- nl->falloff = mscale;
- VectorCopy(ambientcolor, nl->ambientlight);
- nl->light[0] = light->rtlight.lightmap_light[0] * colorr * 4.0f;
- nl->light[1] = light->rtlight.lightmap_light[1] * colorg * 4.0f;
- nl->light[2] = light->rtlight.lightmap_light[2] * colorb * 4.0f;
- nl->subtract = light->rtlight.lightmap_subtract;
- nl->offset = LIGHTOFFSET;
- }
- }
- }
- }
ambient4f[0] *= colorr;
ambient4f[1] *= colorg;
ambient4f[2] *= colorb;
int i;
const mlight_t *sl;
vec3_t v;
- if (r_lightmapintensity <= 0 && !(ent->flags & RENDER_TRANSPARENT))
+ if (r_lightmapintensity <= 0)
return;
VectorSubtract(ent->origin, ent->entlightsorigin, v);
if (ent->entlightsframe != (r_framecount - 1) || (realtime > ent->entlightstime && DotProduct(v,v) >= 1.0f))