]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.c
341
[xonotic/darkplaces.git] / r_light.c
index 908b5aa62e7346888dcc7ea2facd7d4770fca010..0dc8bee068c68829de1e25168317985353f2b90e 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -128,31 +128,29 @@ void R_UpdateLights(void)
 
 void R_DrawCoronas(void)
 {
-       int i, lnum;
+       int i, lnum, flag;
        float cscale, scale, viewdist, dist;
        dlight_t *light;
        if (r_coronas.value < 0.01)
                return;
        R_Mesh_Matrix(&r_identitymatrix);
        viewdist = DotProduct(r_vieworigin, r_viewforward);
-       if (r_rtworld)
+       flag = r_rtworld ? LIGHTFLAG_REALTIMEMODE : LIGHTFLAG_NORMALMODE;
+       for (lnum = 0, light = r_shadow_worldlightchain;light;light = light->next, lnum++)
        {
-               for (lnum = 0, light = r_shadow_worldlightchain;light;light = light->next, lnum++)
+               if ((light->flags & flag) && light->corona * r_coronas.value > 0 && (r_shadow_debuglight.integer < 0 || r_shadow_debuglight.integer == lnum) && (dist = (DotProduct(light->rtlight.shadoworigin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->rtlight.shadoworigin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1)
                {
-                       if (light->rtlight.corona * r_coronas.value > 0 && (r_shadow_debuglight.integer < 0 || r_shadow_debuglight.integer == lnum) && (dist = (DotProduct(light->rtlight.shadoworigin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->rtlight.shadoworigin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1)
-                       {
-                               cscale = light->rtlight.corona * r_coronas.value * 0.25f;
-                               scale = light->rtlight.radius * 0.25f;
-                               R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, light->rtlight.shadoworigin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->rtlight.color[0] * cscale, light->rtlight.color[1] * cscale, light->rtlight.color[2] * cscale, 1);
-                       }
+                       cscale = light->rtlight.corona * r_coronas.value * 0.25f;
+                       scale = light->rtlight.radius * light->rtlight.coronasizescale;
+                       R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, light->rtlight.shadoworigin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->rtlight.color[0] * cscale, light->rtlight.color[1] * cscale, light->rtlight.color[2] * cscale, 1);
                }
        }
        for (i = 0, light = r_dlight;i < r_numdlights;i++, light++)
        {
-               if (light->corona * r_coronas.value > 0 && (dist = (DotProduct(light->origin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->origin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1)
+               if ((light->flags & flag) && light->corona * r_coronas.value > 0 && (dist = (DotProduct(light->origin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->origin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1)
                {
                        cscale = light->corona * r_coronas.value * 0.25f;
-                       scale = light->radius * 0.25f;
+                       scale = light->rtlight.radius * light->rtlight.coronasizescale;
                        if (gl_flashblend.integer)
                        {
                                cscale *= 4.0f;
@@ -290,24 +288,24 @@ void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffu
        VectorClear(diffusecolor);
        VectorClear(diffusenormal);
 
-       if (!r_fullbright.integer && cl.worldmodel && cl.worldmodel->brush.LightPoint)
+       if (!r_fullbright.integer && r_refdef.worldmodel && r_refdef.worldmodel->brush.LightPoint)
        {
                ambientcolor[0] = ambientcolor[1] = ambientcolor[2] = r_ambient.value * (2.0f / 128.0f);
-               cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
+               r_refdef.worldmodel->brush.LightPoint(r_refdef.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
        }
        else
                VectorSet(ambientcolor, 1, 1, 1);
 
        // FIXME: this .lights related stuff needs to be ported into the Mod_Q1BSP code
-       if (cl.worldmodel->brushq1.numlights)
+       if (r_refdef.worldmodel->brushq1.numlights)
        {
                int i;
                vec3_t v;
                float f;
                mlight_t *sl;
-               for (i = 0;i < cl.worldmodel->brushq1.numlights;i++)
+               for (i = 0;i < r_refdef.worldmodel->brushq1.numlights;i++)
                {
-                       sl = cl.worldmodel->brushq1.lights + i;
+                       sl = r_refdef.worldmodel->brushq1.lights + i;
                        if (d_lightstylevalue[sl->style] > 0)
                        {
                                VectorSubtract (p, sl->origin, v);
@@ -382,9 +380,9 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co
                maxnearlights = 0;
        else
        {
-               if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
+               if (r_refdef.worldmodel && r_refdef.worldmodel->brush.LightPoint)
                {
-                       cl.worldmodel->brush.LightPoint(cl.worldmodel, ent->origin, ambient4f, diffusecolor, tempdiffusenormal);
+                       r_refdef.worldmodel->brush.LightPoint(r_refdef.worldmodel, ent->origin, ambient4f, diffusecolor, tempdiffusenormal);
                        Matrix4x4_Transform3x3(&ent->inversematrix, tempdiffusenormal, diffusenormal);
                        VectorNormalize(diffusenormal);
                }
@@ -399,7 +397,7 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co
        nl = &nearlight[0];
        for (i = 0;i < ent->numentlights;i++)
        {
-               sl = cl.worldmodel->brushq1.lights + ent->entlights[i];
+               sl = r_refdef.worldmodel->brushq1.lights + ent->entlights[i];
                stylescale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f);
                VectorSubtract (ent->origin, sl->origin, v);
                f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract) * stylescale;
@@ -597,8 +595,8 @@ void R_UpdateEntLights(entity_render_t *ent)
                ent->entlightstime = realtime + 0.1;
                VectorCopy(ent->origin, ent->entlightsorigin);
                ent->numentlights = 0;
-               if (cl.worldmodel)
-                       for (i = 0, sl = cl.worldmodel->brushq1.lights;i < cl.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
+               if (r_refdef.worldmodel)
+                       for (i = 0, sl = r_refdef.worldmodel->brushq1.lights;i < r_refdef.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
                                if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1)
                                        ent->entlights[ent->numentlights++] = i;
        }