]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.c
ignore .o files
[xonotic/darkplaces.git] / r_light.c
index dbadd56b8cf01913860629e353bcddf2de207b35..c8984b7a3adcb89fd181c52acb238611f501ba4f 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -20,13 +20,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // r_light.c
 
 #include "quakedef.h"
+#include "cl_collision.h"
 
 rdlight_t r_dlight[MAX_DLIGHTS];
 int r_numdlights = 0;
 
 cvar_t r_lightmodels = {CVAR_SAVE, "r_lightmodels", "1"};
 cvar_t r_vismarklights = {0, "r_vismarklights", "1"};
-cvar_t r_lightmodelhardness = {CVAR_SAVE, "r_lightmodelhardness", "0.9"};
+//cvar_t r_lightmodelhardness = {CVAR_SAVE, "r_lightmodelhardness", "1"};
 
 static rtexture_t *lightcorona;
 static rtexturepool_t *lighttexturepool;
@@ -35,7 +36,7 @@ void r_light_start(void)
 {
        float dx, dy;
        int x, y, a;
-       byte pixels[32][32][4];
+       qbyte pixels[32][32][4];
        lighttexturepool = R_AllocTexturePool();
        for (y = 0;y < 32;y++)
        {
@@ -43,22 +44,12 @@ void r_light_start(void)
                for (x = 0;x < 32;x++)
                {
                        dx = (x - 15.5f) * (1.0f / 16.0f);
-                       a = ((1.0f / (dx * dx + dy * dy + 0.2f)) - (1.0f / (1.0f + 0.2))) * 8.0f / (1.0f / (1.0f + 0.2));
+                       a = ((1.0f / (dx * dx + dy * dy + 0.2f)) - (1.0f / (1.0f + 0.2))) * 64.0f / (1.0f / (1.0f + 0.2));
                        a = bound(0, a, 255);
                        pixels[y][x][0] = 255;
                        pixels[y][x][1] = 255;
                        pixels[y][x][2] = 255;
                        pixels[y][x][3] = a;
-                       /*
-                       // for testing the size of the corona textures
-                       if (a == 0)
-                       {
-                               pixels[y][x][0] = 255;
-                               pixels[y][x][1] = 0;
-                               pixels[y][x][2] = 0;
-                               pixels[y][x][3] = 255;
-                       }
-                       */
                }
        }
        lightcorona = R_LoadTexture (lighttexturepool, "lightcorona", 32, 32, &pixels[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE | TEXF_ALPHA);
@@ -77,7 +68,7 @@ void r_light_newmap(void)
 void R_Light_Init(void)
 {
        Cvar_RegisterVariable(&r_lightmodels);
-       Cvar_RegisterVariable(&r_lightmodelhardness);
+       //Cvar_RegisterVariable(&r_lightmodelhardness);
        Cvar_RegisterVariable(&r_vismarklights);
        R_RegisterModule("R_Light", r_light_start, r_light_shutdown, r_light_newmap);
 }
@@ -180,9 +171,10 @@ void R_DrawCoronas(void)
                {
                        // trace to a point just barely closer to the eye
                        VectorSubtract(rd->origin, vpn, diff);
-                       if (TraceLine(r_origin, diff, NULL, NULL, 0) == 1)
+                       if (CL_TraceLine(r_origin, diff, NULL, NULL, 0, true) == 1)
                        {
-                               scale = 1.0f / 65536.0f;//64.0f / (dist * dist + 1024.0f);
+                               scale = 1.0f / 262144.0f;
+                               //scale = 64.0f / (DotProduct(diff,diff) + 1024.0f);
                                m.cr = rd->light[0] * scale;
                                m.cg = rd->light[1] * scale;
                                m.cb = rd->light[2] * scale;
@@ -192,9 +184,7 @@ void R_DrawCoronas(void)
                                        VectorSubtract(rd->origin, r_origin, diff);
                                        m.ca *= 1 - exp(fogdensity/DotProduct(diff,diff));
                                }
-                               // make it larger in the distance to keep a consistent size
-                               //scale = 0.4f * dist;
-                               scale = 256.0f;
+                               scale = rd->cullradius * 0.25f;
                                tvxyz[0][0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
                                tvxyz[0][1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
                                tvxyz[0][2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
@@ -207,7 +197,7 @@ void R_DrawCoronas(void)
                                tvxyz[3][0] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
                                tvxyz[3][1] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
                                tvxyz[3][2] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
-                               R_Mesh_DrawDecal(&m);
+                               R_Mesh_Draw(&m);
                        }
                }
        }
@@ -269,7 +259,7 @@ loc0:
        }
 
 // mark the polygons
-       surf = cl.worldmodel->surfaces + node->firstsurface;
+       surf = currentrenderentity->model->surfaces + node->firstsurface;
        for (i=0 ; i<node->numsurfaces ; i++, surf++)
        {
                int d, impacts, impactt;
@@ -406,7 +396,7 @@ static void R_VisMarkLights (rdlight_t *rd, int bit, int bitindex)
        int             i, k, m, c, leafnum;
        msurface_t *surf, **mark;
        mleaf_t *leaf;
-       byte    *in;
+       qbyte   *in;
        int             row;
        float   low[3], high[3], dist, maxdist;
 
@@ -673,7 +663,7 @@ loc0:
 
                                if (surf->samples)
                                {
-                                       byte *lightmap;
+                                       qbyte *lightmap;
                                        int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
                                        line3 = ((surf->extents[0]>>4)+1)*3;
                                        size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting
@@ -741,6 +731,7 @@ void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf)
        vec3_t dist;
        float f;
        rdlight_t *rd;
+       mlight_t *sl;
        if (leaf == NULL)
                leaf = Mod_PointInLeaf(p, cl.worldmodel);
 
@@ -757,7 +748,30 @@ void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf)
        }
 
        color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f);
-       RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
+       if (cl.worldmodel->numlights)
+       {
+               for (i = 0;i < cl.worldmodel->numlights;i++)
+               {
+                       sl = cl.worldmodel->lights + i;
+                       if (d_lightstylevalue[sl->style] > 0)
+                       {
+                               VectorSubtract (p, sl->origin, dist);
+                               f = DotProduct(dist, dist) + sl->distbias;
+                               f = (1.0f / f) - sl->subtract;
+                               if (f > 0)
+                               {
+                                       if (CL_TraceLine(p, sl->origin, NULL, NULL, 0, false) == 1)
+                                       {
+                                               f *= d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
+                                               VectorMA(color, f, sl->light, color);
+                                       }
+                               }
+                       }
+
+               }
+       }
+       else
+               RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
 
        if (dynamic && leaf->dlightframe == r_framecount)
        {
@@ -798,7 +812,8 @@ void R_ModelLightPoint (vec3_t color, vec3_t p, int *dlightbits)
        }
 
        color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f);
-       RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
+       if (!cl.worldmodel->numlights)
+               RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
 
        if (leaf->dlightframe == r_framecount)
        {
@@ -815,23 +830,30 @@ void R_ModelLightPoint (vec3_t color, vec3_t p, int *dlightbits)
                dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0;
 }
 
-void R_LightModel(int numverts)
+void R_LightModel(int numverts, float colorr, float colorg, float colorb, int worldcoords)
 {
        int i, j, nearlights = 0;
-       float color[3], basecolor[3], v[3], t, *av, *avn, *avc, a, number, f, hardness, hardnessoffset, dist2;
+       float color[3], basecolor[3], v[3], t, *av, *avn, *avc, a, number, f/*, hardness, hardnessoffset*/, dist2;
        struct
        {
                vec3_t origin;
                vec_t cullradius2;
                vec3_t light;
                vec_t lightsubtract;
+               vec_t falloff;
+               vec_t offset;
        }
        nearlight[MAX_DLIGHTS], *nl;
        int modeldlightbits[8];
        //staticlight_t *sl;
+       mlight_t *sl;
        a = currentrenderentity->alpha;
        if (currentrenderentity->effects & EF_FULLBRIGHT)
-               basecolor[0] = basecolor[1] = basecolor[2] = 1;
+       {
+               basecolor[0] = colorr;
+               basecolor[1] = colorg;
+               basecolor[2] = colorb;
+       }
        else
        {
                if (r_lightmodels.integer)
@@ -848,7 +870,11 @@ void R_LightModel(int numverts)
                                        nl->fadetype = sl->fadetype;
                                        nl->distancescale = sl->distancescale;
                                        nl->radius = sl->radius;
-                                       VectorCopy(sl->origin, nl->origin);
+                                       // transform the light into the model's coordinate system
+                                       if (worldcoords)
+                                               VectorCopy(sl->origin, nl->origin);
+                                       else
+                                               softwareuntransform(sl->origin, nl->origin);
                                        VectorCopy(sl->color, nl->light);
                                        nl->cullradius2 = 99999999;
                                        nl->lightsubtract = 0;
@@ -857,6 +883,26 @@ void R_LightModel(int numverts)
                                }
                        }
                        */
+                       // this code is unused for now
+                       for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && nearlights < MAX_DLIGHTS;i++, sl++)
+                       {
+                               if (CL_TraceLine(currentrenderentity->origin, sl->origin, NULL, NULL, 0, false) == 1)
+                               {
+                                       nl->falloff = sl->falloff;
+                                       // transform the light into the model's coordinate system
+                                       if (worldcoords)
+                                               VectorCopy(sl->origin, nl->origin);
+                                       else
+                                               softwareuntransform(sl->origin, nl->origin);
+                                       f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
+                                       VectorScale(sl->light, f, nl->light);
+                                       nl->cullradius2 = 99999999;
+                                       nl->lightsubtract = sl->subtract;
+                                       nl->offset = sl->distbias;
+                                       nl++;
+                                       nearlights++;
+                               }
+                       }
                        for (i = 0;i < r_numdlights && nearlights < MAX_DLIGHTS;i++)
                        {
                                if (!(modeldlightbits[i >> 5] & (1 << (i & 31))))
@@ -873,13 +919,16 @@ void R_LightModel(int numverts)
                                        //if (TraceLine(currentrenderentity->origin, r_dlight[i].origin, NULL, NULL, 0) == 1)
                                        {
                                                // transform the light into the model's coordinate system
-                                               //if (gl_transform.integer)
-                                               //      softwareuntransform(r_dlight[i].origin, nl->origin);
-                                               //else
+                                               if (worldcoords)
                                                        VectorCopy(r_dlight[i].origin, nl->origin);
+                                               else
+                                                       softwareuntransform(r_dlight[i].origin, nl->origin);
                                                nl->cullradius2 = r_dlight[i].cullradius2;
-                                               VectorCopy(r_dlight[i].light, nl->light);
+                                               nl->light[0] = r_dlight[i].light[0] * colorr;
+                                               nl->light[1] = r_dlight[i].light[1] * colorg;
+                                               nl->light[2] = r_dlight[i].light[2] * colorb;
                                                nl->lightsubtract = r_dlight[i].lightsubtract;
+                                               nl->offset = LIGHTOFFSET;
                                                nl++;
                                                nearlights++;
                                        }
@@ -889,13 +938,16 @@ void R_LightModel(int numverts)
                else
                        R_CompleteLightPoint (basecolor, currentrenderentity->origin, true, NULL);
        }
+       basecolor[0] *= colorr;
+       basecolor[1] *= colorg;
+       basecolor[2] *= colorb;
        avc = aliasvertcolor;
        if (nearlights)
        {
                av = aliasvert;
                avn = aliasvertnorm;
-               hardness = r_lightmodelhardness.value;
-               hardnessoffset = (1.0f - hardness);
+               //hardness = r_lightmodelhardness.value;
+               //hardnessoffset = (1.0f - hardness);
                for (i = 0;i < numverts;i++)
                {
                        VectorCopy(basecolor, color);
@@ -906,7 +958,7 @@ void R_LightModel(int numverts)
                                dist2 = DotProduct(v,v);
                                if (dist2 < nl->cullradius2)
                                {
-                                       f = (1.0f / (dist2 + LIGHTOFFSET)) - nl->lightsubtract;
+                                       f = (1.0f / (dist2 + nl->offset)) - nl->lightsubtract;
                                        if (f > 0)
                                        {
                                                // directional shading
@@ -914,12 +966,12 @@ void R_LightModel(int numverts)
                                                t = 1.0f / sqrt(dist2);
                                                #else
                                                number = DotProduct(v, v);
-                                               *((long *)&t) = 0x5f3759df - ((* (long *) &number) >> 1);
+                                               *((int *)&t) = 0x5f3759df - ((* (int *) &number) >> 1);
                                                t = t * (1.5f - (number * 0.5f * t * t));
                                                #endif
                                                // DotProduct(avn,v) * t is dotproduct with a normalized v,
                                                // the hardness variables are for backlighting/shinyness
-                                               f *= DotProduct(avn,v) * t * hardness + hardnessoffset;
+                                               f *= DotProduct(avn,v) * t;// * hardness + hardnessoffset;
                                                if (f > 0)
                                                        VectorMA(color, f, nl->light, color);
                                        }
@@ -929,7 +981,7 @@ void R_LightModel(int numverts)
                        VectorCopy(color, avc);
                        avc[3] = a;
                        avc += 4;
-                       av += 3;
+                       av += 4;
                        avn += 3;
                }
        }