+#ifndef R_LIGHT_H
+#define R_LIGHT_H
+
typedef struct
{
vec3_t origin;
vec_t cullradius2; // only for culling comparisons, squared version
vec3_t light; // the brightness of the light
vec_t cullradius; // only for culling comparisons
- vec_t lightsubtract; // to avoid sudden brightness change at cullradius, subtract this
+ vec_t subtract; // to avoid sudden brightness change at cullradius, subtract this
entity_render_t *ent; // owner of this light
}
rdlight_t;
void R_BuildLightList(void);
void R_AnimateLight(void);
-void R_MarkLights(void);
+void R_MarkLights(entity_render_t *ent);
void R_DrawCoronas(void);
-void R_CompleteLightPoint(vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf);
-void R_LightModel(int numverts, float colorr, float colorg, float colorb, int worldcoords);
+void R_CompleteLightPoint(vec3_t color, const vec3_t p, int dynamic, const mleaf_t *leaf);
+void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, float *normals, float *colors, float colorr, float colorg, float colorb, int worldcoords);
+void R_UpdateEntLights(entity_render_t *ent);
+
+#endif
+