]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_lightning.c
moved many cl_ prefixed variables into cl. or cls.
[xonotic/darkplaces.git] / r_lightning.c
index 7dc0adbf3952f60ace3f6a0506268114ac8d9d46..54caa07c63f46557d04131ac3fac4358a1950d54 100644 (file)
@@ -2,13 +2,13 @@
 #include "quakedef.h"
 #include "image.h"
 
-cvar_t r_lightningbeam_thickness = {CVAR_SAVE, "r_lightningbeam_thickness", "4"};
-cvar_t r_lightningbeam_scroll = {CVAR_SAVE, "r_lightningbeam_scroll", "5"};
-cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "128"};
-cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1"};
-cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1"};
-cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1"};
-cvar_t r_lightningbeam_qmbtexture = {CVAR_SAVE, "r_lightningbeam_qmbtexture", "0"};
+cvar_t r_lightningbeam_thickness = {CVAR_SAVE, "r_lightningbeam_thickness", "4", "thickness of the lightning beam effect"};
+cvar_t r_lightningbeam_scroll = {CVAR_SAVE, "r_lightningbeam_scroll", "5", "speed of texture scrolling on the lightning beam effect"};
+cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "128", "how far to stretch the texture along the lightning beam effect"};
+cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1", "color of the lightning beam effect"};
+cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1", "color of the lightning beam effect"};
+cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1", "color of the lightning beam effect"};
+cvar_t r_lightningbeam_qmbtexture = {CVAR_SAVE, "r_lightningbeam_qmbtexture", "0", "load the qmb textures/particles/lightning.pcx texture instead of generating one, can look better"};
 
 rtexture_t *r_lightningbeamtexture;
 rtexture_t *r_lightningbeamqmbtexture;
@@ -38,7 +38,7 @@ void r_lightningbeams_setuptexture(void)
 #define PATHPOINTS 8
        int i, j, px, py, nearestpathindex, imagenumber;
        float particlex, particley, particlexv, particleyv, dx, dy, s, maxpathstrength;
-       qbyte *pixels;
+       unsigned char *pixels;
        int *image;
        struct lightningpathnode_s
        {
@@ -47,7 +47,7 @@ void r_lightningbeams_setuptexture(void)
        path[PATHPOINTS], temppath;
 
        image = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(int));
-       pixels = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(qbyte[4]));
+       pixels = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(unsigned char[4]));
 
        for (imagenumber = 0, maxpathstrength = 0.0339476;maxpathstrength < 0.5;imagenumber++, maxpathstrength += 0.01)
        {
@@ -116,11 +116,11 @@ void r_lightningbeams_setuptexture(void)
 #define BEAMHEIGHT 128
        float r, g, b, intensity, fx, width, center;
        int x, y;
-       qbyte *data, *noise1, *noise2;
+       unsigned char *data, *noise1, *noise2;
 
-       data = (qbyte *)Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * 4);
-       noise1 = (qbyte *)Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
-       noise2 = (qbyte *)Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
+       data = (unsigned char *)Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * 4);
+       noise1 = (unsigned char *)Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
+       noise2 = (unsigned char *)Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
        fractalnoise(noise1, BEAMHEIGHT, BEAMHEIGHT / 8);
        fractalnoise(noise2, BEAMHEIGHT, BEAMHEIGHT / 16);
 
@@ -138,10 +138,10 @@ void r_lightningbeams_setuptexture(void)
                        r = intensity * 1.0f;
                        g = intensity * 1.0f;
                        b = intensity * 1.0f;
-                       data[(y * BEAMWIDTH + x) * 4 + 0] = (qbyte)(bound(0, r, 1) * 255.0f);
-                       data[(y * BEAMWIDTH + x) * 4 + 1] = (qbyte)(bound(0, g, 1) * 255.0f);
-                       data[(y * BEAMWIDTH + x) * 4 + 2] = (qbyte)(bound(0, b, 1) * 255.0f);
-                       data[(y * BEAMWIDTH + x) * 4 + 3] = (qbyte)255;
+                       data[(y * BEAMWIDTH + x) * 4 + 0] = (unsigned char)(bound(0, r, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 1] = (unsigned char)(bound(0, g, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 2] = (unsigned char)(bound(0, b, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 3] = (unsigned char)255;
                }
        }
 
@@ -229,14 +229,14 @@ void R_FogLightningBeam_Vertex3f_Color4f(const float *v, float *c, int numverts,
 
 float beamrepeatscale;
 
-void R_DrawLightningBeamCallback(const void *calldata1, int calldata2)
+void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
 {
-       const beam_t *b = (beam_t *)calldata1;
+       const beam_t *b = cl.beams + surfacenumber;
        rmeshstate_t m;
        vec3_t beamdir, right, up, offset;
        float length, t1, t2;
 
-       R_Mesh_Matrix(&r_identitymatrix);
+       R_Mesh_Matrix(&identitymatrix);
 
        // calculate beam direction (beamdir) vector and beam length
        // get difference vector
@@ -337,13 +337,13 @@ void R_DrawLightningBeams(void)
                return;
 
        beamrepeatscale = 1.0f / r_lightningbeam_repeatdistance.value;
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       for (i = 0, b = cl.beams;i < cl.num_beams;i++, b++)
        {
                if (b->model && b->endtime >= r_refdef.time && b->lightning)
                {
                        VectorAdd(b->start, b->end, org);
                        VectorScale(org, 0.5f, org);
-                       R_MeshQueue_AddTransparent(org, R_DrawLightningBeamCallback, b, 0);
+                       R_MeshQueue_AddTransparent(org, R_DrawLightningBeam_TransparentCallback, NULL, i, NULL);
                }
        }
 }